We aren't using them, yet, except for deciding whether to show the warning about
hunks with only added lines.
Add a bit of test coverage for parseDiff while we're at it.
This broke with 81b497d186 (#3387). In that PR I claimed that we never want to
ask for force-pushing if the server rejected the update, on the assumption that
this can only happen because the remote tracking branch is not up to date, and
users should just fetch in this case. However, I didn't realize it's even
possible to have a branch whose upstream branch is not stored locally; in this
case we can't tell ahead of time whether a force push is going to be necessary,
so we _have_ to rely on the server response to find out. But we only want to do
that in this specific case, so this is not quite an exact revert of 81b497d186.
When branches are sorted by recency we have this logic that first loads the
branches so that they can be rendered quickly; in parallel, it starts loading
the reflog in the background, and when that's done, it loads the branches again
so that they get their recency values. This means that branches are loaded twice
at startup.
We don't need this logic when branches are not sorted by recency, so we can
simply load branches and reflog in parallel like everything else.
This shouldn't change any user observable behavior, it just avoids doing
unnecessary work at startup.
For tooltips that are just one or two characters longer than the available
width, the last word would be cut off. On my screen this happened for the
tooltip for the fixup command.
It can optionally be used to set the title of the panel that shows the output of
a command (when showOutput is true). If left unset, the command string is used
as the title.
To determine whether we need to ask for force pushing, we need to query the push
branch rather than the upstream branch, in case they are not the same.
In a triangular workflow the branch that you're pulling from is not the same as
the one that you are pushing to. For example, some people find it useful to set
the upstream branch to origin/master so that pulling effectively rebases onto
master, and set the push.default git config to "current" so that "feature"
pushes to origin/feature.
Another example is a fork-based workflow where "feature" has upstream set to
upstream/main, and the repo has remote.pushDefault set to "origin", so pushing
on "feature" pushes to origin/feature.
This commit adds new fields to models.Branch that store the ahead/behind
information against the push branch; for the "normal" workflow where you pull
and push from/to the upstream branch, AheadForPush/BehindForPush will be the
same as AheadForPull/BehindForPull.
This guards against accidentally renaming a model field and thereby breaking
user's custom commands. With this change we'll get a build failure when we do
that.
In go 1.22, loop variables are redeclared with each iteration of the
loop, rather than simple updated on each iteration. This means that we
no longer need to manually redeclare variables when they're closed over
by a function.
For custom commands it is useful to select an earlier command and have it copied
to the prompt for further editing. This can be done by hitting 'e' now.
For other types of suggestion panels we don't enable this behavior, as you can't
create arbitrary new items there that don't already exist as a suggestion.
In the custom commands panel you can now tab to the suggestions and hit 'd' to
delete items from there. Useful if you mistyped a command and don't want it to
appear in your history any more.
Deadlock reporting broke in e1ceb6892a; since then, it was *off* when running
debug builds normally, but *on* when debugging an integration test. Both of
which are exactly opposite of what we want.
Change `func displayCommit()` so all the individual strings are built first,
then the whole thing `cols` is put together. Before, most strings were built
prior to constructing `cols`, but a few were built inside the `cols`
construction.
Sometimes it takes a while to get PRs accepted upstream, and this blocks our
progress. Since I'm pretty much the only one making changes there anyway, it
makes sense to point to my fork directly.
It is now only used as the error handler that is passed to gocui.Gui on
construction; it's not a client-facing API any more. Also, it doesn't have to
handle gocui.ErrQuit, as gocui takes care of that.
This lets us get rid of a few more calls to Error(), and it simplifies things
for clients of OnWorker: they can simply return an error from their callback
like we do everywhere else.
In Gui.onWorker we only make the minimum possible change to get things to
compile after the API-breaking change of the gocui update; we'll make this
cleaner later in this branch.