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# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age,
body size, disability, ethnicity, sex characteristics, gender identity and
expression, level of experience, education, socio-economic status, nationality,
personal appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behaviour that contributes to creating a positive environment
include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behaviour by participants include:
* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable
behaviour and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behaviour.
Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviour that they deem inappropriate,
threatening, offensive, or harmful.
## Scope
This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behaviour may be
reported by contacting the project team at adrg@epistack.com. All complaints
will be reviewed and investigated and will result in a response that is deemed
necessary and appropriate to the circumstances. The project team is obligated to
maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 1.4, available at
https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see
https://www.contributor-covenant.org/faq

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# Contributing to this project
Contributions in the form of pull requests, issues or just general feedback,
are always welcome. Please take a moment to review this document in order to
make the contribution process easy and effective for everyone involved.
Following these guidelines helps to communicate that you respect the time of
the developers managing and developing this open source project. In return,
they should reciprocate that respect in addressing your issue or assessing
patches and features.
## Using the issue tracker
The issue tracker is the preferred channel for [bug reports](#bugs),
[features requests](#features) and [submitting pull
requests](#pull-requests), but please respect the following restrictions:
* Please **do not** use the issue tracker for personal support requests (use
[Stack Overflow](http://stackoverflow.com) or IRC).
* Please **do not** derail or troll issues. Keep the discussion on topic and
respect the opinions of others.
<a name="bugs"></a>
## Bug reports
A bug is a _demonstrable problem_ that is caused by the code in the repository.
Good bug reports are extremely helpful - thank you!
Guidelines for bug reports:
1. **Use the GitHub issue search** &mdash; check if the issue has already been
reported.
2. **Check if the issue has been fixed** &mdash; try to reproduce it using the
latest `master` or development branch in the repository.
3. **Isolate the problem** &mdash; create a reduced test case.
A good bug report shouldn't leave others needing to chase you up for more
information. Please try to be as detailed as possible in your report. What is
your environment? What steps will reproduce the issue? What browser(s) and OS
experience the problem? What would you expect to be the outcome? All these
details will help people to fix any potential bugs.
Example:
> Short and descriptive example bug report title
>
> A summary of the issue and the browser/OS environment in which it occurs. If
> suitable, include the steps required to reproduce the bug.
>
> 1. This is the first step
> 2. This is the second step
> 3. Further steps, etc.
>
> `<url>` - a link to the reduced test case
>
> Any other information you want to share that is relevant to the issue being
> reported. This might include the lines of code that you have identified as
> causing the bug, and potential solutions (and your opinions on their
> merits).
<a name="features"></a>
## Feature requests
Feature requests are welcome. But take a moment to find out whether your idea
fits with the scope and aims of the project. It's up to *you* to make a strong
case to convince the project's developers of the merits of this feature. Please
provide as much detail and context as possible.
<a name="pull-requests"></a>
## Pull requests
Good pull requests - patches, improvements, new features - are a fantastic
help. They should remain focused in scope and avoid containing unrelated
commits.
**Please ask first** before embarking on any significant pull request (e.g.
implementing features, refactoring code, porting to a different language),
otherwise you risk spending a lot of time working on something that the
project's developers might not want to merge into the project.
Please adhere to the coding conventions used throughout a project (indentation,
accurate comments, etc.) and any other requirements (such as test coverage).
Follow this process if you'd like your work considered for inclusion in the
project:
1. [Fork](http://help.github.com/fork-a-repo/) the project, clone your fork,
and configure the remotes:
```bash
# Clone your fork of the repo into the current directory
git clone https://github.com/<your-username>/<repo-name>
# Navigate to the newly cloned directory
cd <repo-name>
# Assign the original repo to a remote called "upstream"
git remote add upstream https://github.com/<upstream-owner>/<repo-name>
```
2. If you cloned a while ago, get the latest changes from upstream:
```bash
git checkout <dev-branch>
git pull upstream <dev-branch>
```
3. Create a new topic branch (off the main project development branch) to
contain your feature, change, or fix:
```bash
git checkout -b <topic-branch-name>
```
4. Commit your changes in logical chunks and use descriptive commit messages.
Use [interactive rebase](https://help.github.com/articles/interactive-rebase)
to tidy up your commits before making them public.
5. Locally merge (or rebase) the upstream development branch into your topic branch:
```bash
git pull [--rebase] upstream <dev-branch>
```
6. Push your topic branch up to your fork:
```bash
git push origin <topic-branch-name>
```
7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/)
with a clear title and description.
**IMPORTANT**: By submitting a patch, you agree to allow the project owner to
license your work under the same license as that used by the project.

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The MIT License (MIT)
Copyright (c) 2014 Adrian-George Bostan <adrg@epistack.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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<h1 align="center">
<div>
<img src="https://raw.githubusercontent.com/adrg/adrg.github.io/master/assets/projects/xdg/logo.svg" alt="xdg logo"/>
</div>
</h1>
<h4 align="center">Go implementation of the XDG Base Directory Specification and XDG user directories.</h4>
<p align="center">
<a href="https://github.com/adrg/xdg/actions?query=workflow%3ACI">
<img alt="Build status" src="https://github.com/adrg/xdg/workflows/CI/badge.svg">
</a>
<a href="https://app.codecov.io/gh/adrg/xdg">
<img alt="Code coverage" src="https://codecov.io/gh/adrg/xdg/branch/master/graphs/badge.svg?branch=master">
</a>
<a href="https://pkg.go.dev/github.com/adrg/xdg">
<img alt="pkg.go.dev documentation" src="https://img.shields.io/badge/go.dev-reference-007d9c?logo=go&logoColor=white">
</a>
<a href="https://opensource.org/licenses/MIT" rel="nofollow">
<img alt="MIT license" src="https://img.shields.io/github/license/adrg/xdg">
</a>
<br />
<a href="https://goreportcard.com/report/github.com/adrg/xdg">
<img alt="Go report card" src="https://goreportcard.com/badge/github.com/adrg/xdg">
</a>
<a href="https://github.com/avelino/awesome-go#configuration">
<img alt="Awesome Go" src="https://awesome.re/mentioned-badge.svg">
</a>
<a href="https://github.com/adrg/xdg/graphs/contributors">
<img alt="GitHub contributors" src="https://img.shields.io/github/contributors/adrg/xdg" />
</a>
<a href="https://github.com/adrg/xdg/issues">
<img alt="GitHub open issues" src="https://img.shields.io/github/issues-raw/adrg/xdg">
</a>
<a href="https://ko-fi.com/T6T72WATK">
<img alt="Buy me a coffee" src="https://img.shields.io/static/v1.svg?label=%20&message=Buy%20me%20a%20coffee&color=579fbf&logo=buy%20me%20a%20coffee&logoColor=white">
</a>
</p>
Provides an implementation of the [XDG Base Directory Specification](https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html).
The specification defines a set of standard paths for storing application files,
including data and configuration files. For portability and flexibility reasons,
applications should use the XDG defined locations instead of hardcoding paths.
The package also includes the locations of well known [user directories](https://wiki.archlinux.org/index.php/XDG_user_directories), as well as
other common directories such as fonts and applications.
The current implementation supports **most flavors of Unix**, **Windows**, **macOS** and **Plan 9**.
On Windows, where XDG environment variables are not usually set, the package uses [Known Folders](https://docs.microsoft.com/en-us/windows/win32/shell/known-folders)
as defaults. Therefore, appropriate locations are used for common [folders](https://docs.microsoft.com/en-us/windows/win32/shell/knownfolderid) which may have been redirected.
See usage [examples](#usage) below. Full documentation can be found at https://pkg.go.dev/github.com/adrg/xdg.
## Installation
go get github.com/adrg/xdg
## Default locations
The package defines sensible defaults for XDG variables which are empty or not
present in the environment.
- On Unix-like operating systems, XDG environment variables are tipically defined.
Appropriate default locations are used for the environment variables which are not set.
- On Windows, XDG environment variables are usually not set. If that is the case,
the package relies on the appropriate [Known Folders](https://docs.microsoft.com/en-us/windows/win32/shell/knownfolderid).
Sensible fallback locations are used for the folders which are not set.
### XDG Base Directory
<details open>
<summary><strong>Unix-like operating systems</strong></summary>
<br/>
| <a href="#xdg-base-directory"><img width="400" height="0"></a> | <a href="#xdg-base-directory"><img width="500" height="0"></a><p>Unix</p> | <a href="#xdg-base-directory"><img width="600" height="0"></a><p>macOS</p> | <a href="#xdg-base-directory"><img width="500" height="0"></a><p>Plan 9</p> |
| :------------------------------------------------------------: | :-----------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------: |
| <kbd><b>XDG_DATA_HOME</b></kbd> | <kbd>~/.local/share</kbd> | <kbd>~/Library/Application&nbsp;Support</kbd> | <kbd>$home/lib</kbd> |
| <kbd><b>XDG_DATA_DIRS</b></kbd> | <kbd>/usr/local/share</kbd><br/><kbd>/usr/share</kbd> | <kbd>/Library/Application&nbsp;Support</kbd> | <kbd>/lib</kbd> |
| <kbd><b>XDG_CONFIG_HOME</b></kbd> | <kbd>~/.config</kbd> | <kbd>~/Library/Application&nbsp;Support</kbd> | <kbd>$home/lib</kbd> |
| <kbd><b>XDG_CONFIG_DIRS</b></kbd> | <kbd>/etc/xdg</kbd> | <kbd>~/Library/Preferences</kbd><br/><kbd>/Library/Application&nbsp;Support</kbd><br/><kbd>/Library/Preferences</kbd> | <kbd>/lib</kbd> |
| <kbd><b>XDG_STATE_HOME</b></kbd> | <kbd>~/.local/state</kbd> | <kbd>~/Library/Application&nbsp;Support</kbd> | <kbd>$home/lib/state</kbd> |
| <kbd><b>XDG_CACHE_HOME</b></kbd> | <kbd>~/.cache</kbd> | <kbd>~/Library/Caches</kbd> | <kbd>$home/lib/cache</kbd> |
| <kbd><b>XDG_RUNTIME_DIR</b></kbd> | <kbd>/run/user/UID</kbd> | <kbd>~/Library/Application&nbsp;Support</kbd> | <kbd>/tmp</kbd> |
</details>
<details open>
<summary><strong>Microsoft Windows</strong></summary>
<br/>
| <a href="#xdg-base-directory"><img width="400" height="0"></a> | <a href="#xdg-base-directory"><img width="700" height="0"></a><p>Known&nbsp;Folder(s)</p> | <a href="#xdg-base-directory"><img width="900" height="0"></a><p>Fallback(s)</p> |
| :------------------------------------------------------------: | :---------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------: |
| <kbd><b>XDG_DATA_HOME</b></kbd> | <kbd>LocalAppData</kbd> | <kbd>%LOCALAPPDATA%</kbd> |
| <kbd><b>XDG_DATA_DIRS</b></kbd> | <kbd>RoamingAppData</kbd><br/><kbd>ProgramData</kbd> | <kbd>%APPADATA%</kbd><br/><kbd>%ProgramData%</kbd> |
| <kbd><b>XDG_CONFIG_HOME</b></kbd> | <kbd>LocalAppData</kbd> | <kbd>%LOCALAPPDATA%</kbd> |
| <kbd><b>XDG_CONFIG_DIRS</b></kbd> | <kbd>ProgramData</kbd><br/><kbd>RoamingAppData</kbd> | <kbd>%ProgramData%</kbd><br/><kbd>%APPDATA%</kbd> |
| <kbd><b>XDG_STATE_HOME</b></kbd> | <kbd>LocalAppData</kbd> | <kbd>%LOCALAPPDATA%</kbd> |
| <kbd><b>XDG_CACHE_HOME</b></kbd> | <kbd>LocalAppData\cache</kbd> | <kbd>%LOCALAPPDATA%\cache</kbd> |
| <kbd><b>XDG_RUNTIME_DIR</b></kbd> | <kbd>LocalAppData</kbd> | <kbd>%LOCALAPPDATA%</kbd> |
</details>
### XDG user directories
<details open>
<summary><strong>Unix-like operating systems</strong></summary>
<br/>
| <a href="#xdg-user-directories"><img width="500" height="0"></a> | <a href="#xdg-user-directories"><img width="500" height="0"></a><p>Unix</p> | <a href="#xdg-user-directories"><img width="500" height="0"></a><p>macOS</p> | <a href="#xdg-user-directories"><img width="500" height="0"></a><p>Plan 9</p> |
| :--------------------------------------------------------------: | :-------------------------------------------------------------------------: | :---------------------------------------------------------------------------: | :---------------------------------------------------------------------------: |
| <kbd><b>XDG_DESKTOP_DIR</b></kbd> | <kbd>~/Desktop</kbd> | <kbd>~/Desktop</kbd> | <kbd>$home/desktop</kbd> |
| <kbd><b>XDG_DOWNLOAD_DIR</b></kbd> | <kbd>~/Downloads</kbd> | <kbd>~/Downloads</kbd> | <kbd>$home/downloads</kbd> |
| <kbd><b>XDG_DOCUMENTS_DIR</b></kbd> | <kbd>~/Documents</kbd> | <kbd>~/Documents</kbd> | <kbd>$home/documents</kbd> |
| <kbd><b>XDG_MUSIC_DIR</b></kbd> | <kbd>~/Music</kbd> | <kbd>~/Music</kbd> | <kbd>$home/music</kbd> |
| <kbd><b>XDG_PICTURES_DIR</b></kbd> | <kbd>~/Pictures</kbd> | <kbd>~/Pictures</kbd> | <kbd>$home/pictures</kbd> |
| <kbd><b>XDG_VIDEOS_DIR</b></kbd> | <kbd>~/Videos</kbd> | <kbd>~/Movies</kbd> | <kbd>$home/videos</kbd> |
| <kbd><b>XDG_TEMPLATES_DIR</b></kbd> | <kbd>~/Templates</kbd> | <kbd>~/Templates</kbd> | <kbd>$home/templates</kbd> |
| <kbd><b>XDG_PUBLICSHARE_DIR</b></kbd> | <kbd>~/Public</kbd> | <kbd>~/Public</kbd> | <kbd>$home/public</kbd> |
</details>
<details open>
<summary><strong>Microsoft Windows</strong></summary>
<br/>
| <a href="#xdg-user-directories"><img width="500" height="0"></a> | <a href="#xdg-user-directories"><img width="600" height="0"></a><p>Known&nbsp;Folder(s)</p> | <a href="#xdg-user-directories"><img width="900" height="0"></a><p>Fallback(s)</p> |
| :--------------------------------------------------------------: | :-----------------------------------------------------------------------------------------: | :--------------------------------------------------------------------------------: |
| <kbd><b>XDG_DESKTOP_DIR</b></kbd> | <kbd>Desktop</kbd> | <kbd>%USERPROFILE%\Desktop</kbd> |
| <kbd><b>XDG_DOWNLOAD_DIR</b></kbd> | <kbd>Downloads</kbd> | <kbd>%USERPROFILE%\Downloads</kbd> |
| <kbd><b>XDG_DOCUMENTS_DIR</b></kbd> | <kbd>Documents</kbd> | <kbd>%USERPROFILE%\Documents</kbd> |
| <kbd><b>XDG_MUSIC_DIR</b></kbd> | <kbd>Music</kbd> | <kbd>%USERPROFILE%\Music</kbd> |
| <kbd><b>XDG_PICTURES_DIR</b></kbd> | <kbd>Pictures</kbd> | <kbd>%USERPROFILE%\Pictures</kbd> |
| <kbd><b>XDG_VIDEOS_DIR</b></kbd> | <kbd>Videos</kbd> | <kbd>%USERPROFILE%\Videos</kbd> |
| <kbd><b>XDG_TEMPLATES_DIR</b></kbd> | <kbd>Templates</kbd> | <kbd>%APPDATA%\Microsoft\Windows\Templates</kbd> |
| <kbd><b>XDG_PUBLICSHARE_DIR</b></kbd> | <kbd>Public</kbd> | <kbd>%PUBLIC%</kbd> |
</details>
### Other directories
<details open>
<summary><strong>Unix-like operating systems</strong></summary>
<br/>
| <a href="#other-directories"><img width="400" height="0"></a> | <a href="#other-directories"><img width="600" height="0"></a><p>Unix</p> | <a href="#other-directories"><img width="600" height="0"></a><p>macOS</p> | <a href="#other-directories"><img width="400" height="0"></a><p>Plan 9</p> |
| :-----------------------------------------------------------: | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------: |
| <kbd><b>Home</b></kbd> | <kbd>$HOME</kbd> | <kbd>$HOME</kbd> | <kbd>$home</kbd> |
| <kbd><b>Applications</b></kbd> | <kbd>$XDG_DATA_HOME/applications</kbd><br/><kbd>~/.local/share/applications</kbd><br/><kbd>/usr/local/share/applications</kbd><br/><kbd>/usr/share/applications</kbd><br/><kbd>$XDG_DATA_DIRS/applications</kbd> | <kbd>/Applications</kbd> | <kbd>$home/bin</kbd><br/><kbd>/bin</kbd> |
| <kbd><b>Fonts</b></kbd> | <kbd>$XDG_DATA_HOME/fonts</kbd><br/><kbd>&#126;/.fonts</kbd><br/><kbd>~/.local/share/fonts</kbd><br/><kbd>/usr/local/share/fonts</kbd><br/><kbd>/usr/share/fonts</kbd><br/><kbd>$XDG_DATA_DIRS/fonts</kbd> | <kbd>~/Library/Fonts</kbd><br/><kbd>/Library/Fonts</kbd><br/><kbd>/System/Library/Fonts</kbd><br/><kbd>/Network/Library/Fonts</kbd> | <kbd>$home/lib/font</kbd><br/><kbd>/lib/font</kbd> |
</details>
<details open>
<summary><strong>Microsoft Windows</strong></summary>
<br/>
| <a href="#other-directories"><img width="400" height="0"></a> | <a href="#other-directories"><img width="300" height="0"></a><p>Known&nbsp;Folder(s)</p> | <a href="#other-directories"><img width="1300" height="0"></a><p>Fallback(s)</p> |
| :-----------------------------------------------------------: | :--------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------: |
| <kbd><b>Home</b></kbd> | <kbd>Profile</kbd> | <kbd>%USERPROFILE%</kbd> |
| <kbd><b>Applications</b></kbd> | <kbd>Programs</kbd><br/><kbd>CommonPrograms</kbd> | <kbd>%APPDATA%\Microsoft\Windows\Start&nbsp;Menu\Programs</kbd><br/><kbd>%ProgramData%\Microsoft\Windows\Start&nbsp;Menu\Programs</kbd> |
| <kbd><b>Fonts</b></kbd> | <kbd>Fonts</kbd><br/><kbd>-</kbd> | <kbd>%SystemRoot%\Fonts</kbd><br/><kbd>%LOCALAPPDATA%\Microsoft\Windows\Fonts</kbd> |
</details>
## Usage
#### XDG Base Directory
```go
package main
import (
"log"
"github.com/adrg/xdg"
)
func main() {
// XDG Base Directory paths.
log.Println("Home data directory:", xdg.DataHome)
log.Println("Data directories:", xdg.DataDirs)
log.Println("Home config directory:", xdg.ConfigHome)
log.Println("Config directories:", xdg.ConfigDirs)
log.Println("Home state directory:", xdg.StateHome)
log.Println("Cache directory:", xdg.CacheHome)
log.Println("Runtime directory:", xdg.RuntimeDir)
// Other common directories.
log.Println("Home directory:", xdg.Home)
log.Println("Application directories:", xdg.ApplicationDirs)
log.Println("Font directories:", xdg.FontDirs)
// Obtain a suitable location for application config files.
// ConfigFile takes one parameter which must contain the name of the file,
// but it can also contain a set of parent directories. If the directories
// don't exist, they will be created relative to the base config directory.
configFilePath, err := xdg.ConfigFile("appname/config.yaml")
if err != nil {
log.Fatal(err)
}
log.Println("Save the config file at:", configFilePath)
// For other types of application files use:
// xdg.DataFile()
// xdg.StateFile()
// xdg.CacheFile()
// xdg.RuntimeFile()
// Finding application config files.
// SearchConfigFile takes one parameter which must contain the name of
// the file, but it can also contain a set of parent directories relative
// to the config search paths (xdg.ConfigHome and xdg.ConfigDirs).
configFilePath, err = xdg.SearchConfigFile("appname/config.yaml")
if err != nil {
log.Fatal(err)
}
log.Println("Config file was found at:", configFilePath)
// For other types of application files use:
// xdg.SearchDataFile()
// xdg.SearchStateFile()
// xdg.SearchCacheFile()
// xdg.SearchRuntimeFile()
}
```
#### XDG user directories
```go
package main
import (
"log"
"github.com/adrg/xdg"
)
func main() {
// XDG user directories.
log.Println("Desktop directory:", xdg.UserDirs.Desktop)
log.Println("Download directory:", xdg.UserDirs.Download)
log.Println("Documents directory:", xdg.UserDirs.Documents)
log.Println("Music directory:", xdg.UserDirs.Music)
log.Println("Pictures directory:", xdg.UserDirs.Pictures)
log.Println("Videos directory:", xdg.UserDirs.Videos)
log.Println("Templates directory:", xdg.UserDirs.Templates)
log.Println("Public directory:", xdg.UserDirs.PublicShare)
}
```
## Stargazers over time
[![Stargazers over time](https://starchart.cc/adrg/xdg.svg)](https://starchart.cc/adrg/xdg)
## Contributing
Contributions in the form of pull requests, issues or just general feedback,
are always welcome.
See [CONTRIBUTING.MD](CONTRIBUTING.md).
**Contributors**:
[adrg](https://github.com/adrg),
[wichert](https://github.com/wichert),
[bouncepaw](https://github.com/bouncepaw),
[gabriel-vasile](https://github.com/gabriel-vasile),
[KalleDK](https://github.com/KalleDK),
[nvkv](https://github.com/nvkv),
[djdv](https://github.com/djdv).
## References
For more information see:
* [XDG Base Directory Specification](https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html)
* [XDG user directories](https://wiki.archlinux.org/index.php/XDG_user_directories)
* [Windows Known Folders](https://docs.microsoft.com/en-us/windows/win32/shell/knownfolderid)
## License
Copyright (c) 2014 Adrian-George Bostan.
This project is licensed under the [MIT license](https://opensource.org/licenses/MIT).
See [LICENSE](LICENSE) for more details.

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package xdg
import "github.com/adrg/xdg/internal/pathutil"
// XDG Base Directory environment variables.
const (
envDataHome = "XDG_DATA_HOME"
envDataDirs = "XDG_DATA_DIRS"
envConfigHome = "XDG_CONFIG_HOME"
envConfigDirs = "XDG_CONFIG_DIRS"
envStateHome = "XDG_STATE_HOME"
envCacheHome = "XDG_CACHE_HOME"
envRuntimeDir = "XDG_RUNTIME_DIR"
)
type baseDirectories struct {
dataHome string
data []string
configHome string
config []string
stateHome string
cacheHome string
runtime string
// Non-standard directories.
fonts []string
applications []string
}
func (bd baseDirectories) dataFile(relPath string) (string, error) {
return pathutil.Create(relPath, append([]string{bd.dataHome}, bd.data...))
}
func (bd baseDirectories) configFile(relPath string) (string, error) {
return pathutil.Create(relPath, append([]string{bd.configHome}, bd.config...))
}
func (bd baseDirectories) stateFile(relPath string) (string, error) {
return pathutil.Create(relPath, []string{bd.stateHome})
}
func (bd baseDirectories) cacheFile(relPath string) (string, error) {
return pathutil.Create(relPath, []string{bd.cacheHome})
}
func (bd baseDirectories) runtimeFile(relPath string) (string, error) {
return pathutil.Create(relPath, []string{bd.runtime})
}
func (bd baseDirectories) searchDataFile(relPath string) (string, error) {
return pathutil.Search(relPath, append([]string{bd.dataHome}, bd.data...))
}
func (bd baseDirectories) searchConfigFile(relPath string) (string, error) {
return pathutil.Search(relPath, append([]string{bd.configHome}, bd.config...))
}
func (bd baseDirectories) searchStateFile(relPath string) (string, error) {
return pathutil.Search(relPath, []string{bd.stateHome})
}
func (bd baseDirectories) searchCacheFile(relPath string) (string, error) {
return pathutil.Search(relPath, []string{bd.cacheHome})
}
func (bd baseDirectories) searchRuntimeFile(relPath string) (string, error) {
return pathutil.Search(relPath, []string{bd.runtime})
}

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coverage:
status:
project:
default:
target: 90%
threshold: 1%
patch:
default:
target: 100%
ignore:
- "paths_plan9.go"

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/*
Package xdg provides an implementation of the XDG Base Directory Specification.
The specification defines a set of standard paths for storing application files
including data and configuration files. For portability and flexibility reasons,
applications should use the XDG defined locations instead of hardcoding paths.
The package also includes the locations of well known user directories.
The current implementation supports most flavors of Unix, Windows, Mac OS and Plan 9.
For more information regarding the XDG Base Directory Specification see:
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
For more information regarding the XDG user directories see:
https://wiki.archlinux.org/index.php/XDG_user_directories
For more information regarding the Windows Known Folders see:
https://docs.microsoft.com/en-us/windows/win32/shell/known-folders
Usage
XDG Base Directory
package main
import (
"log"
"github.com/adrg/xdg"
)
func main() {
// XDG Base Directory paths.
log.Println("Home data directory:", xdg.DataHome)
log.Println("Data directories:", xdg.DataDirs)
log.Println("Home config directory:", xdg.ConfigHome)
log.Println("Config directories:", xdg.ConfigDirs)
log.Println("Home state directory:", xdg.StateHome)
log.Println("Cache directory:", xdg.CacheHome)
log.Println("Runtime directory:", xdg.RuntimeDir)
// Other common directories.
log.Println("Home directory:", xdg.Home)
log.Println("Application directories:", xdg.ApplicationDirs)
log.Println("Font directories:", xdg.FontDirs)
// Obtain a suitable location for application config files.
// ConfigFile takes one parameter which must contain the name of the file,
// but it can also contain a set of parent directories. If the directories
// don't exist, they will be created relative to the base config directory.
configFilePath, err := xdg.ConfigFile("appname/config.yaml")
if err != nil {
log.Fatal(err)
}
log.Println("Save the config file at:", configFilePath)
// For other types of application files use:
// xdg.DataFile()
// xdg.StateFile()
// xdg.CacheFile()
// xdg.RuntimeFile()
// Finding application config files.
// SearchConfigFile takes one parameter which must contain the name of
// the file, but it can also contain a set of parent directories relative
// to the config search paths (xdg.ConfigHome and xdg.ConfigDirs).
configFilePath, err = xdg.SearchConfigFile("appname/config.yaml")
if err != nil {
log.Fatal(err)
}
log.Println("Config file was found at:", configFilePath)
// For other types of application files use:
// xdg.SearchDataFile()
// xdg.SearchStateFile()
// xdg.SearchCacheFile()
// xdg.SearchRuntimeFile()
}
XDG user directories
package main
import (
"log"
"github.com/adrg/xdg"
)
func main() {
// XDG user directories.
log.Println("Desktop directory:", xdg.UserDirs.Desktop)
log.Println("Download directory:", xdg.UserDirs.Download)
log.Println("Documents directory:", xdg.UserDirs.Documents)
log.Println("Music directory:", xdg.UserDirs.Music)
log.Println("Pictures directory:", xdg.UserDirs.Pictures)
log.Println("Videos directory:", xdg.UserDirs.Videos)
log.Println("Templates directory:", xdg.UserDirs.Templates)
log.Println("Public directory:", xdg.UserDirs.PublicShare)
}
*/
package xdg

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package pathutil
import (
"fmt"
"os"
"path/filepath"
"strings"
)
// Unique eliminates the duplicate paths from the provided slice and returns
// the result. The items in the output slice are in the order in which they
// occur in the input slice. If a `home` location is provided, the paths are
// expanded using the `ExpandHome` function.
func Unique(paths []string, home string) []string {
var (
uniq []string
registry = map[string]struct{}{}
)
for _, p := range paths {
p = ExpandHome(p, home)
if p != "" && filepath.IsAbs(p) {
if _, ok := registry[p]; ok {
continue
}
registry[p] = struct{}{}
uniq = append(uniq, p)
}
}
return uniq
}
// Create returns a suitable location relative to which the file with the
// specified `name` can be written. The first path from the provided `paths`
// slice which is successfully created (or already exists) is used as a base
// path for the file. The `name` parameter should contain the name of the file
// which is going to be written in the location returned by this function, but
// it can also contain a set of parent directories, which will be created
// relative to the selected parent path.
func Create(name string, paths []string) (string, error) {
var searchedPaths []string
for _, p := range paths {
p = filepath.Join(p, name)
dir := filepath.Dir(p)
if Exists(dir) {
return p, nil
}
if err := os.MkdirAll(dir, os.ModeDir|0700); err == nil {
return p, nil
}
searchedPaths = append(searchedPaths, dir)
}
return "", fmt.Errorf("could not create any of the following paths: %s",
strings.Join(searchedPaths, ", "))
}
// Search searches for the file with the specified `name` in the provided
// slice of `paths`. The `name` parameter must contain the name of the file,
// but it can also contain a set of parent directories.
func Search(name string, paths []string) (string, error) {
var searchedPaths []string
for _, p := range paths {
p = filepath.Join(p, name)
if Exists(p) {
return p, nil
}
searchedPaths = append(searchedPaths, filepath.Dir(p))
}
return "", fmt.Errorf("could not locate `%s` in any of the following paths: %s",
filepath.Base(name), strings.Join(searchedPaths, ", "))
}

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package pathutil
import (
"os"
"path/filepath"
"strings"
)
// Exists returns true if the specified path exists.
func Exists(path string) bool {
_, err := os.Stat(path)
return err == nil || os.IsExist(err)
}
// ExpandHome substitutes `~` and `$home` at the start of the specified
// `path` using the provided `home` location.
func ExpandHome(path, home string) string {
if path == "" || home == "" {
return path
}
if path[0] == '~' {
return filepath.Join(home, path[1:])
}
if strings.HasPrefix(path, "$home") {
return filepath.Join(home, path[5:])
}
return path
}

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//go:build aix || darwin || dragonfly || freebsd || (js && wasm) || nacl || linux || netbsd || openbsd || solaris
// +build aix darwin dragonfly freebsd js,wasm nacl linux netbsd openbsd solaris
package pathutil
import (
"os"
"path/filepath"
"strings"
)
// Exists returns true if the specified path exists.
func Exists(path string) bool {
_, err := os.Stat(path)
return err == nil || os.IsExist(err)
}
// ExpandHome substitutes `~` and `$HOME` at the start of the specified
// `path` using the provided `home` location.
func ExpandHome(path, home string) string {
if path == "" || home == "" {
return path
}
if path[0] == '~' {
return filepath.Join(home, path[1:])
}
if strings.HasPrefix(path, "$HOME") {
return filepath.Join(home, path[5:])
}
return path
}

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package pathutil
import (
"os"
"path/filepath"
"strings"
"golang.org/x/sys/windows"
)
// Exists returns true if the specified path exists.
func Exists(path string) bool {
fi, err := os.Lstat(path)
if fi != nil && fi.Mode()&os.ModeSymlink != 0 {
_, err = filepath.EvalSymlinks(path)
}
return err == nil || os.IsExist(err)
}
// ExpandHome substitutes `%USERPROFILE%` at the start of the specified
// `path` using the provided `home` location.
func ExpandHome(path, home string) string {
if path == "" || home == "" {
return path
}
if strings.HasPrefix(path, `%USERPROFILE%`) {
return filepath.Join(home, path[13:])
}
return path
}
// KnownFolder returns the location of the folder with the specified ID.
// If that fails, the folder location is determined by reading the provided
// environment variables (the first non-empty read value is returned).
// If that fails as well, the first non-empty fallback is returned.
// If all of the above fails, the function returns an empty string.
func KnownFolder(id *windows.KNOWNFOLDERID, envVars []string, fallbacks []string) string {
if id != nil {
flags := []uint32{windows.KF_FLAG_DEFAULT, windows.KF_FLAG_DEFAULT_PATH}
for _, flag := range flags {
p, _ := windows.KnownFolderPath(id, flag|windows.KF_FLAG_DONT_VERIFY)
if p != "" {
return p
}
}
}
for _, envVar := range envVars {
p := os.Getenv(envVar)
if p != "" {
return p
}
}
for _, fallback := range fallbacks {
if fallback != "" {
return fallback
}
}
return ""
}

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package xdg
import (
"os"
"path/filepath"
)
func homeDir() string {
if home := os.Getenv("HOME"); home != "" {
return home
}
return "/"
}
func initDirs(home string) {
initBaseDirs(home)
initUserDirs(home)
}
func initBaseDirs(home string) {
homeAppSupport := filepath.Join(home, "Library", "Application Support")
rootAppSupport := "/Library/Application Support"
// Initialize standard directories.
baseDirs.dataHome = xdgPath(envDataHome, homeAppSupport)
baseDirs.data = xdgPaths(envDataDirs, rootAppSupport)
baseDirs.configHome = xdgPath(envConfigHome, homeAppSupport)
baseDirs.config = xdgPaths(envConfigDirs,
filepath.Join(home, "Library", "Preferences"),
rootAppSupport,
"/Library/Preferences",
)
baseDirs.stateHome = xdgPath(envStateHome, homeAppSupport)
baseDirs.cacheHome = xdgPath(envCacheHome, filepath.Join(home, "Library", "Caches"))
baseDirs.runtime = xdgPath(envRuntimeDir, homeAppSupport)
// Initialize non-standard directories.
baseDirs.applications = []string{
"/Applications",
}
baseDirs.fonts = []string{
filepath.Join(home, "Library/Fonts"),
"/Library/Fonts",
"/System/Library/Fonts",
"/Network/Library/Fonts",
}
}
func initUserDirs(home string) {
UserDirs.Desktop = xdgPath(envDesktopDir, filepath.Join(home, "Desktop"))
UserDirs.Download = xdgPath(envDownloadDir, filepath.Join(home, "Downloads"))
UserDirs.Documents = xdgPath(envDocumentsDir, filepath.Join(home, "Documents"))
UserDirs.Music = xdgPath(envMusicDir, filepath.Join(home, "Music"))
UserDirs.Pictures = xdgPath(envPicturesDir, filepath.Join(home, "Pictures"))
UserDirs.Videos = xdgPath(envVideosDir, filepath.Join(home, "Movies"))
UserDirs.Templates = xdgPath(envTemplatesDir, filepath.Join(home, "Templates"))
UserDirs.PublicShare = xdgPath(envPublicShareDir, filepath.Join(home, "Public"))
}

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package xdg
import (
"os"
"path/filepath"
)
func homeDir() string {
if home := os.Getenv("home"); home != "" {
return home
}
return "/"
}
func initDirs(home string) {
initBaseDirs(home)
initUserDirs(home)
}
func initBaseDirs(home string) {
homeLibDir := filepath.Join(home, "lib")
rootLibDir := "/lib"
// Initialize standard directories.
baseDirs.dataHome = xdgPath(envDataHome, homeLibDir)
baseDirs.data = xdgPaths(envDataDirs, rootLibDir)
baseDirs.configHome = xdgPath(envConfigHome, homeLibDir)
baseDirs.config = xdgPaths(envConfigDirs, rootLibDir)
baseDirs.stateHome = xdgPath(envStateHome, filepath.Join(homeLibDir, "state"))
baseDirs.cacheHome = xdgPath(envCacheHome, filepath.Join(homeLibDir, "cache"))
baseDirs.runtime = xdgPath(envRuntimeDir, "/tmp")
// Initialize non-standard directories.
baseDirs.applications = []string{
filepath.Join(home, "bin"),
"/bin",
}
baseDirs.fonts = []string{
filepath.Join(homeLibDir, "font"),
"/lib/font",
}
}
func initUserDirs(home string) {
UserDirs.Desktop = xdgPath(envDesktopDir, filepath.Join(home, "desktop"))
UserDirs.Download = xdgPath(envDownloadDir, filepath.Join(home, "downloads"))
UserDirs.Documents = xdgPath(envDocumentsDir, filepath.Join(home, "documents"))
UserDirs.Music = xdgPath(envMusicDir, filepath.Join(home, "music"))
UserDirs.Pictures = xdgPath(envPicturesDir, filepath.Join(home, "pictures"))
UserDirs.Videos = xdgPath(envVideosDir, filepath.Join(home, "videos"))
UserDirs.Templates = xdgPath(envTemplatesDir, filepath.Join(home, "templates"))
UserDirs.PublicShare = xdgPath(envPublicShareDir, filepath.Join(home, "public"))
}

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//go:build aix || dragonfly || freebsd || (js && wasm) || nacl || linux || netbsd || openbsd || solaris
// +build aix dragonfly freebsd js,wasm nacl linux netbsd openbsd solaris
package xdg
import (
"os"
"path/filepath"
"strconv"
"github.com/adrg/xdg/internal/pathutil"
)
func homeDir() string {
if home := os.Getenv("HOME"); home != "" {
return home
}
return "/"
}
func initDirs(home string) {
initBaseDirs(home)
initUserDirs(home)
}
func initBaseDirs(home string) {
// Initialize standard directories.
baseDirs.dataHome = xdgPath(envDataHome, filepath.Join(home, ".local", "share"))
baseDirs.data = xdgPaths(envDataDirs, "/usr/local/share", "/usr/share")
baseDirs.configHome = xdgPath(envConfigHome, filepath.Join(home, ".config"))
baseDirs.config = xdgPaths(envConfigDirs, "/etc/xdg")
baseDirs.stateHome = xdgPath(envStateHome, filepath.Join(home, ".local", "state"))
baseDirs.cacheHome = xdgPath(envCacheHome, filepath.Join(home, ".cache"))
baseDirs.runtime = xdgPath(envRuntimeDir, filepath.Join("/run/user", strconv.Itoa(os.Getuid())))
// Initialize non-standard directories.
appDirs := []string{
filepath.Join(baseDirs.dataHome, "applications"),
filepath.Join(home, ".local/share/applications"),
"/usr/local/share/applications",
"/usr/share/applications",
}
fontDirs := []string{
filepath.Join(baseDirs.dataHome, "fonts"),
filepath.Join(home, ".fonts"),
filepath.Join(home, ".local/share/fonts"),
"/usr/local/share/fonts",
"/usr/share/fonts",
}
for _, dir := range baseDirs.data {
appDirs = append(appDirs, filepath.Join(dir, "applications"))
fontDirs = append(fontDirs, filepath.Join(dir, "fonts"))
}
baseDirs.applications = pathutil.Unique(appDirs, Home)
baseDirs.fonts = pathutil.Unique(fontDirs, Home)
}
func initUserDirs(home string) {
UserDirs.Desktop = xdgPath(envDesktopDir, filepath.Join(home, "Desktop"))
UserDirs.Download = xdgPath(envDownloadDir, filepath.Join(home, "Downloads"))
UserDirs.Documents = xdgPath(envDocumentsDir, filepath.Join(home, "Documents"))
UserDirs.Music = xdgPath(envMusicDir, filepath.Join(home, "Music"))
UserDirs.Pictures = xdgPath(envPicturesDir, filepath.Join(home, "Pictures"))
UserDirs.Videos = xdgPath(envVideosDir, filepath.Join(home, "Videos"))
UserDirs.Templates = xdgPath(envTemplatesDir, filepath.Join(home, "Templates"))
UserDirs.PublicShare = xdgPath(envPublicShareDir, filepath.Join(home, "Public"))
}

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package xdg
import (
"path/filepath"
"github.com/adrg/xdg/internal/pathutil"
"golang.org/x/sys/windows"
)
func homeDir() string {
return pathutil.KnownFolder(
windows.FOLDERID_Profile,
[]string{"USERPROFILE"},
nil,
)
}
func initDirs(home string) {
kf := initKnownFolders(home)
initBaseDirs(home, kf)
initUserDirs(home, kf)
}
func initBaseDirs(home string, kf *knownFolders) {
// Initialize standard directories.
baseDirs.dataHome = xdgPath(envDataHome, kf.localAppData)
baseDirs.data = xdgPaths(envDataDirs, kf.roamingAppData, kf.programData)
baseDirs.configHome = xdgPath(envConfigHome, kf.localAppData)
baseDirs.config = xdgPaths(envConfigDirs, kf.programData, kf.roamingAppData)
baseDirs.stateHome = xdgPath(envStateHome, kf.localAppData)
baseDirs.cacheHome = xdgPath(envCacheHome, filepath.Join(kf.localAppData, "cache"))
baseDirs.runtime = xdgPath(envRuntimeDir, kf.localAppData)
// Initialize non-standard directories.
baseDirs.applications = []string{
kf.programs,
kf.commonPrograms,
}
baseDirs.fonts = []string{
kf.fonts,
filepath.Join(kf.localAppData, "Microsoft", "Windows", "Fonts"),
}
}
func initUserDirs(home string, kf *knownFolders) {
UserDirs.Desktop = xdgPath(envDesktopDir, kf.desktop)
UserDirs.Download = xdgPath(envDownloadDir, kf.downloads)
UserDirs.Documents = xdgPath(envDocumentsDir, kf.documents)
UserDirs.Music = xdgPath(envMusicDir, kf.music)
UserDirs.Pictures = xdgPath(envPicturesDir, kf.pictures)
UserDirs.Videos = xdgPath(envVideosDir, kf.videos)
UserDirs.Templates = xdgPath(envTemplatesDir, kf.templates)
UserDirs.PublicShare = xdgPath(envPublicShareDir, kf.public)
}
type knownFolders struct {
systemDrive string
systemRoot string
programData string
userProfile string
userProfiles string
roamingAppData string
localAppData string
desktop string
downloads string
documents string
music string
pictures string
videos string
templates string
public string
fonts string
programs string
commonPrograms string
}
func initKnownFolders(home string) *knownFolders {
kf := &knownFolders{
userProfile: home,
}
kf.systemDrive = filepath.VolumeName(pathutil.KnownFolder(
windows.FOLDERID_Windows,
[]string{"SystemDrive", "SystemRoot", "windir"},
[]string{home, `C:`},
)) + string(filepath.Separator)
kf.systemRoot = pathutil.KnownFolder(
windows.FOLDERID_Windows,
[]string{"SystemRoot", "windir"},
[]string{filepath.Join(kf.systemDrive, "Windows")},
)
kf.programData = pathutil.KnownFolder(
windows.FOLDERID_ProgramData,
[]string{"ProgramData", "ALLUSERSPROFILE"},
[]string{filepath.Join(kf.systemDrive, "ProgramData")},
)
kf.userProfiles = pathutil.KnownFolder(
windows.FOLDERID_UserProfiles,
nil,
[]string{filepath.Join(kf.systemDrive, "Users")},
)
kf.roamingAppData = pathutil.KnownFolder(
windows.FOLDERID_RoamingAppData,
[]string{"APPDATA"},
[]string{filepath.Join(home, "AppData", "Roaming")},
)
kf.localAppData = pathutil.KnownFolder(
windows.FOLDERID_LocalAppData,
[]string{"LOCALAPPDATA"},
[]string{filepath.Join(home, "AppData", "Local")},
)
kf.desktop = pathutil.KnownFolder(
windows.FOLDERID_Desktop,
nil,
[]string{filepath.Join(home, "Desktop")},
)
kf.downloads = pathutil.KnownFolder(
windows.FOLDERID_Downloads,
nil,
[]string{filepath.Join(home, "Downloads")},
)
kf.documents = pathutil.KnownFolder(
windows.FOLDERID_Documents,
nil,
[]string{filepath.Join(home, "Documents")},
)
kf.music = pathutil.KnownFolder(
windows.FOLDERID_Music,
nil,
[]string{filepath.Join(home, "Music")},
)
kf.pictures = pathutil.KnownFolder(
windows.FOLDERID_Pictures,
nil,
[]string{filepath.Join(home, "Pictures")},
)
kf.videos = pathutil.KnownFolder(
windows.FOLDERID_Videos,
nil,
[]string{filepath.Join(home, "Videos")},
)
kf.templates = pathutil.KnownFolder(
windows.FOLDERID_Templates,
nil,
[]string{filepath.Join(kf.roamingAppData, "Microsoft", "Windows", "Templates")},
)
kf.public = pathutil.KnownFolder(
windows.FOLDERID_Public,
[]string{"PUBLIC"},
[]string{filepath.Join(kf.userProfiles, "Public")},
)
kf.fonts = pathutil.KnownFolder(
windows.FOLDERID_Fonts,
nil,
[]string{filepath.Join(kf.systemRoot, "Fonts")},
)
kf.programs = pathutil.KnownFolder(
windows.FOLDERID_Programs,
nil,
[]string{filepath.Join(kf.roamingAppData, "Microsoft", "Windows", "Start Menu", "Programs")},
)
kf.commonPrograms = pathutil.KnownFolder(
windows.FOLDERID_CommonPrograms,
nil,
[]string{filepath.Join(kf.programData, "Microsoft", "Windows", "Start Menu", "Programs")},
)
return kf
}

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package xdg
// XDG user directories environment variables.
const (
envDesktopDir = "XDG_DESKTOP_DIR"
envDownloadDir = "XDG_DOWNLOAD_DIR"
envDocumentsDir = "XDG_DOCUMENTS_DIR"
envMusicDir = "XDG_MUSIC_DIR"
envPicturesDir = "XDG_PICTURES_DIR"
envVideosDir = "XDG_VIDEOS_DIR"
envTemplatesDir = "XDG_TEMPLATES_DIR"
envPublicShareDir = "XDG_PUBLICSHARE_DIR"
)
// UserDirectories defines the locations of well known user directories.
type UserDirectories struct {
// Desktop defines the location of the user's desktop directory.
Desktop string
// Download defines a suitable location for user downloaded files.
Download string
// Documents defines a suitable location for user document files.
Documents string
// Music defines a suitable location for user audio files.
Music string
// Pictures defines a suitable location for user image files.
Pictures string
// VideosDir defines a suitable location for user video files.
Videos string
// Templates defines a suitable location for user template files.
Templates string
// PublicShare defines a suitable location for user shared files.
PublicShare string
}

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package xdg
import (
"os"
"path/filepath"
"github.com/adrg/xdg/internal/pathutil"
)
var (
// Home contains the path of the user's home directory.
Home string
// DataHome defines the base directory relative to which user-specific
// data files should be stored. This directory is defined by the
// $XDG_DATA_HOME environment variable. If the variable is not set,
// a default equal to $HOME/.local/share should be used.
DataHome string
// DataDirs defines the preference-ordered set of base directories to
// search for data files in addition to the DataHome base directory.
// This set of directories is defined by the $XDG_DATA_DIRS environment
// variable. If the variable is not set, the default directories
// to be used are /usr/local/share and /usr/share, in that order. The
// DataHome directory is considered more important than any of the
// directories defined by DataDirs. Therefore, user data files should be
// written relative to the DataHome directory, if possible.
DataDirs []string
// ConfigHome defines the base directory relative to which user-specific
// configuration files should be written. This directory is defined by
// the $XDG_CONFIG_HOME environment variable. If the variable is not
// not set, a default equal to $HOME/.config should be used.
ConfigHome string
// ConfigDirs defines the preference-ordered set of base directories to
// search for configuration files in addition to the ConfigHome base
// directory. This set of directories is defined by the $XDG_CONFIG_DIRS
// environment variable. If the variable is not set, a default equal
// to /etc/xdg should be used. The ConfigHome directory is considered
// more important than any of the directories defined by ConfigDirs.
// Therefore, user config files should be written relative to the
// ConfigHome directory, if possible.
ConfigDirs []string
// StateHome defines the base directory relative to which user-specific
// state files should be stored. This directory is defined by the
// $XDG_STATE_HOME environment variable. If the variable is not set,
// a default equal to ~/.local/state should be used.
StateHome string
// CacheHome defines the base directory relative to which user-specific
// non-essential (cached) data should be written. This directory is
// defined by the $XDG_CACHE_HOME environment variable. If the variable
// is not set, a default equal to $HOME/.cache should be used.
CacheHome string
// RuntimeDir defines the base directory relative to which user-specific
// non-essential runtime files and other file objects (such as sockets,
// named pipes, etc.) should be stored. This directory is defined by the
// $XDG_RUNTIME_DIR environment variable. If the variable is not set,
// applications should fall back to a replacement directory with similar
// capabilities. Applications should use this directory for communication
// and synchronization purposes and should not place larger files in it,
// since it might reside in runtime memory and cannot necessarily be
// swapped out to disk.
RuntimeDir string
// UserDirs defines the locations of well known user directories.
UserDirs UserDirectories
// FontDirs defines the common locations where font files are stored.
FontDirs []string
// ApplicationDirs defines the common locations of applications.
ApplicationDirs []string
// baseDirs defines the locations of base directories.
baseDirs baseDirectories
)
func init() {
Reload()
}
// Reload refreshes base and user directories by reading the environment.
// Defaults are applied for XDG variables which are empty or not present
// in the environment.
func Reload() {
// Initialize home directory.
Home = homeDir()
// Initialize base and user directories.
initDirs(Home)
// Set standard directories.
DataHome = baseDirs.dataHome
DataDirs = baseDirs.data
ConfigHome = baseDirs.configHome
ConfigDirs = baseDirs.config
StateHome = baseDirs.stateHome
CacheHome = baseDirs.cacheHome
RuntimeDir = baseDirs.runtime
// Set non-standard directories.
FontDirs = baseDirs.fonts
ApplicationDirs = baseDirs.applications
}
// DataFile returns a suitable location for the specified data file.
// The relPath parameter must contain the name of the data file, and
// optionally, a set of parent directories (e.g. appname/app.data).
// If the specified directories do not exist, they will be created relative
// to the base data directory. On failure, an error containing the
// attempted paths is returned.
func DataFile(relPath string) (string, error) {
return baseDirs.dataFile(relPath)
}
// ConfigFile returns a suitable location for the specified config file.
// The relPath parameter must contain the name of the config file, and
// optionally, a set of parent directories (e.g. appname/app.yaml).
// If the specified directories do not exist, they will be created relative
// to the base config directory. On failure, an error containing the
// attempted paths is returned.
func ConfigFile(relPath string) (string, error) {
return baseDirs.configFile(relPath)
}
// StateFile returns a suitable location for the specified state file. State
// files are usually volatile data files, not suitable to be stored relative
// to the $XDG_DATA_HOME directory.
// The relPath parameter must contain the name of the state file, and
// optionally, a set of parent directories (e.g. appname/app.state).
// If the specified directories do not exist, they will be created relative
// to the base state directory. On failure, an error containing the
// attempted paths is returned.
func StateFile(relPath string) (string, error) {
return baseDirs.stateFile(relPath)
}
// CacheFile returns a suitable location for the specified cache file.
// The relPath parameter must contain the name of the cache file, and
// optionally, a set of parent directories (e.g. appname/app.cache).
// If the specified directories do not exist, they will be created relative
// to the base cache directory. On failure, an error containing the
// attempted paths is returned.
func CacheFile(relPath string) (string, error) {
return baseDirs.cacheFile(relPath)
}
// RuntimeFile returns a suitable location for the specified runtime file.
// The relPath parameter must contain the name of the runtime file, and
// optionally, a set of parent directories (e.g. appname/app.pid).
// If the specified directories do not exist, they will be created relative
// to the base runtime directory. On failure, an error containing the
// attempted paths is returned.
func RuntimeFile(relPath string) (string, error) {
return baseDirs.runtimeFile(relPath)
}
// SearchDataFile searches for specified file in the data search paths.
// The relPath parameter must contain the name of the data file, and
// optionally, a set of parent directories (e.g. appname/app.data). If the
// file cannot be found, an error specifying the searched paths is returned.
func SearchDataFile(relPath string) (string, error) {
return baseDirs.searchDataFile(relPath)
}
// SearchConfigFile searches for the specified file in config search paths.
// The relPath parameter must contain the name of the config file, and
// optionally, a set of parent directories (e.g. appname/app.yaml). If the
// file cannot be found, an error specifying the searched paths is returned.
func SearchConfigFile(relPath string) (string, error) {
return baseDirs.searchConfigFile(relPath)
}
// SearchStateFile searches for the specified file in the state search path.
// The relPath parameter must contain the name of the state file, and
// optionally, a set of parent directories (e.g. appname/app.state). If the
// file cannot be found, an error specifying the searched path is returned.
func SearchStateFile(relPath string) (string, error) {
return baseDirs.searchStateFile(relPath)
}
// SearchCacheFile searches for the specified file in the cache search path.
// The relPath parameter must contain the name of the cache file, and
// optionally, a set of parent directories (e.g. appname/app.cache). If the
// file cannot be found, an error specifying the searched path is returned.
func SearchCacheFile(relPath string) (string, error) {
return baseDirs.searchCacheFile(relPath)
}
// SearchRuntimeFile searches for the specified file in the runtime search path.
// The relPath parameter must contain the name of the runtime file, and
// optionally, a set of parent directories (e.g. appname/app.pid). If the
// file cannot be found, an error specifying the searched path is returned.
func SearchRuntimeFile(relPath string) (string, error) {
return baseDirs.searchRuntimeFile(relPath)
}
func xdgPath(name, defaultPath string) string {
dir := pathutil.ExpandHome(os.Getenv(name), Home)
if dir != "" && filepath.IsAbs(dir) {
return dir
}
return defaultPath
}
func xdgPaths(name string, defaultPaths ...string) []string {
dirs := pathutil.Unique(filepath.SplitList(os.Getenv(name)), Home)
if len(dirs) != 0 {
return dirs
}
return pathutil.Unique(defaultPaths, Home)
}