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Allow global logging when developing
I'll be honest, for all I know logging should be global in general: it is a pain to pass a logger to any struct that needs it. But smart people on the internet tell me otherwise, and I do like the idea of not having any global variables lying around. Nonetheless, I often need to log things when locally debugging and that's a different kind of logging than the kind you would include in the actual released binary. For example if I want to log something from gocui, I would rather not have gocui depend on lazygit's logging setup.
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@@ -301,5 +301,9 @@ func getDefaultAppState() *AppState {
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}
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func LogPath() (string, error) {
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if os.Getenv("LAZYGIT_LOG_PATH") != "" {
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return os.Getenv("LAZYGIT_LOG_PATH"), nil
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}
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return configFilePath("development.log")
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}
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