mirror of
https://github.com/jesseduffield/lazygit.git
synced 2024-11-28 09:08:41 +02:00
better handling of cursor and origin positionings
This commit is contained in:
parent
7f4371ad71
commit
52b132fe01
@ -275,22 +275,23 @@ func (gui *Gui) updateHasMergeConflictStatus() error {
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return nil
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}
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func (gui *Gui) renderFile(file commands.File, filesView *gocui.View) {
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func (gui *Gui) renderFile(file commands.File) string {
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// potentially inefficient to be instantiating these color
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// objects with each render
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red := color.New(color.FgRed)
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green := color.New(color.FgGreen)
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if !file.Tracked && !file.HasStagedChanges {
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red.Fprintln(filesView, file.DisplayString)
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return
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return red.Sprint(file.DisplayString)
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}
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green.Fprint(filesView, file.DisplayString[0:1])
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red.Fprint(filesView, file.DisplayString[1:3])
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output := green.Sprint(file.DisplayString[0:1])
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output += red.Sprint(file.DisplayString[1:3])
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if file.HasUnstagedChanges {
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red.Fprintln(filesView, file.Name)
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output += red.Sprint(file.Name)
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} else {
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green.Fprintln(filesView, file.Name)
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output += green.Sprint(file.Name)
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}
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return output
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}
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func (gui *Gui) catSelectedFile(g *gocui.Gui) (string, error) {
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@ -319,8 +320,14 @@ func (gui *Gui) refreshFiles(g *gocui.Gui) error {
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}
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gui.refreshStateFiles()
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filesView.Clear()
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for _, file := range gui.State.Files {
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gui.renderFile(file, filesView)
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for i, file := range gui.State.Files {
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str := gui.renderFile(file)
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if i < len(gui.State.Files)-1 {
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str += "\n"
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}
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if _, err := filesView.Write([]byte(str)); err != nil {
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return err
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}
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}
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gui.correctCursor(filesView)
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if filesView == g.CurrentView() {
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@ -8,6 +8,12 @@ import (
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"github.com/jesseduffield/lazygit/pkg/utils"
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)
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// I need to store the handler function in state and it will take an interface and do something with it
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// I need to have another function describing how to display one of the structs
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// perhaps this calls for an interface where the struct is Binding and the interface has the methods Display and Execute
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// but this means that for the one struct I can only have one possible display/execute function, but I want to use whatever I want.
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// Would I ever need to use different handlers for different things? Maybe I should assume not given that I can cross that bridge when I come to it
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func (gui *Gui) handleMenuPress(g *gocui.Gui, v *gocui.View) error {
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lineNumber := gui.getItemPosition(v)
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if gui.State.Keys[lineNumber].Key == nil {
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@ -106,11 +112,11 @@ func (gui *Gui) handleMenu(g *gocui.Gui, v *gocui.View) error {
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content := append(contentPanel, contentGlobal...)
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gui.State.Keys = append(bindingsPanel, bindingsGlobal...)
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// append newline at the end so the last line would be selectable
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contentJoined := strings.Join(content, "\n") + "\n"
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contentJoined := strings.Join(content, "\n")
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// y1-1 so there will not be an extra space at the end of panel
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x0, y0, x1, y1 := gui.getConfirmationPanelDimensions(g, contentJoined)
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menuView, _ := g.SetView("menu", x0, y0, x1, y1-1, 0)
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menuView, _ := g.SetView("menu", x0, y0, x1, y1, 0)
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menuView.Title = strings.Title(gui.Tr.SLocalize("menu"))
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menuView.FgColor = gocui.ColorWhite
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@ -160,7 +160,6 @@ func (gui *Gui) getItemPosition(v *gocui.View) int {
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func (gui *Gui) cursorUp(g *gocui.Gui, v *gocui.View) error {
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// swallowing cursor movements in main
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// TODO: pull this out
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if v == nil || v.Name() == "main" {
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return nil
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}
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@ -179,19 +178,28 @@ func (gui *Gui) cursorUp(g *gocui.Gui, v *gocui.View) error {
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func (gui *Gui) cursorDown(g *gocui.Gui, v *gocui.View) error {
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// swallowing cursor movements in main
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// TODO: pull this out
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if v == nil || v.Name() == "main" {
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return nil
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}
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cx, cy := v.Cursor()
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ox, oy := v.Origin()
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if cy+oy >= len(v.BufferLines())-2 {
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ly := len(v.BufferLines()) - 1
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_, height := v.Size()
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maxY := height - 1
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// if we are at the end we just return
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if cy+oy == ly {
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return nil
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}
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if err := v.SetCursor(cx, cy+1); err != nil {
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if err := v.SetOrigin(ox, oy+1); err != nil {
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return err
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}
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var err error
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if cy < maxY {
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err = v.SetCursor(cx, cy+1)
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} else {
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err = v.SetOrigin(ox, oy+1)
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}
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if err != nil {
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return err
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}
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gui.newLineFocused(g, v)
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@ -208,10 +216,19 @@ func (gui *Gui) resetOrigin(v *gocui.View) error {
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// if the cursor down past the last item, move it to the last line
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func (gui *Gui) correctCursor(v *gocui.View) error {
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cx, cy := v.Cursor()
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_, oy := v.Origin()
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lineCount := len(v.BufferLines()) - 2
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if cy >= lineCount-oy {
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return v.SetCursor(cx, lineCount-oy)
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ox, oy := v.Origin()
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_, height := v.Size()
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maxY := height - 1
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ly := len(v.BufferLines()) - 1
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if oy+cy <= ly {
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return nil
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}
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newCy := utils.Min(ly, maxY)
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if err := v.SetCursor(cx, newCy); err != nil {
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return err
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}
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if err := v.SetOrigin(ox, ly-newCy); err != nil {
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return err
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}
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return nil
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}
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@ -99,3 +99,11 @@ func ResolvePlaceholderString(str string, arguments map[string]string) string {
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}
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return str
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}
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// Min returns the minimum of two integers
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func Min(x, y int) int {
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if x < y {
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return x
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}
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return y
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}
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