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lazygit/pkg/theme/theme.go
Jesse Duffield 46be280c92 support searching in side panels
For now we're just doing side panels, because it will take more work
to support this in the various main panel contexts
2020-02-24 22:18:04 +11:00

147 lines
4.2 KiB
Go

package theme
import (
"github.com/fatih/color"
"github.com/jesseduffield/gocui"
"github.com/spf13/viper"
)
var (
// DefaultTextColor is the default text color
DefaultTextColor = color.FgWhite
// DefaultHiTextColor is the default highlighted text color
DefaultHiTextColor = color.FgHiWhite
// GocuiDefaultTextColor does the same as DefaultTextColor but this one only colors gocui default text colors
GocuiDefaultTextColor gocui.Attribute
// ActiveBorderColor is the border color of the active frame
ActiveBorderColor gocui.Attribute
// InactiveBorderColor is the border color of the inactive active frames
InactiveBorderColor gocui.Attribute
// SelectedLineBgColor is the background color for the selected line
SelectedLineBgColor color.Attribute
OptionsFgColor color.Attribute
OptionsColor gocui.Attribute
)
// UpdateTheme updates all theme variables
func UpdateTheme(userConfig *viper.Viper) {
ActiveBorderColor = GetGocuiColor(userConfig.GetStringSlice("gui.theme.activeBorderColor"))
InactiveBorderColor = GetGocuiColor(userConfig.GetStringSlice("gui.theme.inactiveBorderColor"))
SelectedLineBgColor = GetBgColor(userConfig.GetStringSlice("gui.theme.selectedLineBgColor"))
OptionsColor = GetGocuiColor(userConfig.GetStringSlice("gui.theme.optionsTextColor"))
OptionsFgColor = GetFgColor(userConfig.GetStringSlice("gui.theme.optionsTextColor"))
isLightTheme := userConfig.GetBool("gui.theme.lightTheme")
if isLightTheme {
DefaultTextColor = color.FgBlack
DefaultHiTextColor = color.FgHiBlack
GocuiDefaultTextColor = gocui.ColorBlack
} else {
DefaultTextColor = color.FgWhite
DefaultHiTextColor = color.FgHiWhite
GocuiDefaultTextColor = gocui.ColorWhite
}
}
// GetAttribute gets the gocui color attribute from the string
func GetGocuiAttribute(key string) gocui.Attribute {
colorMap := map[string]gocui.Attribute{
"default": gocui.ColorDefault,
"black": gocui.ColorBlack,
"red": gocui.ColorRed,
"green": gocui.ColorGreen,
"yellow": gocui.ColorYellow,
"blue": gocui.ColorBlue,
"magenta": gocui.ColorMagenta,
"cyan": gocui.ColorCyan,
"white": gocui.ColorWhite,
"bold": gocui.AttrBold,
"reverse": gocui.AttrReverse,
"underline": gocui.AttrUnderline,
}
value, present := colorMap[key]
if present {
return value
}
return gocui.ColorWhite
}
// GetFgAttribute gets the color foreground attribute from the string
func GetFgAttribute(key string) color.Attribute {
colorMap := map[string]color.Attribute{
"default": color.FgWhite,
"black": color.FgBlack,
"red": color.FgRed,
"green": color.FgGreen,
"yellow": color.FgYellow,
"blue": color.FgBlue,
"magenta": color.FgMagenta,
"cyan": color.FgCyan,
"white": color.FgWhite,
"bold": color.Bold,
"reverse": color.ReverseVideo,
"underline": color.Underline,
}
value, present := colorMap[key]
if present {
return value
}
return color.FgWhite
}
// GetBgAttribute gets the color background attribute from the string
func GetBgAttribute(key string) color.Attribute {
colorMap := map[string]color.Attribute{
"default": color.BgWhite,
"black": color.BgBlack,
"red": color.BgRed,
"green": color.BgGreen,
"yellow": color.BgYellow,
"blue": color.BgBlue,
"magenta": color.BgMagenta,
"cyan": color.BgCyan,
"white": color.BgWhite,
"bold": color.Bold,
"reverse": color.ReverseVideo,
"underline": color.Underline,
}
value, present := colorMap[key]
if present {
return value
}
return color.FgWhite
}
// GetGocuiColor bitwise OR's a list of attributes obtained via the given keys
func GetGocuiColor(keys []string) gocui.Attribute {
var attribute gocui.Attribute
for _, key := range keys {
attribute |= GetGocuiAttribute(key)
}
return attribute
}
// GetColor bitwise OR's a list of attributes obtained via the given keys
func GetBgColor(keys []string) color.Attribute {
var attribute color.Attribute
for _, key := range keys {
attribute |= GetBgAttribute(key)
}
return attribute
}
// GetColor bitwise OR's a list of attributes obtained via the given keys
func GetFgColor(keys []string) color.Attribute {
var attribute color.Attribute
for _, key := range keys {
attribute |= GetFgAttribute(key)
}
return attribute
}