From the go 1.19 release notes:
Command and LookPath no longer allow results from a PATH search to be found relative to the current directory. This removes a common source of security problems but may also break existing programs that depend on using, say, exec.Command("prog") to run a binary named prog (or, on Windows, prog.exe) in the current directory. See the os/exec package documentation for information about how best to update such programs.
The global counter approach is easy to understand but it's brittle and depends on implicit behaviour that is not very discoverable.
With a global counter, if any goroutine accidentally decrements the counter twice, we'll think lazygit is idle when it's actually busy.
Likewise if a goroutine accidentally increments the counter twice we'll think lazygit is busy when it's actually idle.
With the new approach we have a map of tasks where each task can either be busy or not. We create a new task and add it to the map
when we spawn a worker goroutine (among other things) and we remove it once the task is done.
The task can also be paused and continued for situations where we switch back and forth between running a program and asking for user
input.
In order for this to work with `git push` (and other commands that require credentials) we need to obtain the task from gocui when
we create the worker goroutine, and then pass it along to the commands package to pause/continue the task as required. This is
MUCH more discoverable than the old approach which just decremented and incremented the global counter from within the commands package,
but it's at the cost of expanding some function signatures (arguably a good thing).
Likewise, whenever you want to call WithWaitingStatus or WithLoaderPanel the callback will now have access to the task for pausing/
continuing. We only need to actually make use of this functionality in a couple of places so it's a high price to pay, but I don't
know if I want to introduce a WithWaitingStatusTask and WithLoaderPanelTask function (open to suggestions).
We refresh the view after reading just enough to fill it, so that we see the
initial content as quickly as possible, but then we continue reading enough
lines so that we can tell how long the scrollbar needs to be, and then we
refresh again. This can result in slight flicker of the scrollbar when it is
first drawn with a bigger size and then jumps to a smaller size; however, that's
a good tradeoff for a solution that provides both good speed and accuracy.