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Change side panel width calculation to work for larger numbers
This technically is a breaking change for some existing numbers, but it stays the same for default case, and isn't much different for others
This commit is contained in:
committed by
Jesse Duffield
parent
e62aeb99ed
commit
9d0740427e
@@ -2,6 +2,7 @@ package helpers
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import (
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"fmt"
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"math"
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"strings"
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"github.com/jesseduffield/lazycore/pkg/boxlayout"
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@@ -237,14 +238,14 @@ func mainSectionChildren(args WindowArrangementArgs) []*boxlayout.Box {
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}
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func getMidSectionWeights(args WindowArrangementArgs) (int, int) {
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// we originally specified this as a ratio i.e. .20 would correspond to a weight of 1 against 4
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sidePanelWidthRatio := args.UserConfig.Gui.SidePanelWidth
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// we could make this better by creating ratios like 2:3 rather than always 1:something
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mainSectionWeight := int(1/sidePanelWidthRatio) - 1
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sideSectionWeight := 1
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// Using 120 so that the default of 0.3333 will remain consistent with previous behavior
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const maxColumnCount = 120
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mainSectionWeight := int(math.Round(maxColumnCount * (1 - sidePanelWidthRatio)))
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sideSectionWeight := int(math.Round(maxColumnCount * sidePanelWidthRatio))
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if splitMainPanelSideBySide(args) {
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mainSectionWeight = 5 // need to shrink side panel to make way for main panels if side-by-side
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mainSectionWeight = sideSectionWeight * 5 // need to shrink side panel to make way for main panels if side-by-side
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}
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if args.CurrentWindow == "main" || args.CurrentWindow == "secondary" {
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@@ -254,9 +255,9 @@ func getMidSectionWeights(args WindowArrangementArgs) (int, int) {
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} else {
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if args.ScreenMode == types.SCREEN_HALF {
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if args.UserConfig.Gui.EnlargedSideViewLocation == "top" {
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mainSectionWeight = 2
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mainSectionWeight = sideSectionWeight * 2
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} else {
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mainSectionWeight = 1
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mainSectionWeight = sideSectionWeight
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}
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} else if args.ScreenMode == types.SCREEN_FULL {
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mainSectionWeight = 0
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