Without this it's not reliably possible to ask whether a given view is visible
by asking
windowHelper.TopViewInWindow(context.GetWindowName()) == context.GetView()
because there could be transient, invisible contexts after it in the Z order.
I guess it's a bit of a coincidence that this has never been a problem so far.
The output of the GetWindowDimensions function is hard to understand just by looking at it,
so I've added a helper function in the tests to render the window layout as text, so that
in order to create a new test you just come up with some args and paste the output as the
expected output.
This has the same downsides that any snapshot-based testing has: it's more brittle than
targeted assertions. But it is much easier to make sense of these snapshots than it is
to make sense of more fine-grained assertions, and I like the fact that these tests can
serve as documentation.
We are also removing the single-character padding on the left/right edges of the bottom
line because it's unnecessary
Unfortunately we need to create views for each spacer: it's not enough to just
layout the existing views with padding inbetween because gocui only renders
views meaning if there is no view in a given position, that position will just
render whatever was there previously (at least that's what I recall from talking
this through with Stefan: I could be way off).
Co-authored-by: Stefan Haller <stefan@haller-berlin.de>
It sounds like at some point we only showed a slash as the search prompt, but I
dug a bit through the history and couldn't find a state of the code where that
was the case. (shrug)