It still doesn't update the view immediately when reloading the config, only the
next time the status panel is focused. But at least it does it then; writing the
code to update the panel when reloading the config is probably not justifiable.
Previously the entire status was colored in a single color, so the API made
sense. This is going to change in the next commit, so now we must include the
color in the string returned from BranchStatus(), which means that callers who
need to do hit detection or measure the length need to decolorize it.
While we're at it, switch the order of ↑3↓7 to ↓7↑3. For some reason that I
can't really explain I find it more logical this way. The software out there is
pretty undecided about it, it seems: VS Code puts ↓7 first, and so does the
shell prompt that comes with git; git status and git branch -v put "ahead" first
though. Shrug.
We pass all of them to a single editor command, hoping that the editor will be
able to handle multiple files (VS Code and vim do).
We ignore directories that happen to be in the selection range; this makes it
easier to edit multiple files in different folders in tree view. We show an
error if only directories are selected, though.
We've seen a lot of issues recently where people complain that lazygit doesn't
behave as documented, but that was only because they were running the latest
release but were looking at the documentation of master. Make the documentation
links in the status panel point to the release that they are using in the hope
that this will help a little bit with this problem.
This adds a bunch of tooltips to keybindings and updates some keybinding descriptions (i.e. labels).
It's in preparation for displaying more keybindings on-screen (in the bottom right of the screen),
and so due in part to laziness it shortens some descriptions so that we don't need to manage both
a short and long description (for on-screen vs in-menu). Nonetheless I've added a ShortDescription
field for when we do want to have both a short and long description.
You'll notice that some keybindings I deemed unworthy of the options view have longer descriptions,
because I could get away with it.
We want to show an error when the user tries to invoke an action that expects only
a single item to be selected.
We're using the GetDisabledReason field to enforce this (as well as DisabledReason
on menu items).
I've created a ListControllerTrait to store some shared convenience functions for this.
When pulling/pushing/fast-forwarding a branch, show this state in the branches
list for that branch for as long as the operation takes, to make it easier to
see when it's done (without having to stare at the status bar in the lower
left).
This will hopefully help with making these operations feel more predictable, now
that we no longer show a loader panel for them.
We've been sometimes using lo and sometimes using my slices package, and we need to pick one
for consistency. Lo is more extensive and better maintained so we're going with that.
My slices package was a superset of go's own slices package so in some places I've just used
the official one (the methods were just wrappers anyway).
I've also moved the remaining methods into the utils package.
There are quite a few paths you might want to get e.g. the repo's path, the worktree's path,
the repo's git dir path, the worktree's git dir path. I want these all obtained once and
then used when needed rather than having to have IO whenever we need them. This is not so
much about reducing time spent on IO as it is about not having to care about errors every time
we want a path.
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation