package gui func (gui *Gui) mainSectionChildren() []*box { currentViewName := gui.currentViewName() // if we're not in split mode we can just show the one main panel. Likewise if // the main panel is focused and we're in full-screen mode if !gui.State.SplitMainPanel || (gui.State.ScreenMode == SCREEN_FULL && currentViewName == "main") { return []*box{ { viewName: "main", weight: 1, }, } } main := "main" secondary := "secondary" if gui.secondaryViewFocused() { // when you think you've focused the secondary view, we've actually just swapped them around in the layout main, secondary = secondary, main } return []*box{ { viewName: main, weight: 1, }, { viewName: secondary, weight: 1, }, } } func (gui *Gui) getMidSectionWeights() (int, int) { currentViewName := gui.currentViewName() // we originally specified this as a ratio i.e. .20 would correspond to a weight of 1 against 4 sidePanelWidthRatio := gui.Config.GetUserConfig().GetFloat64("gui.sidePanelWidth") // we could make this better by creating ratios like 2:3 rather than always 1:something mainSectionWeight := int(1/sidePanelWidthRatio) - 1 sideSectionWeight := 1 if gui.State.SplitMainPanel { mainSectionWeight = 5 // need to shrink side panel to make way for main panels if side-by-side } if currentViewName == "main" { if gui.State.ScreenMode == SCREEN_HALF || gui.State.ScreenMode == SCREEN_FULL { sideSectionWeight = 0 } } else { if gui.State.ScreenMode == SCREEN_HALF { mainSectionWeight = 1 } else if gui.State.ScreenMode == SCREEN_FULL { mainSectionWeight = 0 } } return sideSectionWeight, mainSectionWeight } func (gui *Gui) getViewDimensions() map[string]dimensions { width, height := gui.g.Size() sideSectionWeight, mainSectionWeight := gui.getMidSectionWeights() sidePanelsDirection := COLUMN portraitMode := width <= 84 && height > 50 if portraitMode { sidePanelsDirection = ROW } root := &box{ direction: ROW, children: []*box{ { direction: sidePanelsDirection, weight: 1, children: []*box{ { direction: ROW, weight: sideSectionWeight, conditionalChildren: gui.sidePanelChildren, }, { conditionalDirection: func(width int, height int) int { if width < 160 && height > 30 { // 2 80 character width panels return ROW } else { return COLUMN } }, direction: COLUMN, weight: mainSectionWeight, children: gui.mainSectionChildren(), }, }, }, // TODO: actually handle options here. Currently we're just hard-coding it to be set on the bottom row in our layout function given that we need some custom logic to have it share space with other views on that row. { viewName: "options", size: 1, }, }, } return gui.arrangeViews(root, 0, 0, width, height) } func (gui *Gui) sidePanelChildren(width int, height int) []*box { currentCyclableViewName := gui.currentCyclableViewName() if gui.State.ScreenMode == SCREEN_FULL || gui.State.ScreenMode == SCREEN_HALF { fullHeightBox := func(viewName string) *box { if viewName == currentCyclableViewName { return &box{ viewName: viewName, weight: 1, } } else { return &box{ viewName: viewName, size: 0, } } } return []*box{ fullHeightBox("status"), fullHeightBox("files"), fullHeightBox("branches"), fullHeightBox("commits"), fullHeightBox("stash"), } } else if height >= 28 { return []*box{ { viewName: "status", size: 3, }, { viewName: "files", weight: 1, }, { viewName: "branches", weight: 1, }, { viewName: "commits", weight: 1, }, { viewName: "stash", size: 3, }, } } else { squashedHeight := 1 if height >= 21 { squashedHeight = 3 } squashedSidePanelBox := func(viewName string) *box { if viewName == currentCyclableViewName { return &box{ viewName: viewName, weight: 1, } } else { return &box{ viewName: viewName, size: squashedHeight, } } } return []*box{ squashedSidePanelBox("status"), squashedSidePanelBox("files"), squashedSidePanelBox("branches"), squashedSidePanelBox("commits"), squashedSidePanelBox("stash"), } } } func (gui *Gui) currentCyclableViewName() string { currView := gui.g.CurrentView() currentCyclebleView := gui.State.PreviousView if currView != nil { viewName := currView.Name() usePreviousView := true for _, view := range gui.getCyclableViews() { if view == viewName { currentCyclebleView = viewName usePreviousView = false break } } if usePreviousView { currentCyclebleView = gui.State.PreviousView } } // unfortunate result of the fact that these are separate views, have to map explicitly if currentCyclebleView == "commitFiles" { return "commits" } return currentCyclebleView }