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https://github.com/jesseduffield/lazygit.git
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755ae0ef84
write to deadlock stderr after closing gocui more deadlock checking
56 lines
1.4 KiB
Go
56 lines
1.4 KiB
Go
package tasks
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import (
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/sasha-s/go-deadlock"
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)
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// the purpose of an AsyncHandler is to ensure that if we have multiple long-running
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// requests, we only handle the result of the latest one. For example, if I am
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// searching for 'abc' and I have to type 'a' then 'b' then 'c' and each keypress
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// dispatches a request to search for things with the string so-far, we'll be searching
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// for 'a', 'ab', and 'abc', and it may be that 'abc' comes back first, then 'ab',
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// then 'a' and we don't want to display the result for 'a' just because it came
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// back last. AsyncHandler keeps track of the order in which things were dispatched
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// so that we can ignore anything that comes back late.
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type AsyncHandler struct {
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currentId int
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lastId int
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mutex deadlock.Mutex
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onReject func()
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}
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func NewAsyncHandler() *AsyncHandler {
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return &AsyncHandler{
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mutex: deadlock.Mutex{},
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}
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}
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func (self *AsyncHandler) Do(f func() func()) {
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self.mutex.Lock()
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self.currentId++
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id := self.currentId
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self.mutex.Unlock()
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go utils.Safe(func() {
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after := f()
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self.handle(after, id)
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})
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}
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// f here is expected to be a function that doesn't take long to run
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func (self *AsyncHandler) handle(f func(), id int) {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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if id < self.lastId {
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if self.onReject != nil {
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self.onReject()
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}
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return
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}
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self.lastId = id
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f()
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}
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