This includes the "only conflicting" status that the user can't switch to
themselves. We display it anyway to give a hint that files are being filtered,
and to let them know that they can turn the filter off if they want to.
I renamed the "Reset filter" item to "No filter" to make it look more like a
state than an action, so that it fits the radio button concept better.
When there are conflicts and we set the filter to show only conflicting files,
then none of the radio buttons light up, which is slightly strange. I guess it's
ok though.
This handles the situation where the user's own config says to not show
untracked files, as is often the case with bare repos managing a user's
dotfiles.
This might seem controversial; in many cases the client code gets longer,
because it needs an extra line for an explicit `return nil`. I still prefer
this, because it makes it clearer which calls can return errors.
Strike it through if not applicable. This will hopefully help with confusion
about the meaning of "all" in the "Discard all changes" entry; some people
misunderstand this to mean all changes in the working copy. Seeing the "Discard
unstaged changes" item next to it hopefully makes it clearer that "all" is meant
in contrast to that.
We pass all of them to a single editor command, hoping that the editor will be
able to handle multiple files (VS Code and vim do).
We ignore directories that happen to be in the selection range; this makes it
easier to edit multiple files in different folders in tree view. We show an
error if only directories are selected, though.
This adds a bunch of tooltips to keybindings and updates some keybinding descriptions (i.e. labels).
It's in preparation for displaying more keybindings on-screen (in the bottom right of the screen),
and so due in part to laziness it shortens some descriptions so that we don't need to manage both
a short and long description (for on-screen vs in-menu). Nonetheless I've added a ShortDescription
field for when we do want to have both a short and long description.
You'll notice that some keybindings I deemed unworthy of the options view have longer descriptions,
because I could get away with it.
As part of this, you must now press enter on a merge conflict file
to focus the merge view; you can no longer press space and if you do
it will raise an error.
Something dumb that we're currently doing is expecting list items
to define an ID method which returns a string. We use that when copying
items to clipboard with ctrl+o and when getting a ref name for diffing.
This commit gets us a little deeper into that hole by explicitly requiring
list items to implement that method so that we can easily use the new
helper functions in list_controller_trait.go.
In future we need to just remove the whole ID thing entirely but I'm too
lazy to do that right now.
We want to show an error when the user tries to invoke an action that expects only
a single item to be selected.
We're using the GetDisabledReason field to enforce this (as well as DisabledReason
on menu items).
I've created a ListControllerTrait to store some shared convenience functions for this.
We're not fully standardising here: different contexts can store their range state however
they like. What we are standardising on is that now the view is always responsible for
highlighting the selected lines, meaning the context/controller needs to tell the view
where the range start is.
Two convenient benefits from this change:
1) we no longer need bespoke code in integration tests for asserting on selected lines because
we can just ask the view
2) line selection in staging/patch-building/merge-conflicts views now look the same as in
list views i.e. the highlight applies to the whole line (including trailing space)
I also noticed a bug with merge conflicts not rendering the selection on focus though I suspect
it wasn't a bug with any real consequences when the view wasn't displaying the selection.
I'm going to scrap the selectedRangeBgColor config and just let it use the single line
background color. Hopefully nobody cares, but there's really no need for an extra config.
This fixes two minor problems with the prompts:
1. When pressing shift-A in the local commits view, it would first prompt
whether to stage all files, and then it would prompt whether to amend the
commit at all. This doesn't make sense, it needs to be the other way round.
2. When pressing shift-A on the head commit in an interactive rebase, we would
ask whether they want to amend the last commit, like when pressing shift-A in
the files view. While this is technically correct, the fact that we're
amending the head commit in this case is just an implementation detail, and
from the user's point of view it's better to use the same prompt as we do for
any other commit.
To fix these, we remove the confirmation panel from AmendHelper.AmendHead() and
instead add it at the two call sites, so that we have more control over this.
This encapsulates the logic to make sure we have something to commit; which is
to
- auto-stage all files if no files are staged and the SkipNoStagedFilesWarning
config is on
- otherwise, prompt the user whether they want to stage all files
- error out if we don't have any files at all
Of these, the first one was only done when committing with the built-in commit
message panel; there's no reason why it shouldn't also be done when committing
with the editor, or when amending, and now it is.
Save has been deprecated for a while, push is the recommended way to save a
stash. Push has been available since 2.13, so we can use it without problems.
The global counter approach is easy to understand but it's brittle and depends on implicit behaviour that is not very discoverable.
With a global counter, if any goroutine accidentally decrements the counter twice, we'll think lazygit is idle when it's actually busy.
Likewise if a goroutine accidentally increments the counter twice we'll think lazygit is busy when it's actually idle.
With the new approach we have a map of tasks where each task can either be busy or not. We create a new task and add it to the map
when we spawn a worker goroutine (among other things) and we remove it once the task is done.
The task can also be paused and continued for situations where we switch back and forth between running a program and asking for user
input.
In order for this to work with `git push` (and other commands that require credentials) we need to obtain the task from gocui when
we create the worker goroutine, and then pass it along to the commands package to pause/continue the task as required. This is
MUCH more discoverable than the old approach which just decremented and incremented the global counter from within the commands package,
but it's at the cost of expanding some function signatures (arguably a good thing).
Likewise, whenever you want to call WithWaitingStatus or WithLoaderPanel the callback will now have access to the task for pausing/
continuing. We only need to actually make use of this functionality in a couple of places so it's a high price to pay, but I don't
know if I want to introduce a WithWaitingStatusTask and WithLoaderPanelTask function (open to suggestions).
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.
When we use the one panel for the entire commit message, its tricky to have a keybinding both for adding a newline and submitting.
By having two panels: one for the summary line and one for the description, we allow for 'enter' to submit the message when done from the summary panel,
and 'enter' to add a newline when done from the description panel. Alt-enter, for those who can use that key combo, also works for submitting the message
from the description panel. For those who can't use that key combo, and don't want to remap the keybinding, they can hit tab to go back to the summary panel
and then 'enter' to submit the message.
We have some awkwardness in that both contexts (i.e. panels) need to appear and disappear in tandem and we don't have a great way of handling that concept,
so we just push both contexts one after the other, and likewise remove both contexts when we escape.