package gui import ( "os/exec" "strings" "github.com/jesseduffield/gocui" "github.com/jesseduffield/lazygit/pkg/tasks" ) func (gui *Gui) newCmdTask(view *gocui.View, cmd *exec.Cmd, prefix string) error { gui.Log.WithField( "command", strings.Join(cmd.Args, " "), ).Debug("RunCommand") _, height := view.Size() _, oy := view.Origin() manager := gui.getManager(view) r, err := cmd.StdoutPipe() if err != nil { return err } cmd.Stderr = cmd.Stdout if err := cmd.Start(); err != nil { return err } if err := manager.NewTask(manager.NewCmdTask(r, cmd, prefix, height+oy+10, nil)); err != nil { return err } return nil } func (gui *Gui) newTask(view *gocui.View, f func(chan struct{}) error) error { manager := gui.getManager(view) if err := manager.NewTask(f); err != nil { return err } return nil } func (gui *Gui) newStringTask(view *gocui.View, str string) error { manager := gui.getManager(view) f := func(stop chan struct{}) error { gui.renderString(view, str) return nil } if err := manager.NewTask(f); err != nil { return err } return nil } func (gui *Gui) newStringTaskWithoutScroll(view *gocui.View, str string) error { manager := gui.getManager(view) f := func(stop chan struct{}) error { gui.setViewContent(view, str) return nil } if err := manager.NewTask(f); err != nil { return err } return nil } func (gui *Gui) getManager(view *gocui.View) *tasks.ViewBufferManager { manager, ok := gui.viewBufferManagerMap[view.Name()] if !ok { manager = tasks.NewViewBufferManager( gui.Log, view, func() { // we could clear here, but that actually has the effect of causing a flicker // where the view may contain no content momentarily as the gui refreshes. // Instead, we're rewinding the write pointer so that we will just start // overwriting the existing content from the top down. Once we've reached // the end of the content do display, we call view.FlushStaleCells() to // clear out the remaining content from the previous render. view.Reset() }, func() { gui.g.Update(func(*gocui.Gui) error { return nil }) }, func() { view.FlushStaleCells() }, ) gui.viewBufferManagerMap[view.Name()] = manager } return manager }