package filetree import ( "sync" "github.com/jesseduffield/lazygit/pkg/commands/models" "github.com/jesseduffield/lazygit/pkg/gui/context/traits" "github.com/jesseduffield/lazygit/pkg/gui/types" "github.com/jesseduffield/lazygit/pkg/utils" "github.com/sirupsen/logrus" ) type IFileTreeViewModel interface { IFileTree types.IListCursor } // This combines our FileTree struct with a cursor that retains information about // which item is selected. It also contains logic for repositioning that cursor // after the files are refreshed type FileTreeViewModel struct { sync.RWMutex IFileTree types.IListCursor } var _ IFileTreeViewModel = &FileTreeViewModel{} func NewFileTreeViewModel(getFiles func() []*models.File, log *logrus.Entry, showTree bool) *FileTreeViewModel { fileTree := NewFileTree(getFiles, log, showTree) listCursor := traits.NewListCursor(fileTree) return &FileTreeViewModel{ IFileTree: fileTree, IListCursor: listCursor, } } func (self *FileTreeViewModel) GetSelected() *FileNode { if self.Len() == 0 { return nil } return self.Get(self.GetSelectedLineIdx()) } func (self *FileTreeViewModel) GetSelectedFile() *models.File { node := self.GetSelected() if node == nil { return nil } return node.File } func (self *FileTreeViewModel) GetSelectedPath() string { node := self.GetSelected() if node == nil { return "" } return node.GetPath() } func (self *FileTreeViewModel) SetTree() { newFiles := self.GetAllFiles() selectedNode := self.GetSelected() // for when you stage the old file of a rename and the new file is in a collapsed dir for _, file := range newFiles { if selectedNode != nil && selectedNode.Path != "" && file.PreviousName == selectedNode.Path { self.ExpandToPath(file.Name) } } prevNodes := self.GetAllItems() prevSelectedLineIdx := self.GetSelectedLineIdx() self.IFileTree.SetTree() if selectedNode != nil { newNodes := self.GetAllItems() newIdx := self.findNewSelectedIdx(prevNodes[prevSelectedLineIdx:], newNodes) if newIdx != -1 && newIdx != prevSelectedLineIdx { self.SetSelectedLineIdx(newIdx) } } self.RefreshSelectedIdx() } // Let's try to find our file again and move the cursor to that. // If we can't find our file, it was probably just removed by the user. In that // case, we go looking for where the next file has been moved to. Given that the // user could have removed a whole directory, we continue iterating through the old // nodes until we find one that exists in the new set of nodes, then move the cursor // to that. // prevNodes starts from our previously selected node because we don't need to consider anything above that func (self *FileTreeViewModel) findNewSelectedIdx(prevNodes []*FileNode, currNodes []*FileNode) int { getPaths := func(node *FileNode) []string { if node == nil { return nil } if node.File != nil && node.File.IsRename() { return node.File.Names() } else { return []string{node.Path} } } for _, prevNode := range prevNodes { selectedPaths := getPaths(prevNode) for idx, node := range currNodes { paths := getPaths(node) // If you started off with a rename selected, and now it's broken in two, we want you to jump to the new file, not the old file. // This is because the new should be in the same position as the rename was meaning less cursor jumping foundOldFileInRename := prevNode.File != nil && prevNode.File.IsRename() && node.Path == prevNode.File.PreviousName foundNode := utils.StringArraysOverlap(paths, selectedPaths) && !foundOldFileInRename if foundNode { return idx } } } return -1 } func (self *FileTreeViewModel) SetStatusFilter(filter FileTreeDisplayFilter) { self.IFileTree.SetStatusFilter(filter) self.IListCursor.SetSelectedLineIdx(0) } // If we're going from flat to tree we want to select the same file. // If we're going from tree to flat and we have a file selected we want to select that. // If instead we've selected a directory we need to select the first file in that directory. func (self *FileTreeViewModel) ToggleShowTree() { selectedNode := self.GetSelected() self.IFileTree.ToggleShowTree() if selectedNode == nil { return } path := selectedNode.Path if self.InTreeMode() { self.ExpandToPath(path) } else if len(selectedNode.Children) > 0 { path = selectedNode.GetLeaves()[0].Path } index, found := self.GetIndexForPath(path) if found { self.SetSelectedLineIdx(index) } }