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Files
lazygit/pkg/gui/menu_panel.go
Stefan Haller 344d3866a6 Make menu keybindings take precedence over builtin ones, except for confirm/esc
This makes it possible to use 'j', 'k', 'H' or 'L' as menu item keybindings.
2025-12-22 09:37:06 +01:00

82 lines
2.5 KiB
Go

package gui
import (
"fmt"
"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/theme"
"github.com/samber/lo"
)
// note: items option is mutated by this function
func (gui *Gui) createMenu(opts types.CreateMenuOptions) error {
if !opts.HideCancel {
// this is mutative but I'm okay with that for now
opts.Items = append(opts.Items, &types.MenuItem{
LabelColumns: []string{gui.c.Tr.Cancel},
OnPress: func() error {
return nil
},
})
}
maxColumnSize := 1
essentialKeys := []types.Key{
keybindings.GetKey(gui.c.UserConfig().Keybinding.Universal.ConfirmMenu),
keybindings.GetKey(gui.c.UserConfig().Keybinding.Universal.Return),
keybindings.GetKey(gui.c.UserConfig().Keybinding.Universal.PrevItem),
keybindings.GetKey(gui.c.UserConfig().Keybinding.Universal.NextItem),
}
for _, item := range opts.Items {
if item.LabelColumns == nil {
item.LabelColumns = []string{item.Label}
}
if item.OpensMenu {
item.LabelColumns[0] = fmt.Sprintf("%s...", item.LabelColumns[0])
}
maxColumnSize = max(maxColumnSize, len(item.LabelColumns))
// Remove all item keybindings that are the same as one of the essential bindings
if !opts.KeepConflictingKeybindings && lo.Contains(essentialKeys, item.Key) {
item.Key = nil
}
}
for _, item := range opts.Items {
if len(item.LabelColumns) < maxColumnSize {
// we require that each item has the same number of columns so we're padding out with blank strings
// if this item has too few
item.LabelColumns = append(item.LabelColumns, make([]string, maxColumnSize-len(item.LabelColumns))...)
}
}
gui.State.Contexts.Menu.SetMenuItems(opts.Items, opts.ColumnAlignment)
gui.State.Contexts.Menu.SetPrompt(opts.Prompt)
gui.State.Contexts.Menu.SetAllowFilteringKeybindings(opts.AllowFilteringKeybindings)
gui.State.Contexts.Menu.SetKeybindingsTakePrecedence(!opts.KeepConflictingKeybindings)
gui.State.Contexts.Menu.SetSelection(0)
gui.Views.Menu.Title = opts.Title
gui.Views.Menu.FgColor = theme.GocuiDefaultTextColor
gui.Views.Tooltip.Wrap = true
gui.Views.Tooltip.FgColor = theme.GocuiDefaultTextColor
gui.Views.Tooltip.Visible = true
// resetting keybindings so that the menu-specific keybindings are registered
if err := gui.resetKeybindings(); err != nil {
return err
}
gui.c.PostRefreshUpdate(gui.State.Contexts.Menu)
// TODO: ensure that if we're opened a menu from within a menu that it renders correctly
gui.c.Context().Push(gui.State.Contexts.Menu, types.OnFocusOpts{})
return nil
}