package gui import "github.com/jesseduffield/gocui" // A window refers to a place on the screen which can hold one or more views. // A view is a box that renders content, and within a window only one view will // appear at a time. When a view appears within a window, it occupies the whole // space. Right now most windows are 1:1 with views, except for commitFiles which // is a view that moves between windows func (gui *Gui) getViewNameForWindow(window string) string { viewName, ok := gui.State.WindowViewNameMap[window] if !ok { return window } return viewName } func (gui *Gui) getWindowForView(view *gocui.View) string { if view == gui.Views.CommitFiles { return gui.State.Contexts.CommitFiles.GetWindowName() } return view.Name() } func (gui *Gui) setViewAsActiveForWindow(view *gocui.View) { if gui.State.WindowViewNameMap == nil { gui.State.WindowViewNameMap = map[string]string{} } gui.State.WindowViewNameMap[gui.getWindowForView(view)] = view.Name() } func (gui *Gui) currentWindow() string { return gui.getWindowForView(gui.g.CurrentView()) } func (gui *Gui) resetWindowForView(view *gocui.View) { window := gui.getWindowForView(view) // we assume here that the window contains as its default view a view with the same name as the window gui.State.WindowViewNameMap[window] = window }