package gui import "github.com/jesseduffield/gocui" func (gui *Gui) nextSideWindow() error { windows := gui.getCyclableWindows() currentWindow := gui.currentWindow() var newWindow string if currentWindow == "" || currentWindow == windows[len(windows)-1] { newWindow = windows[0] } else { for i := range windows { if currentWindow == windows[i] { newWindow = windows[i+1] break } if i == len(windows)-1 { return nil } } } if err := gui.resetOrigin(gui.getMainView()); err != nil { return err } viewName := gui.getViewNameForWindow(newWindow) return gui.switchContextToView(viewName) } func (gui *Gui) previousSideWindow() error { windows := gui.getCyclableWindows() currentWindow := gui.currentWindow() var newWindow string if currentWindow == "" || currentWindow == windows[0] { newWindow = windows[len(windows)-1] } else { for i := range windows { if currentWindow == windows[i] { newWindow = windows[i-1] break } if i == len(windows)-1 { return nil } } } if err := gui.resetOrigin(gui.getMainView()); err != nil { return err } viewName := gui.getViewNameForWindow(newWindow) return gui.switchContextToView(viewName) } func (gui *Gui) goToSideWindow(sideViewName string) func(g *gocui.Gui, v *gocui.View) error { return func(g *gocui.Gui, v *gocui.View) error { return gui.switchContextToView(sideViewName) } }