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lazygit/pkg/gui/window.go

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package gui
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import (
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
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// A window refers to a place on the screen which can hold one or more views.
// A view is a box that renders content, and within a window only one view will
// appear at a time. When a view appears within a window, it occupies the whole
// space. Right now most windows are 1:1 with views, except for commitFiles which
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// is a view that moves between windows
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func (gui *Gui) getViewNameForWindow(window string) string {
viewName, ok := gui.State.WindowViewNameMap[window]
if !ok {
return window
}
return viewName
}
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// for now all we actually care about is the context's view so we're storing that
func (gui *Gui) setWindowContext(c types.Context) {
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if gui.State.WindowViewNameMap == nil {
gui.State.WindowViewNameMap = map[string]string{}
}
if c.IsTransient() {
gui.resetWindowContext(c)
}
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gui.State.WindowViewNameMap[c.GetWindowName()] = c.GetViewName()
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}
func (gui *Gui) currentWindow() string {
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return gui.currentContext().GetWindowName()
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}
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// assumes the context's windowName has been set to the new window if necessary
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func (gui *Gui) resetWindowContext(c types.Context) {
for windowName, viewName := range gui.State.WindowViewNameMap {
if viewName == c.GetViewName() && windowName != c.GetWindowName() {
// we assume here that the window contains as its default view a view with the same name as the window
gui.State.WindowViewNameMap[windowName] = windowName
}
}
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}