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https://github.com/jesseduffield/lazygit.git
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Bump go-git
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69
vendor/github.com/jesseduffield/go-git/v5/status.go
generated
vendored
69
vendor/github.com/jesseduffield/go-git/v5/status.go
generated
vendored
@ -4,6 +4,9 @@ import (
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"bytes"
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"fmt"
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"path/filepath"
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mindex "github.com/jesseduffield/go-git/v5/utils/merkletrie/index"
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"github.com/jesseduffield/go-git/v5/utils/merkletrie/noder"
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)
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// Status represents the current status of a Worktree.
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@ -77,3 +80,69 @@ const (
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Copied StatusCode = 'C'
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UpdatedButUnmerged StatusCode = 'U'
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)
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// StatusStrategy defines the different types of strategies when processing
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// the worktree status.
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type StatusStrategy int
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const (
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// TODO: (V6) Review the default status strategy.
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// TODO: (V6) Review the type used to represent Status, to enable lazy
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// processing of statuses going direct to the backing filesystem.
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defaultStatusStrategy = Empty
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// Empty starts its status map from empty. Missing entries for a given
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// path means that the file is untracked. This causes a known issue (#119)
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// whereby unmodified files can be incorrectly reported as untracked.
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//
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// This can be used when returning the changed state within a modified Worktree.
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// For example, to check whether the current worktree is clean.
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Empty StatusStrategy = 0
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// Preload goes through all existing nodes from the index and add them to the
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// status map as unmodified. This is currently the most reliable strategy
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// although it comes at a performance cost in large repositories.
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//
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// This method is recommended when fetching the status of unmodified files.
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// For example, to confirm the status of a specific file that is either
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// untracked or unmodified.
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Preload StatusStrategy = 1
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)
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func (s StatusStrategy) new(w *Worktree) (Status, error) {
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switch s {
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case Preload:
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return preloadStatus(w)
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case Empty:
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return make(Status), nil
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}
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return nil, fmt.Errorf("%w: %+v", ErrUnsupportedStatusStrategy, s)
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}
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func preloadStatus(w *Worktree) (Status, error) {
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idx, err := w.r.Storer.Index()
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if err != nil {
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return nil, err
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}
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idxRoot := mindex.NewRootNode(idx)
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nodes := []noder.Noder{idxRoot}
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status := make(Status)
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for len(nodes) > 0 {
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var node noder.Noder
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node, nodes = nodes[0], nodes[1:]
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if node.IsDir() {
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children, err := node.Children()
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if err != nil {
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return nil, err
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}
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nodes = append(nodes, children...)
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continue
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}
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fs := status.File(node.Name())
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fs.Worktree = Unmodified
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fs.Staging = Unmodified
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}
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return status, nil
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}
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