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https://github.com/jesseduffield/lazygit.git
synced 2025-07-17 01:42:45 +02:00
use thread safe map
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@ -185,7 +185,7 @@ type GuiRepoState struct {
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// WindowViewNameMap is a mapping of windows to the current view of that window.
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// Some views move between windows for example the commitFiles view and when cycling through
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// side windows we need to know which view to give focus to for a given window
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WindowViewNameMap map[string]string
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WindowViewNameMap *utils.ThreadSafeMap[string, string]
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// tells us whether we've set up our views for the current repo. We'll need to
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// do this whenever we switch back and forth between repos to get the views
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@ -6,6 +6,7 @@ import (
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/context"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/samber/lo"
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)
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@ -15,18 +16,18 @@ import (
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// space. Right now most windows are 1:1 with views, except for commitFiles which
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// is a view that moves between windows
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func (gui *Gui) initialWindowViewNameMap(contextTree *context.ContextTree) map[string]string {
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result := map[string]string{}
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func (gui *Gui) initialWindowViewNameMap(contextTree *context.ContextTree) *utils.ThreadSafeMap[string, string] {
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result := utils.NewThreadSafeMap[string, string]()
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for _, context := range contextTree.Flatten() {
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result[context.GetWindowName()] = context.GetViewName()
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result.Set(context.GetWindowName(), context.GetViewName())
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}
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return result
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}
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func (gui *Gui) getViewNameForWindow(window string) string {
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viewName, ok := gui.State.WindowViewNameMap[window]
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viewName, ok := gui.State.WindowViewNameMap.Get(window)
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if !ok {
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panic(fmt.Sprintf("Viewname not found for window: %s", window))
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}
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@ -51,7 +52,7 @@ func (gui *Gui) setWindowContext(c types.Context) {
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gui.resetWindowContext(c)
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}
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gui.State.WindowViewNameMap[c.GetWindowName()] = c.GetViewName()
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gui.State.WindowViewNameMap.Set(c.GetWindowName(), c.GetViewName())
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}
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func (gui *Gui) currentWindow() string {
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@ -60,11 +61,15 @@ func (gui *Gui) currentWindow() string {
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// assumes the context's windowName has been set to the new window if necessary
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func (gui *Gui) resetWindowContext(c types.Context) {
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for windowName, viewName := range gui.State.WindowViewNameMap {
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for _, windowName := range gui.State.WindowViewNameMap.Keys() {
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viewName, ok := gui.State.WindowViewNameMap.Get(windowName)
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if !ok {
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continue
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}
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if viewName == c.GetViewName() && windowName != c.GetWindowName() {
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for _, context := range gui.State.Contexts.Flatten() {
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if context.GetKey() != c.GetKey() && context.GetWindowName() == windowName {
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gui.State.WindowViewNameMap[windowName] = context.GetViewName()
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gui.State.WindowViewNameMap.Set(windowName, context.GetViewName())
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}
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}
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}
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