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Move to next stageable line after adding a line to a custom patch
While it's true that the behavior is a little different from the staging panel, where the staged lines are actually removed from the view and in many cases the selection stays more or less in the same place, it is still very useful to move to the next stageable thing in the custom patch building view too.
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@ -115,15 +115,22 @@ func (self *Patch) HunkContainingLine(idx int) int {
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return -1
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}
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// Returns the patch line index of the next change (i.e. addition or deletion).
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func (self *Patch) GetNextChangeIdx(idx int) int {
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// Returns the patch line index of the next change (i.e. addition or deletion)
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// that matches the same "included" state, given the includedLines. If you don't
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// care about included states, pass nil for includedLines and false for included.
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func (self *Patch) GetNextChangeIdxOfSameIncludedState(idx int, includedLines []int, included bool) (int, bool) {
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idx = lo.Clamp(idx, 0, self.LineCount()-1)
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lines := self.Lines()
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isMatch := func(i int, line *PatchLine) bool {
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sameIncludedState := lo.Contains(includedLines, i) == included
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return line.IsChange() && sameIncludedState
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}
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for i, line := range lines[idx:] {
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if line.isChange() {
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return i + idx
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if isMatch(i+idx, line) {
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return i + idx, true
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}
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}
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@ -131,13 +138,18 @@ func (self *Patch) GetNextChangeIdx(idx int) int {
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// return the index of the last change
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for i := len(lines) - 1; i >= 0; i-- {
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line := lines[i]
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if line.isChange() {
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return i
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if isMatch(i, line) {
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return i, true
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}
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}
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// should not be possible
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return 0
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return 0, false
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}
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// Returns the patch line index of the next change (i.e. addition or deletion).
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func (self *Patch) GetNextChangeIdx(idx int) int {
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result, _ := self.GetNextChangeIdxOfSameIncludedState(idx, nil, false)
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return result
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}
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// Returns the length of the patch in lines
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