1
0
mirror of https://github.com/jesseduffield/lazygit.git synced 2025-01-10 04:07:18 +02:00

some more changes

This commit is contained in:
Jesse Duffield 2020-05-17 21:44:59 +10:00
parent b641ecdc74
commit d1a7c7283f
3 changed files with 103 additions and 135 deletions

View File

@ -1,41 +1,8 @@
package gui
func (gui *Gui) getViewDimensions() map[string]dimensions {
// things to consider:
// current cyclable view
// three modes: normal, squashed, portrait
// three fullscreen modes: regular, half, full
// half/full ignored squashed but not portrait where the orientation is just swapped
// height (for squashing)
// width (for portrait mode)
// let's start by saying squashing and portrait mode are mutuall exclusive. If you're in portrait mode and you end up in a squashed state you're pretty much fucked either way.
// having said that, half and fullscreen mode can be combined with the other two. Fullscreen is gonna be the same across all of the options. Half mode will just be split vertically rather than horizontally for
// need
// we'll start assuming normal mode
// in normal mode pick the split between the main panel and the side panels, then give every cyclablable view roughly equal height.
// the options panel has 1 height always
// so our views are:
// "status"
// "files"
// "branches"
// "commits"
// "stash"
// "main"
// "commitFiles"
// "secondary"
// would be good to have a way of describing this programmatically, like with html:
// <box>
width, height := gui.g.Size()
portraitMode := width <= 84 && height > 50
main := "main"
secondary := "secondary"
if gui.State.Panels.LineByLine != nil && gui.State.Panels.LineByLine.SecondaryFocused {
@ -56,9 +23,74 @@ func (gui *Gui) getViewDimensions() map[string]dimensions {
})
}
// we originally specified this as a ratio i.e. .20 would correspond to a weight of 1 against 4
sidePanelWidthRatio := gui.Config.GetUserConfig().GetFloat64("gui.sidePanelWidth")
// we could make this better by creating ratios like 2:3 rather than always 1:something
mainSectionWeight := int(1/sidePanelWidthRatio) - 1
sideSectionWeight := 1
if gui.State.SplitMainPanel {
mainSectionWeight = 5 // need to shrink side panel to make way for main panels if side-by-side
}
currentViewName := gui.currentViewName()
if currentViewName == "main" {
if gui.State.ScreenMode == SCREEN_HALF || gui.State.ScreenMode == SCREEN_FULL {
sideSectionWeight = 0
}
} else {
if gui.State.ScreenMode == SCREEN_HALF {
mainSectionWeight = 1
} else if gui.State.ScreenMode == SCREEN_FULL {
mainSectionWeight = 0
}
}
sidePanelsDirection := COLUMN
portraitMode := width <= 84 && height > 50
if portraitMode {
sidePanelsDirection = ROW
}
root := &box{
direction: ROW,
children: []*box{
{
direction: sidePanelsDirection,
weight: 1,
children: []*box{
{
direction: ROW,
weight: sideSectionWeight,
conditionalChildren: gui.sidePanelChildren,
},
{
conditionalDirection: func(width int, height int) int {
if width < 160 && height > 30 { // 2 80 character width panels
return ROW
} else {
return COLUMN
}
},
direction: COLUMN,
weight: mainSectionWeight,
children: mainSectionChildren,
},
},
},
// TODO: actually handle options here. Currently we're just hard-coding it to be set on the bottom row in our layout function given that we need some custom logic to have it share space with other views on that row.
{
viewName: "options",
size: 1,
},
},
}
return gui.arrangeViews(root, 0, 0, width, height)
}
func (gui *Gui) sidePanelChildren(width int, height int) []*box {
currentCyclableViewName := gui.currentCyclableViewName()
var sideSectionChildren []*box
if gui.State.ScreenMode == SCREEN_FULL || gui.State.ScreenMode == SCREEN_HALF {
fullHeightBox := func(viewName string) *box {
if viewName == currentCyclableViewName {
@ -74,15 +106,15 @@ func (gui *Gui) getViewDimensions() map[string]dimensions {
}
}
sideSectionChildren = []*box{
return []*box{
fullHeightBox("status"),
fullHeightBox("files"),
fullHeightBox("branches"),
fullHeightBox("commits"),
fullHeightBox("stash"),
}
} else if height >= 28 && !portraitMode {
sideSectionChildren = []*box{
} else if height >= 28 {
return []*box{
{
viewName: "status",
size: 3,
@ -124,7 +156,7 @@ func (gui *Gui) getViewDimensions() map[string]dimensions {
}
}
sideSectionChildren = []*box{
return []*box{
squashedSidePanelBox("status"),
squashedSidePanelBox("files"),
squashedSidePanelBox("branches"),
@ -132,67 +164,30 @@ func (gui *Gui) getViewDimensions() map[string]dimensions {
squashedSidePanelBox("stash"),
}
}
// we originally specified this as a ratio i.e. .20 would correspond to a weight of 1 against 4
sidePanelWidthRatio := gui.Config.GetUserConfig().GetFloat64("gui.sidePanelWidth")
// we could make this better by creating ratios like 2:3 rather than always 1:something
mainSectionWeight := int(1/sidePanelWidthRatio) - 1
sideSectionWeight := 1
if gui.State.SplitMainPanel {
mainSectionWeight = 5 // need to shrink side panel to make way for main panels if side-by-side
}
currentViewName := gui.currentViewName()
if currentViewName == "main" {
if gui.State.ScreenMode == SCREEN_HALF || gui.State.ScreenMode == SCREEN_FULL {
sideSectionWeight = 0
}
} else {
if gui.State.ScreenMode == SCREEN_HALF {
mainSectionWeight = 1
} else if gui.State.ScreenMode == SCREEN_FULL {
mainSectionWeight = 0
}
}
sidePanelsDirection := COLUMN
if portraitMode {
sidePanelsDirection = ROW
}
root := &box{
direction: ROW,
children: []*box{
{
direction: sidePanelsDirection,
weight: 1,
children: []*box{
{
direction: ROW,
weight: sideSectionWeight,
children: sideSectionChildren,
},
{
conditionalDirection: func(width int, _height int) int {
if width < 160 && height > 30 { // 2 80 character width panels
return ROW
} else {
return COLUMN
}
},
direction: COLUMN,
weight: mainSectionWeight,
children: mainSectionChildren,
},
},
},
// TODO: actually handle options here. Currently we're just hard-coding it to be set on the bottom row in our layout function given that we need some custom logic to have it share space with other views on that row.
{
viewName: "options",
size: 1,
},
},
}
return gui.layoutViews(root, 0, 0, width, height)
}
func (gui *Gui) currentCyclableViewName() string {
currView := gui.g.CurrentView()
currentCyclebleView := gui.State.PreviousView
if currView != nil {
viewName := currView.Name()
usePreviousView := true
for _, view := range cyclableViews {
if view == viewName {
currentCyclebleView = viewName
usePreviousView = false
break
}
}
if usePreviousView {
currentCyclebleView = gui.State.PreviousView
}
}
// unfortunate result of the fact that these are separate views, have to map explicitly
if currentCyclebleView == "commitFiles" {
return "commits"
}
return currentCyclebleView
}

View File

@ -55,10 +55,9 @@ func (b *box) getChildren(width int, height int) []*box {
return b.children
}
func (gui *Gui) layoutViews(root *box, x0, y0, width, height int) map[string]dimensions {
gui.Log.Warn(x0, y0, width, height)
if len(root.children) == 0 {
func (gui *Gui) arrangeViews(root *box, x0, y0, width, height int) map[string]dimensions {
children := root.getChildren(width, height)
if len(children) == 0 {
// leaf node
if root.viewName != "" {
dimensionsForView := dimensions{x0: x0, y0: y0, x1: x0 + width - 1, y1: y0 + height - 1}
@ -79,7 +78,7 @@ func (gui *Gui) layoutViews(root *box, x0, y0, width, height int) map[string]dim
// work out size taken up by children
reservedSize := 0
totalWeight := 0
for _, child := range root.children {
for _, child := range children {
// assuming either size or weight are non-zero
reservedSize += child.size
totalWeight += child.weight
@ -99,7 +98,7 @@ func (gui *Gui) layoutViews(root *box, x0, y0, width, height int) map[string]dim
result := map[string]dimensions{}
offset := 0
for _, child := range root.children {
for _, child := range children {
var boxSize int
if child.isStatic() {
boxSize = child.size
@ -113,9 +112,9 @@ func (gui *Gui) layoutViews(root *box, x0, y0, width, height int) map[string]dim
var resultForChild map[string]dimensions
if direction == COLUMN {
resultForChild = gui.layoutViews(child, x0+offset, y0, boxSize, height)
resultForChild = gui.arrangeViews(child, x0+offset, y0, boxSize, height)
} else {
resultForChild = gui.layoutViews(child, x0, y0+offset, width, boxSize)
resultForChild = gui.arrangeViews(child, x0, y0+offset, width, boxSize)
}
result = gui.mergeDimensionMaps(result, resultForChild)

View File

@ -71,32 +71,6 @@ func (gui *Gui) onFocus(v *gocui.View) error {
return nil
}
func (gui *Gui) currentCyclableViewName() string {
currView := gui.g.CurrentView()
currentCyclebleView := gui.State.PreviousView
if currView != nil {
viewName := currView.Name()
usePreviousView := true
for _, view := range cyclableViews {
if view == viewName {
currentCyclebleView = viewName
usePreviousView = false
break
}
}
if usePreviousView {
currentCyclebleView = gui.State.PreviousView
}
}
// unfortunate result of the fact that these are separate views, have to map explicitly
if currentCyclebleView == "commitFiles" {
return "commits"
}
return currentCyclebleView
}
// layout is called for every screen re-render e.g. when the screen is resized
func (gui *Gui) layout(g *gocui.Gui) error {
g.Highlight = true