mirror of
https://github.com/jesseduffield/lazygit.git
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349 lines
8.9 KiB
Go
349 lines
8.9 KiB
Go
package gui
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import (
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"github.com/jesseduffield/lazycore/pkg/boxlayout"
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"github.com/jesseduffield/lazygit/pkg/gui/context"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/mattn/go-runewidth"
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)
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// In this file we use the boxlayout package, along with knowledge about the app's state,
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// to arrange the windows (i.e. panels) on the screen.
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const INFO_SECTION_PADDING = " "
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func (gui *Gui) getWindowDimensions(informationStr string, appStatus string) map[string]boxlayout.Dimensions {
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width, height := gui.g.Size()
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sideSectionWeight, mainSectionWeight := gui.getMidSectionWeights()
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sidePanelsDirection := boxlayout.COLUMN
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portraitMode := width <= 84 && height > 45
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if portraitMode {
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sidePanelsDirection = boxlayout.ROW
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}
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mainPanelsDirection := boxlayout.ROW
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if gui.splitMainPanelSideBySide() {
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mainPanelsDirection = boxlayout.COLUMN
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}
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extrasWindowSize := gui.getExtrasWindowSize(height)
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showInfoSection := gui.c.UserConfig.Gui.ShowBottomLine || gui.State.Searching.isSearching || gui.isAnyModeActive() || gui.statusManager.showStatus()
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infoSectionSize := 0
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if showInfoSection {
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infoSectionSize = 1
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}
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root := &boxlayout.Box{
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Direction: boxlayout.ROW,
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Children: []*boxlayout.Box{
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{
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Direction: sidePanelsDirection,
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Weight: 1,
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Children: []*boxlayout.Box{
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{
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Direction: boxlayout.ROW,
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Weight: sideSectionWeight,
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ConditionalChildren: gui.sidePanelChildren,
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},
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{
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Direction: boxlayout.ROW,
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Weight: mainSectionWeight,
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Children: []*boxlayout.Box{
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{
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Direction: mainPanelsDirection,
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Children: gui.mainSectionChildren(),
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Weight: 1,
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},
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{
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Window: "extras",
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Size: extrasWindowSize,
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},
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},
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},
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},
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},
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{
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Direction: boxlayout.COLUMN,
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Size: infoSectionSize,
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Children: gui.infoSectionChildren(informationStr, appStatus),
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},
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},
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}
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layerOneWindows := boxlayout.ArrangeWindows(root, 0, 0, width, height)
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limitWindows := boxlayout.ArrangeWindows(&boxlayout.Box{Window: "limit"}, 0, 0, width, height)
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return MergeMaps(layerOneWindows, limitWindows)
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}
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func MergeMaps[K comparable, V any](maps ...map[K]V) map[K]V {
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result := map[K]V{}
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for _, currMap := range maps {
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for key, value := range currMap {
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result[key] = value
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}
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}
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return result
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}
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func (gui *Gui) mainSectionChildren() []*boxlayout.Box {
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currentWindow := gui.currentWindow()
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// if we're not in split mode we can just show the one main panel. Likewise if
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// the main panel is focused and we're in full-screen mode
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if !gui.isMainPanelSplit() || (gui.State.ScreenMode == SCREEN_FULL && currentWindow == "main") {
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return []*boxlayout.Box{
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{
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Window: "main",
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Weight: 1,
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},
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}
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}
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return []*boxlayout.Box{
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{
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Window: "main",
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Weight: 1,
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},
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{
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Window: "secondary",
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Weight: 1,
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},
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}
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}
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func (gui *Gui) getMidSectionWeights() (int, int) {
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currentWindow := gui.currentWindow()
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// we originally specified this as a ratio i.e. .20 would correspond to a weight of 1 against 4
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sidePanelWidthRatio := gui.c.UserConfig.Gui.SidePanelWidth
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// we could make this better by creating ratios like 2:3 rather than always 1:something
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mainSectionWeight := int(1/sidePanelWidthRatio) - 1
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sideSectionWeight := 1
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if gui.splitMainPanelSideBySide() {
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mainSectionWeight = 5 // need to shrink side panel to make way for main panels if side-by-side
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}
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if currentWindow == "main" {
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if gui.State.ScreenMode == SCREEN_HALF || gui.State.ScreenMode == SCREEN_FULL {
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sideSectionWeight = 0
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}
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} else {
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if gui.State.ScreenMode == SCREEN_HALF {
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mainSectionWeight = 1
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} else if gui.State.ScreenMode == SCREEN_FULL {
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mainSectionWeight = 0
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}
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}
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return sideSectionWeight, mainSectionWeight
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}
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func (gui *Gui) infoSectionChildren(informationStr string, appStatus string) []*boxlayout.Box {
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if gui.State.Searching.isSearching {
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return []*boxlayout.Box{
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{
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Window: "searchPrefix",
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Size: runewidth.StringWidth(SEARCH_PREFIX),
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},
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{
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Window: "search",
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Weight: 1,
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},
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}
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}
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appStatusBox := &boxlayout.Box{Window: "appStatus"}
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optionsBox := &boxlayout.Box{Window: "options"}
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if !gui.c.UserConfig.Gui.ShowBottomLine {
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optionsBox.Weight = 0
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appStatusBox.Weight = 1
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} else {
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optionsBox.Weight = 1
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appStatusBox.Size = runewidth.StringWidth(INFO_SECTION_PADDING) + runewidth.StringWidth(appStatus)
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}
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result := []*boxlayout.Box{appStatusBox, optionsBox}
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if gui.c.UserConfig.Gui.ShowBottomLine || gui.isAnyModeActive() {
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result = append(result, &boxlayout.Box{
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Window: "information",
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// unlike appStatus, informationStr has various colors so we need to decolorise before taking the length
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Size: runewidth.StringWidth(INFO_SECTION_PADDING) + runewidth.StringWidth(utils.Decolorise(informationStr)),
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})
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}
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return result
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}
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func (gui *Gui) splitMainPanelSideBySide() bool {
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if !gui.isMainPanelSplit() {
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return false
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}
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mainPanelSplitMode := gui.c.UserConfig.Gui.MainPanelSplitMode
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width, height := gui.g.Size()
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switch mainPanelSplitMode {
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case "vertical":
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return false
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case "horizontal":
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return true
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default:
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if width < 200 && height > 30 { // 2 80 character width panels + 40 width for side panel
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return false
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} else {
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return true
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}
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}
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}
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func (gui *Gui) getExtrasWindowSize(screenHeight int) int {
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if !gui.ShowExtrasWindow {
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return 0
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}
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var baseSize int
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if gui.currentStaticContext().GetKey() == context.COMMAND_LOG_CONTEXT_KEY {
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baseSize = 1000 // my way of saying 'fill the available space'
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} else if screenHeight < 40 {
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baseSize = 1
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} else {
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baseSize = gui.c.UserConfig.Gui.CommandLogSize
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}
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frameSize := 2
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return baseSize + frameSize
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}
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// The stash window by default only contains one line so that it's not hogging
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// too much space, but if you access it it should take up some space. This is
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// the default behaviour when accordion mode is NOT in effect. If it is in effect
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// then when it's accessed it will have weight 2, not 1.
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func (gui *Gui) getDefaultStashWindowBox() *boxlayout.Box {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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box := &boxlayout.Box{Window: "stash"}
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stashWindowAccessed := false
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for _, context := range gui.State.ContextManager.ContextStack {
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if context.GetWindowName() == "stash" {
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stashWindowAccessed = true
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}
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}
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// if the stash window is anywhere in our stack we should enlargen it
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if stashWindowAccessed {
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box.Weight = 1
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} else {
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box.Size = 3
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}
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return box
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}
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func (gui *Gui) sidePanelChildren(width int, height int) []*boxlayout.Box {
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currentWindow := gui.currentSideWindowName()
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if gui.State.ScreenMode == SCREEN_FULL || gui.State.ScreenMode == SCREEN_HALF {
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fullHeightBox := func(window string) *boxlayout.Box {
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if window == currentWindow {
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return &boxlayout.Box{
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Window: window,
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Weight: 1,
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}
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} else {
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return &boxlayout.Box{
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Window: window,
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Size: 0,
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}
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}
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}
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return []*boxlayout.Box{
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fullHeightBox("status"),
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fullHeightBox("files"),
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fullHeightBox("branches"),
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fullHeightBox("commits"),
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fullHeightBox("stash"),
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}
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} else if height >= 28 {
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accordionMode := gui.c.UserConfig.Gui.ExpandFocusedSidePanel
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accordionBox := func(defaultBox *boxlayout.Box) *boxlayout.Box {
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if accordionMode && defaultBox.Window == currentWindow {
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return &boxlayout.Box{
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Window: defaultBox.Window,
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Weight: 2,
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}
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}
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return defaultBox
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}
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return []*boxlayout.Box{
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{
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Window: "status",
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Size: 3,
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},
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accordionBox(&boxlayout.Box{Window: "files", Weight: 1}),
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accordionBox(&boxlayout.Box{Window: "branches", Weight: 1}),
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accordionBox(&boxlayout.Box{Window: "commits", Weight: 1}),
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accordionBox(gui.getDefaultStashWindowBox()),
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}
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} else {
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squashedHeight := 1
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if height >= 21 {
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squashedHeight = 3
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}
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squashedSidePanelBox := func(window string) *boxlayout.Box {
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if window == currentWindow {
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return &boxlayout.Box{
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Window: window,
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Weight: 1,
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}
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} else {
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return &boxlayout.Box{
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Window: window,
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Size: squashedHeight,
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}
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}
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}
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return []*boxlayout.Box{
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squashedSidePanelBox("status"),
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squashedSidePanelBox("files"),
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squashedSidePanelBox("branches"),
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squashedSidePanelBox("commits"),
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squashedSidePanelBox("stash"),
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}
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}
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}
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func (gui *Gui) getCyclableWindows() []string {
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return []string{"status", "files", "branches", "commits", "stash"}
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}
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func (gui *Gui) currentSideWindowName() string {
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// there is always one and only one cyclable context in the context stack. We'll look from top to bottom
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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for idx := range gui.State.ContextManager.ContextStack {
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reversedIdx := len(gui.State.ContextManager.ContextStack) - 1 - idx
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context := gui.State.ContextManager.ContextStack[reversedIdx]
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if context.GetKind() == types.SIDE_CONTEXT {
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return context.GetWindowName()
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}
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}
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return "files" // default
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}
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