package gui import ( "fmt" "strings" "github.com/jesseduffield/gocui" "github.com/jesseduffield/lazygit/pkg/utils" ) // list panel functions func (gui *Gui) handleMenuSelect(g *gocui.Gui, v *gocui.View) error { return gui.focusPoint(0, gui.State.Panels.Menu.SelectedLine, v) } func (gui *Gui) handleMenuNextLine(g *gocui.Gui, v *gocui.View) error { panelState := gui.State.Panels.Menu gui.changeSelectedLine(&panelState.SelectedLine, v.LinesHeight(), false) return gui.handleMenuSelect(g, v) } func (gui *Gui) handleMenuPrevLine(g *gocui.Gui, v *gocui.View) error { panelState := gui.State.Panels.Menu gui.changeSelectedLine(&panelState.SelectedLine, v.LinesHeight(), true) return gui.handleMenuSelect(g, v) } // specific functions func (gui *Gui) renderMenuOptions() error { optionsMap := map[string]string{ "esc/q": gui.Tr.SLocalize("close"), "↑ ↓": gui.Tr.SLocalize("navigate"), "space": gui.Tr.SLocalize("execute"), } return gui.renderOptionsMap(optionsMap) } func (gui *Gui) handleMenuClose(g *gocui.Gui, v *gocui.View) error { if err := g.DeleteKeybinding("menu", gocui.KeySpace, gocui.ModNone); err != nil { return err } err := g.DeleteView("menu") if err != nil { return err } return gui.returnFocus(g, v) } func (gui *Gui) createMenu(items interface{}, handlePress func(int) error) error { list, err := utils.RenderList(items) if err != nil { return err } x0, y0, x1, y1 := gui.getConfirmationPanelDimensions(gui.g, list) menuView, _ := gui.g.SetView("menu", x0, y0, x1, y1, 0) menuView.Title = strings.Title(gui.Tr.SLocalize("menu")) menuView.FgColor = gocui.ColorWhite menuView.Clear() fmt.Fprint(menuView, list) gui.State.Panels.Menu.SelectedLine = 0 wrappedHandlePress := func(g *gocui.Gui, v *gocui.View) error { selectedLine := gui.State.Panels.Menu.SelectedLine return handlePress(selectedLine) } if err := gui.g.SetKeybinding("menu", gocui.KeySpace, gocui.ModNone, wrappedHandlePress); err != nil { return err } gui.g.Update(func(g *gocui.Gui) error { if _, err := g.SetViewOnTop("menu"); err != nil { return err } currentView := gui.g.CurrentView() return gui.switchFocus(gui.g, currentView, menuView) }) return nil }