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lazygit/pkg/gui/options_menu_panel.go

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package gui
import (
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"strings"
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/utils"
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)
func (gui *Gui) getBindings(v *gocui.View) []*Binding {
var (
bindingsGlobal, bindingsPanel []*Binding
)
bindings := append(gui.GetCustomCommandKeybindings(), gui.GetInitialKeybindings()...)
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for _, binding := range bindings {
if GetKeyDisplay(binding.Key) != "" && binding.Description != "" {
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switch binding.ViewName {
case "":
bindingsGlobal = append(bindingsGlobal, binding)
case v.Name():
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if len(binding.Contexts) == 0 || utils.IncludesString(binding.Contexts, v.Context) {
bindingsPanel = append(bindingsPanel, binding)
}
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}
}
}
// append dummy element to have a separator between
// panel and global keybindings
bindingsPanel = append(bindingsPanel, &Binding{})
return append(bindingsPanel, bindingsGlobal...)
}
func (gui *Gui) handleCreateOptionsMenu(g *gocui.Gui, v *gocui.View) error {
bindings := gui.getBindings(v)
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menuItems := make([]*menuItem, len(bindings))
for i, binding := range bindings {
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binding := binding // note to self, never close over loop variables
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menuItems[i] = &menuItem{
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displayStrings: []string{GetKeyDisplay(binding.Key), binding.Description},
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onPress: func() error {
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if binding.Key == nil {
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return nil
}
if err := gui.handleMenuClose(g, v); err != nil {
return err
}
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return binding.Handler(g, v)
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},
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}
}
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return gui.createMenu(strings.Title(gui.Tr.LcMenu), menuItems, createMenuOptions{})
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}