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mirror of https://github.com/jesseduffield/lazygit.git synced 2025-01-26 05:37:18 +02:00
2020-02-25 07:19:46 +11:00

851 lines
19 KiB
Go

// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gocui
import (
"bytes"
"io"
"strings"
"sync"
"time"
"github.com/go-errors/errors"
"github.com/jesseduffield/termbox-go"
"github.com/mattn/go-runewidth"
)
// Constants for overlapping edges
const (
TOP = 1 // view is overlapping at top edge
BOTTOM = 2 // view is overlapping at bottom edge
LEFT = 4 // view is overlapping at left edge
RIGHT = 8 // view is overlapping at right edge
)
// A View is a window. It maintains its own internal buffer and cursor
// position.
type View struct {
name string
x0, y0, x1, y1 int
ox, oy int
cx, cy int
lines [][]cell
readOffset int
readCache string
tainted bool // marks if the viewBuffer must be updated
viewLines []viewLine // internal representation of the view's buffer
ei *escapeInterpreter // used to decode ESC sequences on Write
// BgColor and FgColor allow to configure the background and foreground
// colors of the View.
BgColor, FgColor Attribute
// SelBgColor and SelFgColor are used to configure the background and
// foreground colors of the selected line, when it is highlighted.
SelBgColor, SelFgColor Attribute
// If Editable is true, keystrokes will be added to the view's internal
// buffer at the cursor position.
Editable bool
// Editor allows to define the editor that manages the edition mode,
// including keybindings or cursor behaviour. DefaultEditor is used by
// default.
Editor Editor
// Overwrite enables or disables the overwrite mode of the view.
Overwrite bool
// If Highlight is true, Sel{Bg,Fg}Colors will be used
// for the line under the cursor position.
Highlight bool
// If Frame is true, a border will be drawn around the view.
Frame bool
// If Wrap is true, the content that is written to this View is
// automatically wrapped when it is longer than its width. If true the
// view's x-origin will be ignored.
Wrap bool
// If Autoscroll is true, the View will automatically scroll down when the
// text overflows. If true the view's y-origin will be ignored.
Autoscroll bool
// If Frame is true, Title allows to configure a title for the view.
Title string
Tabs []string
TabIndex int
// If Frame is true, Subtitle allows to configure a subtitle for the view.
Subtitle string
// If Mask is true, the View will display the mask instead of the real
// content
Mask rune
// Overlaps describes which edges are overlapping with another view's edges
Overlaps byte
// If HasLoader is true, the message will be appended with a spinning loader animation
HasLoader bool
writeMutex sync.Mutex
// IgnoreCarriageReturns tells us whether to ignore '\r' characters
IgnoreCarriageReturns bool
// ParentView is the view which catches events bubbled up from the given view if there's no matching handler
ParentView *View
Context string // this is for assigning keybindings to a view only in certain contexts
searcher *searcher
// when ContainsList is true, we show the current index and total count in the view
ContainsList bool
}
type searcher struct {
searchString string
searchPositions []cellPos
currentSearchIndex int
onSelectItem func(int, int, int) error
}
func (v *View) SetOnSelectItem(onSelectItem func(int, int, int) error) {
v.searcher.onSelectItem = onSelectItem
}
func (v *View) gotoNextMatch() error {
if len(v.searcher.searchPositions) == 0 {
return nil
}
if v.searcher.currentSearchIndex == len(v.searcher.searchPositions)-1 {
v.searcher.currentSearchIndex = 0
} else {
v.searcher.currentSearchIndex++
}
return v.SelectSearchResult(v.searcher.currentSearchIndex)
}
func (v *View) gotoPreviousMatch() error {
if len(v.searcher.searchPositions) == 0 {
return nil
}
if v.searcher.currentSearchIndex == 0 {
if len(v.searcher.searchPositions) > 0 {
v.searcher.currentSearchIndex = len(v.searcher.searchPositions) - 1
}
} else {
v.searcher.currentSearchIndex--
}
return v.SelectSearchResult(v.searcher.currentSearchIndex)
}
func (v *View) SelectSearchResult(index int) error {
y := v.searcher.searchPositions[index].y
v.FocusPoint(0, y)
if v.searcher.onSelectItem != nil {
return v.searcher.onSelectItem(y, index, len(v.searcher.searchPositions))
}
return nil
}
func (v *View) Search(str string) error {
v.writeMutex.Lock()
defer v.writeMutex.Unlock()
v.searcher.search(str)
v.updateSearchPositions()
if len(v.searcher.searchPositions) > 0 {
// get the first result past the current cursor
currentIndex := 0
adjustedY := v.oy + v.cy
adjustedX := v.ox + v.cx
for i, pos := range v.searcher.searchPositions {
if pos.y > adjustedY || (pos.y == adjustedY && pos.x > adjustedX) {
currentIndex = i
break
}
}
v.searcher.currentSearchIndex = currentIndex
return v.SelectSearchResult(currentIndex)
} else {
return v.searcher.onSelectItem(-1, -1, 0)
}
return nil
}
func (v *View) ClearSearch() {
v.searcher.clearSearch()
}
func (v *View) IsSearching() bool {
return v.searcher.searchString != ""
}
func (v *View) FocusPoint(cx int, cy int) {
lineCount := len(v.lines)
if cy < 0 || cy > lineCount {
return
}
_, height := v.Size()
ly := height - 1
if ly == -1 {
ly = 0
}
// if line is above origin, move origin and set cursor to zero
// if line is below origin + height, move origin and set cursor to max
// otherwise set cursor to value - origin
if ly > lineCount {
v.cx = cx
v.cy = cy
v.oy = 0
} else if cy < v.oy {
v.cx = cx
v.cy = 0
v.oy = cy
} else if cy > v.oy+ly {
v.cx = cx
v.cy = ly
v.oy = cy - ly
} else {
v.cx = cx
v.cy = cy - v.oy
}
}
func (s *searcher) search(str string) {
s.searchString = str
s.searchPositions = []cellPos{}
s.currentSearchIndex = 0
}
func (s *searcher) clearSearch() {
s.searchString = ""
s.searchPositions = []cellPos{}
s.currentSearchIndex = 0
}
type cellPos struct {
x int
y int
}
type viewLine struct {
linesX, linesY int // coordinates relative to v.lines
line []cell
}
type cell struct {
chr rune
bgColor, fgColor Attribute
}
type lineType []cell
// String returns a string from a given cell slice.
func (l lineType) String() string {
str := ""
for _, c := range l {
str += string(c.chr)
}
return str
}
// newView returns a new View object.
func newView(name string, x0, y0, x1, y1 int, mode OutputMode) *View {
v := &View{
name: name,
x0: x0,
y0: y0,
x1: x1,
y1: y1,
Frame: true,
Editor: DefaultEditor,
tainted: true,
ei: newEscapeInterpreter(mode),
searcher: &searcher{},
}
return v
}
// Dimensions returns the dimensions of the View
func (v *View) Dimensions() (int, int, int, int) {
return v.x0, v.y0, v.x1, v.y1
}
// Size returns the number of visible columns and rows in the View.
func (v *View) Size() (x, y int) {
return v.x1 - v.x0 - 1, v.y1 - v.y0 - 1
}
// Name returns the name of the view.
func (v *View) Name() string {
return v.name
}
// setRune sets a rune at the given point relative to the view. It applies the
// specified colors, taking into account if the cell must be highlighted. Also,
// it checks if the position is valid.
func (v *View) setRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
maxX, maxY := v.Size()
if x < 0 || x >= maxX || y < 0 || y >= maxY {
return errors.New("invalid point")
}
var (
ry, rcy int
err error
)
if v.Highlight {
_, ry, err = v.realPosition(x, y)
if err != nil {
return err
}
_, rcy, err = v.realPosition(v.cx, v.cy)
if err != nil {
return err
}
}
if v.Mask != 0 {
fgColor = v.FgColor
bgColor = v.BgColor
ch = v.Mask
} else if v.Highlight && ry == rcy {
fgColor = fgColor | AttrBold
}
termbox.SetCell(v.x0+x+1, v.y0+y+1, ch,
termbox.Attribute(fgColor), termbox.Attribute(bgColor))
return nil
}
// SetCursor sets the cursor position of the view at the given point,
// relative to the view. It checks if the position is valid.
func (v *View) SetCursor(x, y int) error {
maxX, maxY := v.Size()
if x < 0 || x >= maxX || y < 0 || y >= maxY {
return nil
}
v.cx = x
v.cy = y
return nil
}
// Cursor returns the cursor position of the view.
func (v *View) Cursor() (x, y int) {
return v.cx, v.cy
}
// SetOrigin sets the origin position of the view's internal buffer,
// so the buffer starts to be printed from this point, which means that
// it is linked with the origin point of view. It can be used to
// implement Horizontal and Vertical scrolling with just incrementing
// or decrementing ox and oy.
func (v *View) SetOrigin(x, y int) error {
v.ox = x
v.oy = y
return nil
}
// Origin returns the origin position of the view.
func (v *View) Origin() (x, y int) {
return v.ox, v.oy
}
// Write appends a byte slice into the view's internal buffer. Because
// View implements the io.Writer interface, it can be passed as parameter
// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
// be called to clear the view's buffer.
func (v *View) Write(p []byte) (n int, err error) {
v.tainted = true
v.writeMutex.Lock()
defer v.writeMutex.Unlock()
for _, ch := range bytes.Runes(p) {
switch ch {
case '\n':
v.lines = append(v.lines, nil)
case '\r':
if v.IgnoreCarriageReturns {
continue
}
nl := len(v.lines)
if nl > 0 {
v.lines[nl-1] = nil
} else {
v.lines = make([][]cell, 1)
}
default:
cells := v.parseInput(ch)
if cells == nil {
continue
}
nl := len(v.lines)
if nl > 0 {
v.lines[nl-1] = append(v.lines[nl-1], cells...)
} else {
v.lines = append(v.lines, cells)
}
}
}
return len(p), nil
}
// parseInput parses char by char the input written to the View. It returns nil
// while processing ESC sequences. Otherwise, it returns a cell slice that
// contains the processed data.
func (v *View) parseInput(ch rune) []cell {
cells := []cell{}
isEscape, err := v.ei.parseOne(ch)
if err != nil {
for _, r := range v.ei.runes() {
c := cell{
fgColor: v.FgColor,
bgColor: v.BgColor,
chr: r,
}
cells = append(cells, c)
}
v.ei.reset()
} else {
if isEscape {
return nil
}
repeatCount := 1
if ch == '\t' {
ch = ' '
repeatCount = 4
}
for i := 0; i < repeatCount; i++ {
c := cell{
fgColor: v.ei.curFgColor,
bgColor: v.ei.curBgColor,
chr: ch,
}
cells = append(cells, c)
}
}
return cells
}
// Read reads data into p. It returns the number of bytes read into p.
// At EOF, err will be io.EOF. Calling Read() after Rewind() makes the
// cache to be refreshed with the contents of the view.
func (v *View) Read(p []byte) (n int, err error) {
if v.readOffset == 0 {
v.readCache = v.Buffer()
}
if v.readOffset < len(v.readCache) {
n = copy(p, v.readCache[v.readOffset:])
v.readOffset += n
} else {
err = io.EOF
}
return
}
// Rewind sets the offset for the next Read to 0, which also refresh the
// read cache.
func (v *View) Rewind() {
v.readOffset = 0
}
func (v *View) updateSearchPositions() {
if v.searcher.searchString != "" {
v.searcher.searchPositions = []cellPos{}
for y, line := range v.lines {
lineLoop:
for x, _ := range line {
if line[x].chr == rune(v.searcher.searchString[0]) {
for offset := 1; offset < len(v.searcher.searchString); offset++ {
if len(line)-1 < x+offset {
continue lineLoop
}
if line[x+offset].chr != rune(v.searcher.searchString[offset]) {
continue lineLoop
}
}
v.searcher.searchPositions = append(v.searcher.searchPositions, cellPos{x: x, y: y})
}
}
}
}
}
// draw re-draws the view's contents.
func (v *View) draw() error {
v.writeMutex.Lock()
defer v.writeMutex.Unlock()
v.updateSearchPositions()
maxX, maxY := v.Size()
if v.Wrap {
if maxX == 0 {
return errors.New("X size of the view cannot be 0")
}
v.ox = 0
}
if v.tainted {
v.viewLines = nil
lines := v.lines
if v.HasLoader {
lines = v.loaderLines()
}
for i, line := range lines {
wrap := 0
if v.Wrap {
wrap = maxX
}
ls := lineWrap(line, wrap)
for j := range ls {
vline := viewLine{linesX: j, linesY: i, line: ls[j]}
v.viewLines = append(v.viewLines, vline)
}
}
if !v.HasLoader {
v.tainted = false
}
}
if v.Autoscroll && len(v.viewLines) > maxY {
v.oy = len(v.viewLines) - maxY
}
y := 0
for i, vline := range v.viewLines {
if i < v.oy {
continue
}
if y >= maxY {
break
}
x := 0
for j, c := range vline.line {
if j < v.ox {
continue
}
if x >= maxX {
break
}
fgColor := c.fgColor
if fgColor == ColorDefault {
fgColor = v.FgColor
}
bgColor := c.bgColor
if bgColor == ColorDefault {
bgColor = v.BgColor
}
if matched, selected := v.isPatternMatchedRune(x, y); matched {
if selected {
bgColor = ColorCyan
} else {
bgColor = ColorYellow
}
}
if err := v.setRune(x, y, c.chr, fgColor, bgColor); err != nil {
return err
}
x += runewidth.RuneWidth(c.chr)
}
y++
}
return nil
}
func (v *View) isPatternMatchedRune(x, y int) (bool, bool) {
searchStringLength := len(v.searcher.searchString)
for i, pos := range v.searcher.searchPositions {
adjustedY := y + v.oy
adjustedX := x + v.ox
if adjustedY == pos.y && adjustedX >= pos.x && adjustedX < pos.x+searchStringLength {
return true, i == v.searcher.currentSearchIndex
}
}
return false, false
}
// realPosition returns the position in the internal buffer corresponding to the
// point (x, y) of the view.
func (v *View) realPosition(vx, vy int) (x, y int, err error) {
vx = v.ox + vx
vy = v.oy + vy
if vx < 0 || vy < 0 {
return 0, 0, errors.New("invalid point")
}
if len(v.viewLines) == 0 {
return vx, vy, nil
}
if vy < len(v.viewLines) {
vline := v.viewLines[vy]
x = vline.linesX + vx
y = vline.linesY
} else {
vline := v.viewLines[len(v.viewLines)-1]
x = vx
y = vline.linesY + vy - len(v.viewLines) + 1
}
return x, y, nil
}
// Clear empties the view's internal buffer.
func (v *View) Clear() {
v.writeMutex.Lock()
defer v.writeMutex.Unlock()
v.tainted = true
v.ei.reset()
v.lines = nil
v.viewLines = nil
v.readOffset = 0
v.clearRunes()
}
// clearRunes erases all the cells in the view.
func (v *View) clearRunes() {
maxX, maxY := v.Size()
for x := 0; x < maxX; x++ {
for y := 0; y < maxY; y++ {
termbox.SetCell(v.x0+x+1, v.y0+y+1, ' ',
termbox.Attribute(v.FgColor), termbox.Attribute(v.BgColor))
}
}
}
// BufferLines returns the lines in the view's internal
// buffer.
func (v *View) BufferLines() []string {
v.writeMutex.Lock()
defer v.writeMutex.Unlock()
lines := make([]string, len(v.lines))
for i, l := range v.lines {
str := lineType(l).String()
str = strings.Replace(str, "\x00", " ", -1)
lines[i] = str
}
return lines
}
// Buffer returns a string with the contents of the view's internal
// buffer.
func (v *View) Buffer() string {
return linesToString(v.lines)
}
// ViewBufferLines returns the lines in the view's internal
// buffer that is shown to the user.
func (v *View) ViewBufferLines() []string {
v.writeMutex.Lock()
defer v.writeMutex.Unlock()
lines := make([]string, len(v.viewLines))
for i, l := range v.viewLines {
str := lineType(l.line).String()
str = strings.Replace(str, "\x00", " ", -1)
lines[i] = str
}
return lines
}
// LinesHeight is the count of view lines (i.e. lines excluding wrapping)
func (v *View) LinesHeight() int {
return len(v.lines)
}
// ViewLinesHeight is the count of view lines (i.e. lines including wrapping)
func (v *View) ViewLinesHeight() int {
return len(v.viewLines)
}
// ViewBuffer returns a string with the contents of the view's buffer that is
// shown to the user.
func (v *View) ViewBuffer() string {
lines := make([][]cell, len(v.viewLines))
for i := range v.viewLines {
lines[i] = v.viewLines[i].line
}
return linesToString(lines)
}
// Line returns a string with the line of the view's internal buffer
// at the position corresponding to the point (x, y).
func (v *View) Line(y int) (string, error) {
_, y, err := v.realPosition(0, y)
if err != nil {
return "", err
}
if y < 0 || y >= len(v.lines) {
return "", errors.New("invalid point")
}
return lineType(v.lines[y]).String(), nil
}
// Word returns a string with the word of the view's internal buffer
// at the position corresponding to the point (x, y).
func (v *View) Word(x, y int) (string, error) {
x, y, err := v.realPosition(x, y)
if err != nil {
return "", err
}
if x < 0 || y < 0 || y >= len(v.lines) || x >= len(v.lines[y]) {
return "", errors.New("invalid point")
}
str := lineType(v.lines[y]).String()
nl := strings.LastIndexFunc(str[:x], indexFunc)
if nl == -1 {
nl = 0
} else {
nl = nl + 1
}
nr := strings.IndexFunc(str[x:], indexFunc)
if nr == -1 {
nr = len(str)
} else {
nr = nr + x
}
return string(str[nl:nr]), nil
}
// indexFunc allows to split lines by words taking into account spaces
// and 0.
func indexFunc(r rune) bool {
return r == ' ' || r == 0
}
func lineWidth(line []cell) (n int) {
for i := range line {
n += runewidth.RuneWidth(line[i].chr)
}
return
}
func lineWrap(line []cell, columns int) [][]cell {
if columns == 0 {
return [][]cell{line}
}
var n int
var offset int
lines := make([][]cell, 0, 1)
for i := range line {
rw := runewidth.RuneWidth(line[i].chr)
n += rw
if n > columns {
n = rw
lines = append(lines, line[offset:i])
offset = i
}
}
lines = append(lines, line[offset:])
return lines
}
func linesToString(lines [][]cell) string {
str := make([]string, len(lines))
for i := range lines {
rns := make([]rune, 0, len(lines[i]))
line := lineType(lines[i]).String()
for _, c := range line {
if c != '\x00' {
rns = append(rns, c)
}
}
str[i] = string(rns)
}
return strings.Join(str, "\n")
}
func (v *View) loaderLines() [][]cell {
duplicate := make([][]cell, len(v.lines))
for i := range v.lines {
if i < len(v.lines)-1 {
duplicate[i] = make([]cell, len(v.lines[i]))
copy(duplicate[i], v.lines[i])
} else {
duplicate[i] = make([]cell, len(v.lines[i])+2)
copy(duplicate[i], v.lines[i])
duplicate[i][len(duplicate[i])-2] = cell{chr: ' '}
duplicate[i][len(duplicate[i])-1] = Loader()
}
}
return duplicate
}
func Loader() cell {
characters := "|/-\\"
now := time.Now()
nanos := now.UnixNano()
index := nanos / 50000000 % int64(len(characters))
str := characters[index : index+1]
chr := []rune(str)[0]
return cell{
chr: chr,
}
}
// IsTainted tells us if the view is tainted
func (v *View) IsTainted() bool {
return v.tainted
}
// GetClickedTabIndex tells us which tab was clicked
func (v *View) GetClickedTabIndex(x int) int {
if len(v.Tabs) <= 1 {
return 0
}
charIndex := 0
for i, tab := range v.Tabs {
charIndex += len(tab + " - ")
if x < charIndex {
return i
}
}
return 0
}
func (v *View) SelectedLineIdx() int {
_, seletedLineIdx := v.SelectedPoint()
return seletedLineIdx
}
func (v *View) SelectedPoint() (int, int) {
cx, cy := v.Cursor()
ox, oy := v.Origin()
return cx + ox, cy + oy
}