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Remove pointless reloading of UserConfig
It was added in 043cb2ea44, and the commit message was "reload config whenever returning to gui". I don't understand what this means; Run() is called exactly once after startup, so it would just reload the config again for no reason. We will add a real way of reloading the config whenever it has changed later in this branch.
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@ -36,7 +36,6 @@ type AppConfigurer interface {
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GetUserConfig() *UserConfig
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GetUserConfig() *UserConfig
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GetUserConfigPaths() []string
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GetUserConfigPaths() []string
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GetUserConfigDir() string
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GetUserConfigDir() string
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ReloadUserConfig() error
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GetTempDir() string
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GetTempDir() string
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GetAppState() *AppState
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GetAppState() *AppState
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@ -252,16 +251,6 @@ func (c *AppConfig) GetUserConfigDir() string {
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return c.userConfigDir
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return c.userConfigDir
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}
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}
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func (c *AppConfig) ReloadUserConfig() error {
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userConfig, err := loadUserConfigWithDefaults(c.userConfigPaths)
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if err != nil {
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return err
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}
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c.userConfig = userConfig
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return nil
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}
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func (c *AppConfig) GetTempDir() string {
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func (c *AppConfig) GetTempDir() string {
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return c.tempDir
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return c.tempDir
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}
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}
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@ -658,9 +658,6 @@ func (gui *Gui) Run(startArgs appTypes.StartArgs) error {
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// breakpoints and stepping through code can easily take more than 30s.
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// breakpoints and stepping through code can easily take more than 30s.
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deadlock.Opts.Disable = !gui.Debug || os.Getenv(components.WAIT_FOR_DEBUGGER_ENV_VAR) != ""
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deadlock.Opts.Disable = !gui.Debug || os.Getenv(components.WAIT_FOR_DEBUGGER_ENV_VAR) != ""
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if err := gui.Config.ReloadUserConfig(); err != nil {
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return nil
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}
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userConfig := gui.UserConfig
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userConfig := gui.UserConfig
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gui.g.OnSearchEscape = func() error { gui.helpers.Search.Cancel(); return nil }
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gui.g.OnSearchEscape = func() error { gui.helpers.Search.Cancel(); return nil }
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