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bump gocui
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1
vendor/github.com/jesseduffield/gocui/view.go
generated
vendored
1
vendor/github.com/jesseduffield/gocui/view.go
generated
vendored
@ -431,6 +431,7 @@ func (v *View) setRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
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bgColor = v.BgColor
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ch = v.Mask
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} else if v.Highlight && ry == rcy {
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// this ensures we use the bright variant of a colour upon highlight
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fgColorComponent := fgColor & ^AttrAll
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if fgColorComponent >= AttrIsValidColor && fgColorComponent < AttrIsValidColor+8 {
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fgColor += 8
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