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Files
lazygit/pkg/gui/patch_exploring/state.go
Stefan Haller 0a73123a66 Escape out of hunk mode only if it was turned on by the user
If hunk mode is on by default because of the config, then it's annoying for
escape to go to line mode.
2025-07-04 19:41:40 +02:00

422 lines
12 KiB
Go

package patch_exploring
import (
"strings"
"github.com/jesseduffield/generics/set"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/commands/patch"
"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/samber/lo"
)
// State represents the current state of the patch explorer context i.e. when
// you're staging a file or you're building a patch from an existing commit
// this struct holds the info about the diff you're interacting with and what's currently selected.
type State struct {
// These are in terms of view lines (wrapped), not patch lines
selectedLineIdx int
rangeStartLineIdx int
// If a range is sticky, it means we expand the range when we move up or down.
// Otherwise, we cancel the range when we move up or down.
rangeIsSticky bool
diff string
patch *patch.Patch
selectMode selectMode
// Array of indices of the wrapped lines indexed by a patch line index
viewLineIndices []int
// Array of indices of the original patch lines indexed by a wrapped view line index
patchLineIndices []int
// whether the user has switched to hunk mode manually; if hunk mode is on
// but this is false, then hunk mode was enabled because the config makes it
// on by default.
// this makes a difference for whether we want to escape out of hunk mode
userEnabledHunkMode bool
}
// these represent what select mode we're in
type selectMode int
const (
LINE selectMode = iota
RANGE
HUNK
)
func NewState(diff string, selectedLineIdx int, view *gocui.View, oldState *State, useHunkModeByDefault bool) *State {
if oldState != nil && diff == oldState.diff && selectedLineIdx == -1 {
// if we're here then we can return the old state. If selectedLineIdx was not -1
// then that would mean we were trying to click and potentially drag a range, which
// is why in that case we continue below
return oldState
}
patch := patch.Parse(diff)
if !patch.ContainsChanges() {
return nil
}
viewLineIndices, patchLineIndices := wrapPatchLines(diff, view)
rangeStartLineIdx := 0
if oldState != nil {
rangeStartLineIdx = oldState.rangeStartLineIdx
}
selectMode := LINE
if useHunkModeByDefault {
selectMode = HUNK
}
userEnabledHunkMode := false
if oldState != nil {
userEnabledHunkMode = oldState.userEnabledHunkMode
}
// if we have clicked from the outside to focus the main view we'll pass in a non-negative line index so that we can instantly select that line
if selectedLineIdx >= 0 {
// Clamp to the number of wrapped view lines; index might be out of
// bounds if a custom pager is being used which produces more lines
selectedLineIdx = min(selectedLineIdx, len(viewLineIndices)-1)
selectMode = RANGE
rangeStartLineIdx = selectedLineIdx
} else if oldState != nil {
// if we previously had a selectMode of RANGE, we want that to now be line again (or hunk, if that's the default)
if oldState.selectMode != RANGE {
selectMode = oldState.selectMode
}
selectedLineIdx = viewLineIndices[patch.GetNextChangeIdx(oldState.patchLineIndices[oldState.selectedLineIdx])]
} else {
selectedLineIdx = viewLineIndices[patch.GetNextChangeIdx(0)]
}
return &State{
patch: patch,
selectedLineIdx: selectedLineIdx,
selectMode: selectMode,
rangeStartLineIdx: rangeStartLineIdx,
rangeIsSticky: false,
diff: diff,
viewLineIndices: viewLineIndices,
patchLineIndices: patchLineIndices,
userEnabledHunkMode: userEnabledHunkMode,
}
}
func (s *State) OnViewWidthChanged(view *gocui.View) {
if !view.Wrap {
return
}
selectedPatchLineIdx := s.patchLineIndices[s.selectedLineIdx]
var rangeStartPatchLineIdx int
if s.selectMode == RANGE {
rangeStartPatchLineIdx = s.patchLineIndices[s.rangeStartLineIdx]
}
s.viewLineIndices, s.patchLineIndices = wrapPatchLines(s.diff, view)
s.selectedLineIdx = s.viewLineIndices[selectedPatchLineIdx]
if s.selectMode == RANGE {
s.rangeStartLineIdx = s.viewLineIndices[rangeStartPatchLineIdx]
}
}
func (s *State) GetSelectedPatchLineIdx() int {
return s.patchLineIndices[s.selectedLineIdx]
}
func (s *State) GetSelectedViewLineIdx() int {
return s.selectedLineIdx
}
func (s *State) GetDiff() string {
return s.diff
}
func (s *State) ToggleSelectHunk() {
if s.selectMode == HUNK {
s.selectMode = LINE
} else {
s.selectMode = HUNK
s.userEnabledHunkMode = true
// If we are not currently on a change line, select the next one (or the
// previous one if there is no next one):
s.selectedLineIdx = s.viewLineIndices[s.patch.GetNextChangeIdx(
s.patchLineIndices[s.selectedLineIdx])]
}
}
func (s *State) ToggleStickySelectRange() {
s.ToggleSelectRange(true)
}
func (s *State) ToggleSelectRange(sticky bool) {
if s.SelectingRange() {
s.selectMode = LINE
} else {
s.selectMode = RANGE
s.rangeStartLineIdx = s.selectedLineIdx
s.rangeIsSticky = sticky
}
}
func (s *State) SetRangeIsSticky(value bool) {
s.rangeIsSticky = value
}
func (s *State) SelectingHunk() bool {
return s.selectMode == HUNK
}
func (s *State) SelectingHunkEnabledByUser() bool {
return s.selectMode == HUNK && s.userEnabledHunkMode
}
func (s *State) SelectingRange() bool {
return s.selectMode == RANGE && (s.rangeIsSticky || s.rangeStartLineIdx != s.selectedLineIdx)
}
func (s *State) SelectingLine() bool {
return s.selectMode == LINE
}
func (s *State) SetLineSelectMode() {
s.selectMode = LINE
}
func (s *State) DismissHunkSelectMode() {
if s.SelectingHunk() {
s.selectMode = LINE
}
}
// For when you move the cursor without holding shift (meaning if we're in
// a non-sticky range select, we'll cancel it)
func (s *State) SelectLine(newSelectedLineIdx int) {
if s.selectMode == RANGE && !s.rangeIsSticky {
s.selectMode = LINE
}
s.selectLineWithoutRangeCheck(newSelectedLineIdx)
}
func (s *State) clampLineIdx(lineIdx int) int {
return lo.Clamp(lineIdx, 0, len(s.patchLineIndices)-1)
}
// This just moves the cursor without caring about range select
func (s *State) selectLineWithoutRangeCheck(newSelectedLineIdx int) {
s.selectedLineIdx = s.clampLineIdx(newSelectedLineIdx)
}
func (s *State) SelectNewLineForRange(newSelectedLineIdx int) {
s.rangeStartLineIdx = s.clampLineIdx(newSelectedLineIdx)
s.selectMode = RANGE
s.selectLineWithoutRangeCheck(newSelectedLineIdx)
}
func (s *State) DragSelectLine(newSelectedLineIdx int) {
s.selectMode = RANGE
s.selectLineWithoutRangeCheck(newSelectedLineIdx)
}
func (s *State) CycleSelection(forward bool) {
if s.SelectingHunk() {
if forward {
s.SelectNextHunk()
} else {
s.SelectPreviousHunk()
}
} else {
s.CycleLine(forward)
}
}
func (s *State) SelectPreviousHunk() {
patchLines := s.patch.Lines()
patchLineIdx := s.patchLineIndices[s.selectedLineIdx]
nextNonChangeLine := patchLineIdx
for nextNonChangeLine >= 0 && patchLines[nextNonChangeLine].IsChange() {
nextNonChangeLine--
}
nextChangeLine := nextNonChangeLine
for nextChangeLine >= 0 && !patchLines[nextChangeLine].IsChange() {
nextChangeLine--
}
if nextChangeLine >= 0 {
// Now we found a previous hunk, but we're on its last line. Skip to the beginning.
for nextChangeLine > 0 && patchLines[nextChangeLine-1].IsChange() {
nextChangeLine--
}
s.selectedLineIdx = s.viewLineIndices[nextChangeLine]
}
}
func (s *State) SelectNextHunk() {
patchLines := s.patch.Lines()
patchLineIdx := s.patchLineIndices[s.selectedLineIdx]
nextNonChangeLine := patchLineIdx
for nextNonChangeLine < len(patchLines) && patchLines[nextNonChangeLine].IsChange() {
nextNonChangeLine++
}
nextChangeLine := nextNonChangeLine
for nextChangeLine < len(patchLines) && !patchLines[nextChangeLine].IsChange() {
nextChangeLine++
}
if nextChangeLine < len(patchLines) {
s.selectedLineIdx = s.viewLineIndices[nextChangeLine]
}
}
func (s *State) CycleLine(forward bool) {
change := 1
if !forward {
change = -1
}
s.SelectLine(s.selectedLineIdx + change)
}
// This is called when we use shift+arrow to expand the range (i.e. a non-sticky
// range)
func (s *State) CycleRange(forward bool) {
if !s.SelectingRange() {
s.ToggleSelectRange(false)
}
s.SetRangeIsSticky(false)
change := 1
if !forward {
change = -1
}
s.selectLineWithoutRangeCheck(s.selectedLineIdx + change)
}
// returns first and last patch line index of current hunk
func (s *State) CurrentHunkBounds() (int, int) {
hunkIdx := s.patch.HunkContainingLine(s.patchLineIndices[s.selectedLineIdx])
start := s.patch.HunkStartIdx(hunkIdx)
end := s.patch.HunkEndIdx(hunkIdx)
return start, end
}
func (s *State) selectionRangeForCurrentBlockOfChanges() (int, int) {
patchLines := s.patch.Lines()
patchLineIdx := s.patchLineIndices[s.selectedLineIdx]
patchStart := patchLineIdx
for patchStart > 0 && patchLines[patchStart-1].IsChange() {
patchStart--
}
patchEnd := patchLineIdx
for patchEnd < len(patchLines)-1 && patchLines[patchEnd+1].IsChange() {
patchEnd++
}
viewStart, viewEnd := s.viewLineIndices[patchStart], s.viewLineIndices[patchEnd]
// Increase viewEnd in case the last patch line is wrapped to more than one view line.
for viewEnd < len(s.patchLineIndices)-1 && s.patchLineIndices[viewEnd] == s.patchLineIndices[viewEnd+1] {
viewEnd++
}
return viewStart, viewEnd
}
func (s *State) SelectedViewRange() (int, int) {
switch s.selectMode {
case HUNK:
return s.selectionRangeForCurrentBlockOfChanges()
case RANGE:
if s.rangeStartLineIdx > s.selectedLineIdx {
return s.selectedLineIdx, s.rangeStartLineIdx
}
return s.rangeStartLineIdx, s.selectedLineIdx
case LINE:
return s.selectedLineIdx, s.selectedLineIdx
default:
// should never happen
return 0, 0
}
}
func (s *State) SelectedPatchRange() (int, int) {
start, end := s.SelectedViewRange()
return s.patchLineIndices[start], s.patchLineIndices[end]
}
// Returns the line indices of the selected patch range that are changes (i.e. additions or deletions)
func (s *State) LineIndicesOfAddedOrDeletedLinesInSelectedPatchRange() []int {
viewStart, viewEnd := s.SelectedViewRange()
patchStart, patchEnd := s.patchLineIndices[viewStart], s.patchLineIndices[viewEnd]
lines := s.patch.Lines()
indices := []int{}
for i := patchStart; i <= patchEnd; i++ {
if lines[i].IsChange() {
indices = append(indices, i)
}
}
return indices
}
func (s *State) CurrentLineNumber() int {
return s.patch.LineNumberOfLine(s.patchLineIndices[s.selectedLineIdx])
}
func (s *State) AdjustSelectedLineIdx(change int) {
s.DismissHunkSelectMode()
s.SelectLine(s.selectedLineIdx + change)
}
func (s *State) RenderForLineIndices(includedLineIndices []int) string {
includedLineIndicesSet := set.NewFromSlice(includedLineIndices)
return s.patch.FormatView(patch.FormatViewOpts{
IncLineIndices: includedLineIndicesSet,
})
}
func (s *State) PlainRenderSelected() string {
firstLineIdx, lastLineIdx := s.SelectedPatchRange()
return s.patch.FormatRangePlain(firstLineIdx, lastLineIdx)
}
func (s *State) SelectBottom() {
s.DismissHunkSelectMode()
s.SelectLine(len(s.patchLineIndices) - 1)
}
func (s *State) SelectTop() {
s.DismissHunkSelectMode()
s.SelectLine(0)
}
func (s *State) CalculateOrigin(currentOrigin int, bufferHeight int, numLines int) int {
firstLineIdx, lastLineIdx := s.SelectedViewRange()
return calculateOrigin(currentOrigin, bufferHeight, numLines, firstLineIdx, lastLineIdx, s.GetSelectedViewLineIdx(), s.selectMode)
}
func wrapPatchLines(diff string, view *gocui.View) ([]int, []int) {
_, viewLineIndices, patchLineIndices := utils.WrapViewLinesToWidth(
view.Wrap, view.Editable, strings.TrimSuffix(diff, "\n"), view.InnerWidth(), view.TabWidth)
return viewLineIndices, patchLineIndices
}
func (s *State) SelectNextStageableLineOfSameIncludedState(includedLines []int, included bool) {
_, lastLineIdx := s.SelectedPatchRange()
patchLineIdx, found := s.patch.GetNextChangeIdxOfSameIncludedState(lastLineIdx+1, includedLines, included)
if found {
s.SelectLine(s.viewLineIndices[patchLineIdx])
}
}