Now that we run code concurrently in our loaders, we need to handle that in our tests.
We could enforce a deterministic ordering by mocking waitgroup or something like that,
but I think it's fine to let our tests handle some randomness given that prod itself
will have that randomness.
I've removed the patch test file because it was clunky, not providing much value, and
it would have been hard to refactor to the new pattern
By constructing an arg vector manually, we no longer need to quote arguments
Mandate that args must be passed when building a command
Now you need to provide an args array when building a command.
There are a handful of places where we need to deal with a string,
such as with user-defined custom commands, and for those we now require
that at the callsite they use str.ToArgv to do that. I don't want
to provide a method out of the box for it because I want to discourage its
use.
For some reason we were invoking a command through a shell when amending a
commit, and I don't believe we needed to do that as there was nothing user-
supplied about the command. So I've switched to using a regular command out-
side the shell there
The only exception is when moving a custom patch for an entire commit to an
earlier commit; in this case the source commit becomes empty, but we want to
keep it, mainly for consistency with moving the patch to a later commit, which
behaves the same.
In all other cases where we rebase, it's confusing when empty commits are kept;
the most common example is rebasing a branch onto master, where master already
contains some of the commits of our branch. In this case we simply want to drop
these.
I noticed that `$GIT_SEQUENCE_EDITOR` is overridden in `PrepareInteractiveRebaseCommand`
but not in `runSkipEditorCommand`.
Before this change, some commands such as `SquashAllAboveFixupCommits`
would not work when a different sequence editor, e.g.
[git-interactive-rebase-tool](https://github.com/MitMaro/git-interactive-rebase-tool)
is configured.