mirror of
https://github.com/jesseduffield/lazygit.git
synced 2026-04-24 20:56:17 +02:00
b8d23dd5a5
Set the sort order's default from the former foldersFirst to mixed, so this is a change in behavior. I find this useful because it now matches git's order, so if you look at the diff of a commit, the TOC at the top has the same order as the file tree you see when entering the commit.
385 lines
8.2 KiB
Go
385 lines
8.2 KiB
Go
package filetree
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import (
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"path"
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"slices"
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"strings"
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"github.com/jesseduffield/lazygit/pkg/commands/models"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/samber/lo"
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)
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// Represents a file or directory in a file tree.
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type Node[T any] struct {
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// File will be nil if the node is a directory.
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File *T
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// If the node is a directory, Children contains the contents of the directory,
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// otherwise it's nil.
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Children []*Node[T]
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// path of the file/directory
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// private; use either GetPath() or GetInternalPath() to access
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path string
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// rather than render a tree as:
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// a/
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// b/
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// file.blah
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//
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// we instead render it as:
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// a/b/
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// file.blah
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// This saves vertical space. The CompressionLevel of a node is equal to the
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// number of times a 'compression' like the above has happened, where two
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// nodes are squished into one.
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CompressionLevel int
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}
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var _ types.ListItem = &Node[models.File]{}
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func (self *Node[T]) IsFile() bool {
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return self.File != nil
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}
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func (self *Node[T]) GetFile() *T {
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return self.File
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}
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// This returns the logical path from the user's point of view. It is the
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// relative path from the root of the repository.
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// Use this for display, or when you want to perform some action on the path
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// (e.g. a git command).
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func (self *Node[T]) GetPath() string {
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return strings.TrimPrefix(self.path, "./")
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}
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// This returns the internal path from the tree's point of view. It's the same
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// as GetPath(), but prefixed with "./" for the root item.
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// Use this when interacting with the tree itself, e.g. when calling
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// ToggleCollapsed.
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func (self *Node[T]) GetInternalPath() string {
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return self.path
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}
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func (self *Node[T]) Sort(cmp func(a, b *Node[T]) int) {
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self.SortChildren(cmp)
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for _, child := range self.Children {
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child.Sort(cmp)
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}
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}
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// NodeSortComparator returns a comparator function for sorting tree nodes
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// based on the given sort order and case sensitivity.
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// sortOrder must be one of: "mixed", "filesFirst", "foldersFirst".
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func NodeSortComparator[T any](sortOrder string, caseSensitive bool) func(a, b *Node[T]) int {
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strCmp := strings.Compare
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if !caseSensitive {
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strCmp = func(a, b string) int {
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return strings.Compare(strings.ToLower(a), strings.ToLower(b))
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}
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}
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// dirVsFileOrder is the return value when a is a directory and b is a file.
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// -1 means directories come first, 1 means files come first.
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dirVsFileOrder := 0
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switch sortOrder {
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case "foldersFirst":
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dirVsFileOrder = -1
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case "filesFirst":
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dirVsFileOrder = 1
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}
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if dirVsFileOrder != 0 {
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return func(a, b *Node[T]) int {
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aIsDir := !a.IsFile()
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bIsDir := !b.IsFile()
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if aIsDir != bIsDir {
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if aIsDir {
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return dirVsFileOrder
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}
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return -dirVsFileOrder
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}
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return strCmp(a.path, b.path)
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}
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}
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// "mixed": sort by path only
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return func(a, b *Node[T]) int {
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return strCmp(a.path, b.path)
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}
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}
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func (self *Node[T]) ForEachFile(cb func(*T) error) error {
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if self.IsFile() {
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if err := cb(self.File); err != nil {
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return err
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}
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}
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for _, child := range self.Children {
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if err := child.ForEachFile(cb); err != nil {
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return err
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}
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}
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return nil
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}
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func (self *Node[T]) SortChildren(cmp func(a, b *Node[T]) int) {
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if self.IsFile() {
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return
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}
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children := slices.Clone(self.Children)
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slices.SortFunc(children, cmp)
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// TODO: think about making this in-place
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self.Children = children
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}
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func (self *Node[T]) Some(predicate func(*Node[T]) bool) bool {
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if predicate(self) {
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return true
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}
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for _, child := range self.Children {
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if child.Some(predicate) {
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return true
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}
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}
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return false
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}
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func (self *Node[T]) SomeFile(predicate func(*T) bool) bool {
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if self.IsFile() {
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if predicate(self.File) {
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return true
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}
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} else {
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for _, child := range self.Children {
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if child.SomeFile(predicate) {
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return true
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}
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}
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}
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return false
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}
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func (self *Node[T]) Every(predicate func(*Node[T]) bool) bool {
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if !predicate(self) {
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return false
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}
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for _, child := range self.Children {
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if !child.Every(predicate) {
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return false
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}
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}
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return true
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}
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func (self *Node[T]) EveryFile(predicate func(*T) bool) bool {
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if self.IsFile() {
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if !predicate(self.File) {
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return false
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}
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} else {
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for _, child := range self.Children {
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if !child.EveryFile(predicate) {
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return false
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}
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}
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}
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return true
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}
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func (self *Node[T]) FindFirstFileBy(predicate func(*T) bool) *T {
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if self.IsFile() {
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if predicate(self.File) {
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return self.File
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}
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} else {
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for _, child := range self.Children {
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if file := child.FindFirstFileBy(predicate); file != nil {
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return file
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}
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}
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}
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return nil
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}
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func (self *Node[T]) Flatten(collapsedPaths *CollapsedPaths) []*Node[T] {
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result := []*Node[T]{self}
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if len(self.Children) > 0 && !collapsedPaths.IsCollapsed(self.path) {
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result = append(result, lo.FlatMap(self.Children, func(child *Node[T], _ int) []*Node[T] {
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return child.Flatten(collapsedPaths)
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})...)
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}
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return result
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}
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func (self *Node[T]) GetNodeAtIndex(index int, collapsedPaths *CollapsedPaths) *Node[T] {
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if self == nil {
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return nil
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}
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node, _, _ := self.getNodeAtIndexAux(index, collapsedPaths, -1)
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return node
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}
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// GetVisualDepthAtIndex returns the visual depth (indentation level) of the
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// node at the given flat index. Visual depth differs from tree depth because
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// compressed nodes (e.g. "a/b/") count as a single visual level.
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// Returns -1 if the index is out of range.
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func (self *Node[T]) GetVisualDepthAtIndex(index int, collapsedPaths *CollapsedPaths) int {
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if self == nil {
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return -1
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}
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_, _, depth := self.getNodeAtIndexAux(index, collapsedPaths, -1)
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return depth
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}
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func (self *Node[T]) getNodeAtIndexAux(index int, collapsedPaths *CollapsedPaths, visualDepth int) (*Node[T], int, int) {
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offset := 1
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if index == 0 {
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return self, offset, visualDepth
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}
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if !collapsedPaths.IsCollapsed(self.path) {
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for _, child := range self.Children {
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foundNode, offsetChange, depth := child.getNodeAtIndexAux(index-offset, collapsedPaths, visualDepth+1)
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offset += offsetChange
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if foundNode != nil {
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return foundNode, offset, depth
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}
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}
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}
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return nil, offset, -1
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}
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func (self *Node[T]) GetIndexForPath(path string, collapsedPaths *CollapsedPaths) (int, bool) {
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offset := 0
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if self.path == path {
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return offset, true
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}
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if !collapsedPaths.IsCollapsed(self.path) {
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for _, child := range self.Children {
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offsetChange, found := child.GetIndexForPath(path, collapsedPaths)
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offset += offsetChange + 1
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if found {
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return offset, true
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}
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}
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}
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return offset, false
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}
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func (self *Node[T]) Size(collapsedPaths *CollapsedPaths) int {
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if self == nil {
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return 0
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}
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output := 1
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if !collapsedPaths.IsCollapsed(self.path) {
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for _, child := range self.Children {
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output += child.Size(collapsedPaths)
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}
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}
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return output
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}
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func (self *Node[T]) Compress() {
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if self == nil {
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return
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}
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self.compressAux()
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}
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func (self *Node[T]) compressAux() *Node[T] {
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if self.IsFile() {
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return self
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}
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children := self.Children
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for i := range children {
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grandchildren := children[i].Children
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for len(grandchildren) == 1 && !grandchildren[0].IsFile() {
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grandchildren[0].CompressionLevel = children[i].CompressionLevel + 1
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children[i] = grandchildren[0]
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grandchildren = children[i].Children
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}
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}
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for i := range children {
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children[i] = children[i].compressAux()
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}
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self.Children = children
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return self
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}
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func (self *Node[T]) GetPathsMatching(predicate func(*Node[T]) bool) []string {
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paths := []string{}
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if predicate(self) {
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paths = append(paths, self.GetPath())
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}
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for _, child := range self.Children {
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paths = append(paths, child.GetPathsMatching(predicate)...)
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}
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return paths
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}
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func (self *Node[T]) GetFilePathsMatching(predicate func(*T) bool) []string {
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return lo.FilterMap(self.GetLeaves(), func(node *Node[T], _ int) (string, bool) {
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return node.GetPath(), predicate(node.File)
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})
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}
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func (self *Node[T]) GetLeaves() []*Node[T] {
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if self.IsFile() {
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return []*Node[T]{self}
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}
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return lo.FlatMap(self.Children, func(child *Node[T], _ int) []*Node[T] {
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return child.GetLeaves()
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})
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}
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func (self *Node[T]) ID() string {
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return self.GetPath()
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}
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func (self *Node[T]) Description() string {
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return self.GetPath()
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}
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func (self *Node[T]) Name() string {
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return path.Base(self.path)
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}
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