This fixes two minor problems with the prompts:
1. When pressing shift-A in the local commits view, it would first prompt
whether to stage all files, and then it would prompt whether to amend the
commit at all. This doesn't make sense, it needs to be the other way round.
2. When pressing shift-A on the head commit in an interactive rebase, we would
ask whether they want to amend the last commit, like when pressing shift-A in
the files view. While this is technically correct, the fact that we're
amending the head commit in this case is just an implementation detail, and
from the user's point of view it's better to use the same prompt as we do for
any other commit.
To fix these, we remove the confirmation panel from AmendHelper.AmendHead() and
instead add it at the two call sites, so that we have more control over this.
This encapsulates the logic to make sure we have something to commit; which is
to
- auto-stage all files if no files are staged and the SkipNoStagedFilesWarning
config is on
- otherwise, prompt the user whether they want to stage all files
- error out if we don't have any files at all
Of these, the first one was only done when committing with the built-in commit
message panel; there's no reason why it shouldn't also be done when committing
with the editor, or when amending, and now it is.
Save has been deprecated for a while, push is the recommended way to save a
stash. Push has been available since 2.13, so we can use it without problems.
The global counter approach is easy to understand but it's brittle and depends on implicit behaviour that is not very discoverable.
With a global counter, if any goroutine accidentally decrements the counter twice, we'll think lazygit is idle when it's actually busy.
Likewise if a goroutine accidentally increments the counter twice we'll think lazygit is busy when it's actually idle.
With the new approach we have a map of tasks where each task can either be busy or not. We create a new task and add it to the map
when we spawn a worker goroutine (among other things) and we remove it once the task is done.
The task can also be paused and continued for situations where we switch back and forth between running a program and asking for user
input.
In order for this to work with `git push` (and other commands that require credentials) we need to obtain the task from gocui when
we create the worker goroutine, and then pass it along to the commands package to pause/continue the task as required. This is
MUCH more discoverable than the old approach which just decremented and incremented the global counter from within the commands package,
but it's at the cost of expanding some function signatures (arguably a good thing).
Likewise, whenever you want to call WithWaitingStatus or WithLoaderPanel the callback will now have access to the task for pausing/
continuing. We only need to actually make use of this functionality in a couple of places so it's a high price to pay, but I don't
know if I want to introduce a WithWaitingStatusTask and WithLoaderPanelTask function (open to suggestions).
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.
When we use the one panel for the entire commit message, its tricky to have a keybinding both for adding a newline and submitting.
By having two panels: one for the summary line and one for the description, we allow for 'enter' to submit the message when done from the summary panel,
and 'enter' to add a newline when done from the description panel. Alt-enter, for those who can use that key combo, also works for submitting the message
from the description panel. For those who can't use that key combo, and don't want to remap the keybinding, they can hit tab to go back to the summary panel
and then 'enter' to submit the message.
We have some awkwardness in that both contexts (i.e. panels) need to appear and disappear in tandem and we don't have a great way of handling that concept,
so we just push both contexts one after the other, and likewise remove both contexts when we escape.
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation