mirror of
https://github.com/jesseduffield/lazygit.git
synced 2025-04-13 11:50:28 +02:00
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the gui package purely for the sake of better encapsulation
77 lines
1.4 KiB
Go
77 lines
1.4 KiB
Go
package helpers
|
|
|
|
import (
|
|
"fmt"
|
|
"strings"
|
|
|
|
"github.com/jesseduffield/lazygit/pkg/gui/style"
|
|
"github.com/jesseduffield/lazygit/pkg/gui/types"
|
|
"github.com/jesseduffield/lazygit/pkg/snake"
|
|
)
|
|
|
|
type SnakeHelper struct {
|
|
c *types.HelperCommon
|
|
game *snake.Game
|
|
}
|
|
|
|
func NewSnakeHelper(c *types.HelperCommon) *SnakeHelper {
|
|
return &SnakeHelper{
|
|
c: c,
|
|
}
|
|
}
|
|
|
|
func (self *SnakeHelper) StartGame() {
|
|
view := self.c.Views().Snake
|
|
|
|
game := snake.NewGame(view.Width(), view.Height(), self.renderSnakeGame, self.c.LogAction)
|
|
self.game = game
|
|
game.Start()
|
|
}
|
|
|
|
func (self *SnakeHelper) ExitGame() {
|
|
self.game.Exit()
|
|
}
|
|
|
|
func (self *SnakeHelper) SetDirection(direction snake.Direction) {
|
|
self.game.SetDirection(direction)
|
|
}
|
|
|
|
func (self *SnakeHelper) renderSnakeGame(cells [][]snake.CellType, alive bool) {
|
|
view := self.c.Views().Snake
|
|
|
|
if !alive {
|
|
_ = self.c.ErrorMsg(self.c.Tr.YouDied)
|
|
return
|
|
}
|
|
|
|
output := self.drawSnakeGame(cells)
|
|
|
|
view.Clear()
|
|
fmt.Fprint(view, output)
|
|
self.c.Render()
|
|
}
|
|
|
|
func (self *SnakeHelper) drawSnakeGame(cells [][]snake.CellType) string {
|
|
writer := &strings.Builder{}
|
|
|
|
for i, row := range cells {
|
|
for _, cell := range row {
|
|
switch cell {
|
|
case snake.None:
|
|
writer.WriteString(" ")
|
|
case snake.Snake:
|
|
writer.WriteString("█")
|
|
case snake.Food:
|
|
writer.WriteString(style.FgMagenta.Sprint("█"))
|
|
}
|
|
}
|
|
|
|
if i < len(cells) {
|
|
writer.WriteString("\n")
|
|
}
|
|
}
|
|
|
|
output := writer.String()
|
|
return output
|
|
}
|