This fixes two minor problems with the prompts:
1. When pressing shift-A in the local commits view, it would first prompt
whether to stage all files, and then it would prompt whether to amend the
commit at all. This doesn't make sense, it needs to be the other way round.
2. When pressing shift-A on the head commit in an interactive rebase, we would
ask whether they want to amend the last commit, like when pressing shift-A in
the files view. While this is technically correct, the fact that we're
amending the head commit in this case is just an implementation detail, and
from the user's point of view it's better to use the same prompt as we do for
any other commit.
To fix these, we remove the confirmation panel from AmendHelper.AmendHead() and
instead add it at the two call sites, so that we have more control over this.
This encapsulates the logic to make sure we have something to commit; which is
to
- auto-stage all files if no files are staged and the SkipNoStagedFilesWarning
config is on
- otherwise, prompt the user whether they want to stage all files
- error out if we don't have any files at all
Of these, the first one was only done when committing with the built-in commit
message panel; there's no reason why it shouldn't also be done when committing
with the editor, or when amending, and now it is.
It implemented this because it wants to do custom truncation of the ref name;
however, we can achieve the same thing by passing the truncated ref name to our
DynamicTitleBuilder, which was previously unused.
Since the slice stores pointers to objects, and we're only modifying the objects
but not the slice itself, there's no need to return it and assign it back. This
will allow us to call the function for subslices of commits.
Also, move the condition that checks for an empty string inside the function;
we're going to call it from more than one place, so this makes it easier.
We will pass these positions back to clients for rendering non-model items, and
it's important that clients can consistently rely on them no matter which
columns were removed.
We'll make some changes to how the display strings are rendered, so it helps to
have this code only once. This also fixes the problem that contexts using
refreshViewportOnChange weren't able to use column alignments so far. We didn't
need this yet, but it's just nice if everything works. :)
When editing a commit, the index of the current commit can change; for example,
when merge commits are involved, or when working with stacked branches where
"update-ref" commands may be added above the selected commit.
Reselect the current commit after pressing "e"; this requires doing the refresh
blocking on the main thread. (Another option that I considered was to use a
SYNC refresh, and then select the new line with an OnUIThread inside the Then
function. This also works, but results in a very visible lag.)
Only do this when an onSwitchToEditor function is actually provided. For the
"Move patch into new commit" command we don't, because it isn't totally
straightforward in that case.
This is useful for when you begin to type the message in lazygit's commit panel,
and then realize that you'd rather use your editor's more powerful editing
capabilities. Pressing <c-o> will take you right there.
When navigating in the commits view to a line that is out of view (e.g. by
pressing , or . to scroll by page, or < or > to scroll to the top or bottom),
the commit graph was not correctly highlighted. Fix this by rerendering the
viewport in this case.
It determines the yellow/red status by getting the merge-base between the
current branch and its upstream; while we're rebasing, the current branch is
HEAD, so it tried to get the merge-base between HEAD and HEAD{u}, which doesn't
work. Fix this by passing the name of the checked-out branch separately.
Previously, when pressing right-arrow when the cursor is already in the last
hunk, it would jump back to the beginning of that hunk. This can be confusing if
the hunk is long, maybe the start of the hunk is already scrolled off the top of
the window, and then pressing right-arrow actually scrolls *backwards*, which is
counter-intuitive. It's better to do nothing in this case.
Same for left-arrow when the cursor is already in the first hunk, although here
the problem is not so severe (unless diff context was increased by a huge
amount, and the start of the first hunk is scrolled off the bottom of the
window).
Previously, the current line was only moved as much as necessary so that it's in
view again. This had the problem that when jumping downwards from hunk to hunk
with the right-arrow key, only the first line of the new hunk was shown at the
bottom of the window. I prefer to put the selected line in the middle of the
view in this case, so that I can see more of the newly selected hunk.
This has the consequence that when scrolling through the view line by line using
down-arrow, the view jumps by half a screen whenever I reach the bottom. I can
see how some users might be opposed to this change, but I happen to like it too,
because it allows me to see more context of what's ahead.
This also fixes a bug where after the rebase each commit in the commits view had a tick against it because we hadn't
refreshed the view since the base commit was no longer marked
There's a bug in LineNumberOfLine, but the existing test coverage doesn't catch
it, as the only test case for this was one where oldStart and newStart were the
same for all hunks. Add a test case where newStart is different for one of the
hunks; this demonstrates a bug, where all expected results from index 12 on are
off by one.
If the command used by OSCommand.OpenLink fails, lazygit crashes. With this change, if the OpenLink command fails, lazygit just shows a dialog inviting the user to visit the relevant URL.
Fixes#2882
This allows us to jump back to the parent neovim process when we want to edit a file, rather than opening a new neovim
process within lazygit.
Arguably this should be the default, but I'm not familiar with the various ways people use lazygit with neovim.
This was on oversight on my part: I assumed that the --work-tree arg was
always intended for use with linked worktrees which have a .git file
pointing back to the repo.
I'm honestly confused now: seems like there are three kinds of worktrees:
* the main worktree of a non-bare repo
* a linked worktree (with its own gitdir in the repo's worktrees/ dir)
* a random folder which you specify as a worktree with the --work-tree arg
I'm pretty sure the --work-tree arg is only intended to be used with this
third kind or workree
... and import stefanhaller's tcell fork for real rather than just replacing it
This solves the problem that people trying to
"go install github.com/jesseduffield/lazygit@latest" would get the error
go: github.com/jesseduffield/lazygit@latest (in github.com/jesseduffield/lazygit@v0.40.0):
The go.mod file for the module providing named packages contains one or
more replace directives. It must not contain directives that would cause
it to be interpreted differently than if it were the main module.
The proper fix is to actually have these two functions share code,
or for views to be able to manage their own heights based on their contents.
But I want to get this out for the sake of a Lazygit Anniversary release.
Now that we refresh upon focus, we can scrap this file watching code.
Stefan says few git UIs use file watching, and I understand why: the
reason this code was problematic in the first place is that watching
files is expensive and if you have too many open file handles that
can cause problems.
Importantly: this code that's being removed was _already_ dead.
When opening lazygit with `lazygit log` the worktrees view was appearing in front of the files view.
This is because it had higher precedence than the files view in the ordered view mapping, and
that was because it originally was in the branches window so it was further down the list.
The reason this didn't cause issues on typical startup is that the files context is activated at the
start so it is brought to the front.
I've been thinking about this for a while: I think it looks really cool if nuking your working tree
actually results in a nuke animation.
So I've added an opt-out config for it