mirror of
https://github.com/jesseduffield/lazygit.git
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851 lines
19 KiB
Go
851 lines
19 KiB
Go
// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gocui
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import (
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"bytes"
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"io"
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"strings"
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"sync"
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"time"
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"github.com/go-errors/errors"
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"github.com/jesseduffield/termbox-go"
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"github.com/mattn/go-runewidth"
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)
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// Constants for overlapping edges
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const (
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TOP = 1 // view is overlapping at top edge
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BOTTOM = 2 // view is overlapping at bottom edge
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LEFT = 4 // view is overlapping at left edge
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RIGHT = 8 // view is overlapping at right edge
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)
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// A View is a window. It maintains its own internal buffer and cursor
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// position.
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type View struct {
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name string
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x0, y0, x1, y1 int
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ox, oy int
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cx, cy int
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lines [][]cell
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readOffset int
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readCache string
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tainted bool // marks if the viewBuffer must be updated
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viewLines []viewLine // internal representation of the view's buffer
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ei *escapeInterpreter // used to decode ESC sequences on Write
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// BgColor and FgColor allow to configure the background and foreground
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// colors of the View.
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BgColor, FgColor Attribute
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// SelBgColor and SelFgColor are used to configure the background and
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// foreground colors of the selected line, when it is highlighted.
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SelBgColor, SelFgColor Attribute
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// If Editable is true, keystrokes will be added to the view's internal
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// buffer at the cursor position.
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Editable bool
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// Editor allows to define the editor that manages the edition mode,
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// including keybindings or cursor behaviour. DefaultEditor is used by
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// default.
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Editor Editor
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// Overwrite enables or disables the overwrite mode of the view.
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Overwrite bool
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// If Highlight is true, Sel{Bg,Fg}Colors will be used
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// for the line under the cursor position.
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Highlight bool
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// If Frame is true, a border will be drawn around the view.
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Frame bool
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// If Wrap is true, the content that is written to this View is
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// automatically wrapped when it is longer than its width. If true the
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// view's x-origin will be ignored.
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Wrap bool
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// If Autoscroll is true, the View will automatically scroll down when the
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// text overflows. If true the view's y-origin will be ignored.
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Autoscroll bool
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// If Frame is true, Title allows to configure a title for the view.
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Title string
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Tabs []string
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TabIndex int
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// If Frame is true, Subtitle allows to configure a subtitle for the view.
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Subtitle string
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// If Mask is true, the View will display the mask instead of the real
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// content
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Mask rune
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// Overlaps describes which edges are overlapping with another view's edges
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Overlaps byte
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// If HasLoader is true, the message will be appended with a spinning loader animation
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HasLoader bool
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writeMutex sync.Mutex
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// IgnoreCarriageReturns tells us whether to ignore '\r' characters
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IgnoreCarriageReturns bool
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// ParentView is the view which catches events bubbled up from the given view if there's no matching handler
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ParentView *View
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Context string // this is for assigning keybindings to a view only in certain contexts
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searcher *searcher
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// when ContainsList is true, we show the current index and total count in the view
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ContainsList bool
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}
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type searcher struct {
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searchString string
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searchPositions []cellPos
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currentSearchIndex int
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onSelectItem func(int, int, int) error
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}
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func (v *View) SetOnSelectItem(onSelectItem func(int, int, int) error) {
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v.searcher.onSelectItem = onSelectItem
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}
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func (v *View) gotoNextMatch() error {
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if len(v.searcher.searchPositions) == 0 {
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return nil
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}
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if v.searcher.currentSearchIndex == len(v.searcher.searchPositions)-1 {
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v.searcher.currentSearchIndex = 0
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} else {
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v.searcher.currentSearchIndex++
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}
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return v.SelectSearchResult(v.searcher.currentSearchIndex)
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}
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func (v *View) gotoPreviousMatch() error {
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if len(v.searcher.searchPositions) == 0 {
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return nil
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}
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if v.searcher.currentSearchIndex == 0 {
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if len(v.searcher.searchPositions) > 0 {
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v.searcher.currentSearchIndex = len(v.searcher.searchPositions) - 1
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}
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} else {
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v.searcher.currentSearchIndex--
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}
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return v.SelectSearchResult(v.searcher.currentSearchIndex)
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}
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func (v *View) SelectSearchResult(index int) error {
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y := v.searcher.searchPositions[index].y
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v.FocusPoint(0, y)
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if v.searcher.onSelectItem != nil {
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return v.searcher.onSelectItem(y, index, len(v.searcher.searchPositions))
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}
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return nil
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}
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func (v *View) Search(str string) error {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.searcher.search(str)
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v.updateSearchPositions()
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if len(v.searcher.searchPositions) > 0 {
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// get the first result past the current cursor
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currentIndex := 0
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adjustedY := v.oy + v.cy
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adjustedX := v.ox + v.cx
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for i, pos := range v.searcher.searchPositions {
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if pos.y > adjustedY || (pos.y == adjustedY && pos.x > adjustedX) {
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currentIndex = i
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break
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}
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}
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v.searcher.currentSearchIndex = currentIndex
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return v.SelectSearchResult(currentIndex)
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} else {
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return v.searcher.onSelectItem(-1, -1, 0)
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}
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return nil
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}
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func (v *View) ClearSearch() {
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v.searcher.clearSearch()
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}
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func (v *View) IsSearching() bool {
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return v.searcher.searchString != ""
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}
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func (v *View) FocusPoint(cx int, cy int) {
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lineCount := len(v.lines)
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if cy < 0 || cy > lineCount {
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return
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}
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_, height := v.Size()
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ly := height - 1
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if ly == -1 {
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ly = 0
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}
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// if line is above origin, move origin and set cursor to zero
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// if line is below origin + height, move origin and set cursor to max
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// otherwise set cursor to value - origin
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if ly > lineCount {
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v.cx = cx
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v.cy = cy
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v.oy = 0
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} else if cy < v.oy {
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v.cx = cx
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v.cy = 0
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v.oy = cy
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} else if cy > v.oy+ly {
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v.cx = cx
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v.cy = ly
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v.oy = cy - ly
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} else {
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v.cx = cx
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v.cy = cy - v.oy
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}
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}
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func (s *searcher) search(str string) {
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s.searchString = str
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s.searchPositions = []cellPos{}
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s.currentSearchIndex = 0
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}
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func (s *searcher) clearSearch() {
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s.searchString = ""
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s.searchPositions = []cellPos{}
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s.currentSearchIndex = 0
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}
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type cellPos struct {
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x int
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y int
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}
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type viewLine struct {
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linesX, linesY int // coordinates relative to v.lines
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line []cell
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}
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type cell struct {
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chr rune
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bgColor, fgColor Attribute
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}
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type lineType []cell
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// String returns a string from a given cell slice.
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func (l lineType) String() string {
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str := ""
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for _, c := range l {
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str += string(c.chr)
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}
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return str
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}
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// newView returns a new View object.
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func newView(name string, x0, y0, x1, y1 int, mode OutputMode) *View {
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v := &View{
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name: name,
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x0: x0,
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y0: y0,
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x1: x1,
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y1: y1,
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Frame: true,
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Editor: DefaultEditor,
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tainted: true,
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ei: newEscapeInterpreter(mode),
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searcher: &searcher{},
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}
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return v
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}
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// Dimensions returns the dimensions of the View
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func (v *View) Dimensions() (int, int, int, int) {
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return v.x0, v.y0, v.x1, v.y1
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}
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// Size returns the number of visible columns and rows in the View.
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func (v *View) Size() (x, y int) {
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return v.x1 - v.x0 - 1, v.y1 - v.y0 - 1
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}
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// Name returns the name of the view.
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func (v *View) Name() string {
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return v.name
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}
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// setRune sets a rune at the given point relative to the view. It applies the
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// specified colors, taking into account if the cell must be highlighted. Also,
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// it checks if the position is valid.
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func (v *View) setRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
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maxX, maxY := v.Size()
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if x < 0 || x >= maxX || y < 0 || y >= maxY {
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return errors.New("invalid point")
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}
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var (
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ry, rcy int
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err error
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)
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if v.Highlight {
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_, ry, err = v.realPosition(x, y)
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if err != nil {
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return err
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}
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_, rcy, err = v.realPosition(v.cx, v.cy)
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if err != nil {
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return err
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}
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}
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if v.Mask != 0 {
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fgColor = v.FgColor
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bgColor = v.BgColor
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ch = v.Mask
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} else if v.Highlight && ry == rcy {
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fgColor = fgColor | AttrBold
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}
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termbox.SetCell(v.x0+x+1, v.y0+y+1, ch,
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termbox.Attribute(fgColor), termbox.Attribute(bgColor))
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return nil
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}
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// SetCursor sets the cursor position of the view at the given point,
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// relative to the view. It checks if the position is valid.
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func (v *View) SetCursor(x, y int) error {
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maxX, maxY := v.Size()
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if x < 0 || x >= maxX || y < 0 || y >= maxY {
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return nil
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}
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v.cx = x
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v.cy = y
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return nil
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}
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// Cursor returns the cursor position of the view.
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func (v *View) Cursor() (x, y int) {
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return v.cx, v.cy
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}
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// SetOrigin sets the origin position of the view's internal buffer,
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// so the buffer starts to be printed from this point, which means that
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// it is linked with the origin point of view. It can be used to
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// implement Horizontal and Vertical scrolling with just incrementing
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// or decrementing ox and oy.
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func (v *View) SetOrigin(x, y int) error {
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v.ox = x
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v.oy = y
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return nil
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}
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// Origin returns the origin position of the view.
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func (v *View) Origin() (x, y int) {
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return v.ox, v.oy
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}
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// Write appends a byte slice into the view's internal buffer. Because
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// View implements the io.Writer interface, it can be passed as parameter
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// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
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// be called to clear the view's buffer.
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func (v *View) Write(p []byte) (n int, err error) {
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v.tainted = true
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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for _, ch := range bytes.Runes(p) {
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switch ch {
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case '\n':
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v.lines = append(v.lines, nil)
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case '\r':
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if v.IgnoreCarriageReturns {
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continue
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}
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nl := len(v.lines)
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if nl > 0 {
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v.lines[nl-1] = nil
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} else {
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v.lines = make([][]cell, 1)
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}
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default:
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cells := v.parseInput(ch)
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if cells == nil {
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continue
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}
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nl := len(v.lines)
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if nl > 0 {
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v.lines[nl-1] = append(v.lines[nl-1], cells...)
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} else {
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v.lines = append(v.lines, cells)
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}
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}
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}
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return len(p), nil
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}
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// parseInput parses char by char the input written to the View. It returns nil
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// while processing ESC sequences. Otherwise, it returns a cell slice that
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// contains the processed data.
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func (v *View) parseInput(ch rune) []cell {
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cells := []cell{}
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isEscape, err := v.ei.parseOne(ch)
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if err != nil {
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for _, r := range v.ei.runes() {
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c := cell{
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fgColor: v.FgColor,
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bgColor: v.BgColor,
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chr: r,
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}
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cells = append(cells, c)
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}
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v.ei.reset()
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} else {
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if isEscape {
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return nil
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}
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repeatCount := 1
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if ch == '\t' {
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ch = ' '
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repeatCount = 4
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}
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for i := 0; i < repeatCount; i++ {
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c := cell{
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fgColor: v.ei.curFgColor,
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bgColor: v.ei.curBgColor,
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chr: ch,
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}
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cells = append(cells, c)
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}
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}
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return cells
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}
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// Read reads data into p. It returns the number of bytes read into p.
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// At EOF, err will be io.EOF. Calling Read() after Rewind() makes the
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// cache to be refreshed with the contents of the view.
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func (v *View) Read(p []byte) (n int, err error) {
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if v.readOffset == 0 {
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v.readCache = v.Buffer()
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}
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if v.readOffset < len(v.readCache) {
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n = copy(p, v.readCache[v.readOffset:])
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v.readOffset += n
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} else {
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err = io.EOF
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}
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return
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}
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// Rewind sets the offset for the next Read to 0, which also refresh the
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// read cache.
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func (v *View) Rewind() {
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v.readOffset = 0
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}
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func (v *View) updateSearchPositions() {
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if v.searcher.searchString != "" {
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v.searcher.searchPositions = []cellPos{}
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for y, line := range v.lines {
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lineLoop:
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for x, _ := range line {
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if line[x].chr == rune(v.searcher.searchString[0]) {
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for offset := 1; offset < len(v.searcher.searchString); offset++ {
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if len(line)-1 < x+offset {
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continue lineLoop
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}
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if line[x+offset].chr != rune(v.searcher.searchString[offset]) {
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continue lineLoop
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}
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}
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v.searcher.searchPositions = append(v.searcher.searchPositions, cellPos{x: x, y: y})
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}
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}
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}
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}
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}
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// draw re-draws the view's contents.
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func (v *View) draw() error {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.updateSearchPositions()
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maxX, maxY := v.Size()
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if v.Wrap {
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if maxX == 0 {
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return errors.New("X size of the view cannot be 0")
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}
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v.ox = 0
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}
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if v.tainted {
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v.viewLines = nil
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lines := v.lines
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if v.HasLoader {
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lines = v.loaderLines()
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}
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for i, line := range lines {
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wrap := 0
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if v.Wrap {
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wrap = maxX
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}
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ls := lineWrap(line, wrap)
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for j := range ls {
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vline := viewLine{linesX: j, linesY: i, line: ls[j]}
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v.viewLines = append(v.viewLines, vline)
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}
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}
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if !v.HasLoader {
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v.tainted = false
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}
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}
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if v.Autoscroll && len(v.viewLines) > maxY {
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v.oy = len(v.viewLines) - maxY
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}
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y := 0
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for i, vline := range v.viewLines {
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if i < v.oy {
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continue
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}
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if y >= maxY {
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break
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}
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x := 0
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for j, c := range vline.line {
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if j < v.ox {
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continue
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}
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if x >= maxX {
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break
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}
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fgColor := c.fgColor
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if fgColor == ColorDefault {
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fgColor = v.FgColor
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}
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bgColor := c.bgColor
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if bgColor == ColorDefault {
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bgColor = v.BgColor
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}
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if matched, selected := v.isPatternMatchedRune(x, y); matched {
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if selected {
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bgColor = ColorCyan
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} else {
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bgColor = ColorYellow
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}
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}
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if err := v.setRune(x, y, c.chr, fgColor, bgColor); err != nil {
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return err
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}
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x += runewidth.RuneWidth(c.chr)
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}
|
|
y++
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (v *View) isPatternMatchedRune(x, y int) (bool, bool) {
|
|
searchStringLength := len(v.searcher.searchString)
|
|
for i, pos := range v.searcher.searchPositions {
|
|
adjustedY := y + v.oy
|
|
adjustedX := x + v.ox
|
|
if adjustedY == pos.y && adjustedX >= pos.x && adjustedX < pos.x+searchStringLength {
|
|
return true, i == v.searcher.currentSearchIndex
|
|
}
|
|
}
|
|
return false, false
|
|
}
|
|
|
|
// realPosition returns the position in the internal buffer corresponding to the
|
|
// point (x, y) of the view.
|
|
func (v *View) realPosition(vx, vy int) (x, y int, err error) {
|
|
vx = v.ox + vx
|
|
vy = v.oy + vy
|
|
|
|
if vx < 0 || vy < 0 {
|
|
return 0, 0, errors.New("invalid point")
|
|
}
|
|
|
|
if len(v.viewLines) == 0 {
|
|
return vx, vy, nil
|
|
}
|
|
|
|
if vy < len(v.viewLines) {
|
|
vline := v.viewLines[vy]
|
|
x = vline.linesX + vx
|
|
y = vline.linesY
|
|
} else {
|
|
vline := v.viewLines[len(v.viewLines)-1]
|
|
x = vx
|
|
y = vline.linesY + vy - len(v.viewLines) + 1
|
|
}
|
|
|
|
return x, y, nil
|
|
}
|
|
|
|
// Clear empties the view's internal buffer.
|
|
func (v *View) Clear() {
|
|
v.writeMutex.Lock()
|
|
defer v.writeMutex.Unlock()
|
|
|
|
v.tainted = true
|
|
v.ei.reset()
|
|
|
|
v.lines = nil
|
|
v.viewLines = nil
|
|
v.readOffset = 0
|
|
v.clearRunes()
|
|
}
|
|
|
|
// clearRunes erases all the cells in the view.
|
|
func (v *View) clearRunes() {
|
|
maxX, maxY := v.Size()
|
|
for x := 0; x < maxX; x++ {
|
|
for y := 0; y < maxY; y++ {
|
|
termbox.SetCell(v.x0+x+1, v.y0+y+1, ' ',
|
|
termbox.Attribute(v.FgColor), termbox.Attribute(v.BgColor))
|
|
}
|
|
}
|
|
}
|
|
|
|
// BufferLines returns the lines in the view's internal
|
|
// buffer.
|
|
func (v *View) BufferLines() []string {
|
|
v.writeMutex.Lock()
|
|
defer v.writeMutex.Unlock()
|
|
lines := make([]string, len(v.lines))
|
|
for i, l := range v.lines {
|
|
str := lineType(l).String()
|
|
str = strings.Replace(str, "\x00", " ", -1)
|
|
lines[i] = str
|
|
}
|
|
return lines
|
|
}
|
|
|
|
// Buffer returns a string with the contents of the view's internal
|
|
// buffer.
|
|
func (v *View) Buffer() string {
|
|
return linesToString(v.lines)
|
|
}
|
|
|
|
// ViewBufferLines returns the lines in the view's internal
|
|
// buffer that is shown to the user.
|
|
func (v *View) ViewBufferLines() []string {
|
|
v.writeMutex.Lock()
|
|
defer v.writeMutex.Unlock()
|
|
lines := make([]string, len(v.viewLines))
|
|
for i, l := range v.viewLines {
|
|
str := lineType(l.line).String()
|
|
str = strings.Replace(str, "\x00", " ", -1)
|
|
lines[i] = str
|
|
}
|
|
return lines
|
|
}
|
|
|
|
// LinesHeight is the count of view lines (i.e. lines excluding wrapping)
|
|
func (v *View) LinesHeight() int {
|
|
return len(v.lines)
|
|
}
|
|
|
|
// ViewLinesHeight is the count of view lines (i.e. lines including wrapping)
|
|
func (v *View) ViewLinesHeight() int {
|
|
return len(v.viewLines)
|
|
}
|
|
|
|
// ViewBuffer returns a string with the contents of the view's buffer that is
|
|
// shown to the user.
|
|
func (v *View) ViewBuffer() string {
|
|
lines := make([][]cell, len(v.viewLines))
|
|
for i := range v.viewLines {
|
|
lines[i] = v.viewLines[i].line
|
|
}
|
|
|
|
return linesToString(lines)
|
|
}
|
|
|
|
// Line returns a string with the line of the view's internal buffer
|
|
// at the position corresponding to the point (x, y).
|
|
func (v *View) Line(y int) (string, error) {
|
|
_, y, err := v.realPosition(0, y)
|
|
if err != nil {
|
|
return "", err
|
|
}
|
|
|
|
if y < 0 || y >= len(v.lines) {
|
|
return "", errors.New("invalid point")
|
|
}
|
|
|
|
return lineType(v.lines[y]).String(), nil
|
|
}
|
|
|
|
// Word returns a string with the word of the view's internal buffer
|
|
// at the position corresponding to the point (x, y).
|
|
func (v *View) Word(x, y int) (string, error) {
|
|
x, y, err := v.realPosition(x, y)
|
|
if err != nil {
|
|
return "", err
|
|
}
|
|
|
|
if x < 0 || y < 0 || y >= len(v.lines) || x >= len(v.lines[y]) {
|
|
return "", errors.New("invalid point")
|
|
}
|
|
|
|
str := lineType(v.lines[y]).String()
|
|
|
|
nl := strings.LastIndexFunc(str[:x], indexFunc)
|
|
if nl == -1 {
|
|
nl = 0
|
|
} else {
|
|
nl = nl + 1
|
|
}
|
|
nr := strings.IndexFunc(str[x:], indexFunc)
|
|
if nr == -1 {
|
|
nr = len(str)
|
|
} else {
|
|
nr = nr + x
|
|
}
|
|
return string(str[nl:nr]), nil
|
|
}
|
|
|
|
// indexFunc allows to split lines by words taking into account spaces
|
|
// and 0.
|
|
func indexFunc(r rune) bool {
|
|
return r == ' ' || r == 0
|
|
}
|
|
|
|
func lineWidth(line []cell) (n int) {
|
|
for i := range line {
|
|
n += runewidth.RuneWidth(line[i].chr)
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
func lineWrap(line []cell, columns int) [][]cell {
|
|
if columns == 0 {
|
|
return [][]cell{line}
|
|
}
|
|
|
|
var n int
|
|
var offset int
|
|
lines := make([][]cell, 0, 1)
|
|
for i := range line {
|
|
rw := runewidth.RuneWidth(line[i].chr)
|
|
n += rw
|
|
if n > columns {
|
|
n = rw
|
|
lines = append(lines, line[offset:i])
|
|
offset = i
|
|
}
|
|
}
|
|
|
|
lines = append(lines, line[offset:])
|
|
return lines
|
|
}
|
|
|
|
func linesToString(lines [][]cell) string {
|
|
str := make([]string, len(lines))
|
|
for i := range lines {
|
|
rns := make([]rune, 0, len(lines[i]))
|
|
line := lineType(lines[i]).String()
|
|
for _, c := range line {
|
|
if c != '\x00' {
|
|
rns = append(rns, c)
|
|
}
|
|
}
|
|
str[i] = string(rns)
|
|
}
|
|
|
|
return strings.Join(str, "\n")
|
|
}
|
|
|
|
func (v *View) loaderLines() [][]cell {
|
|
duplicate := make([][]cell, len(v.lines))
|
|
for i := range v.lines {
|
|
if i < len(v.lines)-1 {
|
|
duplicate[i] = make([]cell, len(v.lines[i]))
|
|
copy(duplicate[i], v.lines[i])
|
|
} else {
|
|
duplicate[i] = make([]cell, len(v.lines[i])+2)
|
|
copy(duplicate[i], v.lines[i])
|
|
duplicate[i][len(duplicate[i])-2] = cell{chr: ' '}
|
|
duplicate[i][len(duplicate[i])-1] = Loader()
|
|
}
|
|
}
|
|
|
|
return duplicate
|
|
}
|
|
|
|
func Loader() cell {
|
|
characters := "|/-\\"
|
|
now := time.Now()
|
|
nanos := now.UnixNano()
|
|
index := nanos / 50000000 % int64(len(characters))
|
|
str := characters[index : index+1]
|
|
chr := []rune(str)[0]
|
|
return cell{
|
|
chr: chr,
|
|
}
|
|
}
|
|
|
|
// IsTainted tells us if the view is tainted
|
|
func (v *View) IsTainted() bool {
|
|
return v.tainted
|
|
}
|
|
|
|
// GetClickedTabIndex tells us which tab was clicked
|
|
func (v *View) GetClickedTabIndex(x int) int {
|
|
if len(v.Tabs) <= 1 {
|
|
return 0
|
|
}
|
|
|
|
charIndex := 0
|
|
for i, tab := range v.Tabs {
|
|
charIndex += len(tab + " - ")
|
|
if x < charIndex {
|
|
return i
|
|
}
|
|
}
|
|
|
|
return 0
|
|
}
|
|
|
|
func (v *View) SelectedLineIdx() int {
|
|
_, seletedLineIdx := v.SelectedPoint()
|
|
return seletedLineIdx
|
|
}
|
|
|
|
func (v *View) SelectedPoint() (int, int) {
|
|
cx, cy := v.Cursor()
|
|
ox, oy := v.Origin()
|
|
return cx + ox, cy + oy
|
|
}
|