1
0
mirror of https://github.com/jesseduffield/lazygit.git synced 2024-12-12 11:15:00 +02:00
lazygit/pkg/gui/files_panel.go
2022-03-17 19:13:40 +11:00

315 lines
9.8 KiB
Go

package gui
import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/commands/loaders"
"github.com/jesseduffield/lazygit/pkg/commands/models"
"github.com/jesseduffield/lazygit/pkg/commands/types/enums"
"github.com/jesseduffield/lazygit/pkg/gui/filetree"
"github.com/jesseduffield/lazygit/pkg/gui/mergeconflicts"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
)
// list panel functions
func (gui *Gui) getSelectedFileNode() *filetree.FileNode {
selectedLine := gui.State.Panels.Files.SelectedLineIdx
if selectedLine == -1 {
return nil
}
return gui.State.FileTreeViewModel.GetItemAtIndex(selectedLine)
}
func (gui *Gui) getSelectedFile() *models.File {
node := gui.getSelectedFileNode()
if node == nil {
return nil
}
return node.File
}
func (gui *Gui) getSelectedPath() string {
node := gui.getSelectedFileNode()
if node == nil {
return ""
}
return node.GetPath()
}
func (gui *Gui) filesRenderToMain() error {
node := gui.getSelectedFileNode()
if node == nil {
return gui.refreshMainViews(refreshMainOpts{
main: &viewUpdateOpts{
title: "",
task: NewRenderStringTask(gui.c.Tr.NoChangedFiles),
},
})
}
if node.File != nil && node.File.HasInlineMergeConflicts {
ok, err := gui.setConflictsAndRenderWithLock(node.GetPath(), false)
if err != nil {
return err
}
if ok {
return nil
}
}
gui.resetMergeStateWithLock()
cmdObj := gui.git.WorkingTree.WorktreeFileDiffCmdObj(node, false, !node.GetHasUnstagedChanges() && node.GetHasStagedChanges(), gui.IgnoreWhitespaceInDiffView)
refreshOpts := refreshMainOpts{main: &viewUpdateOpts{
title: gui.c.Tr.UnstagedChanges,
task: NewRunPtyTask(cmdObj.GetCmd()),
}}
if node.GetHasUnstagedChanges() {
if node.GetHasStagedChanges() {
cmdObj := gui.git.WorkingTree.WorktreeFileDiffCmdObj(node, false, true, gui.IgnoreWhitespaceInDiffView)
refreshOpts.secondary = &viewUpdateOpts{
title: gui.c.Tr.StagedChanges,
task: NewRunPtyTask(cmdObj.GetCmd()),
}
}
} else {
refreshOpts.main.title = gui.c.Tr.StagedChanges
}
return gui.refreshMainViews(refreshOpts)
}
func (gui *Gui) refreshFilesAndSubmodules() error {
gui.Mutexes.RefreshingFilesMutex.Lock()
gui.State.IsRefreshingFiles = true
defer func() {
gui.State.IsRefreshingFiles = false
gui.Mutexes.RefreshingFilesMutex.Unlock()
}()
prevSelectedPath := gui.getSelectedPath()
if err := gui.refreshStateSubmoduleConfigs(); err != nil {
return err
}
if err := gui.refreshMergeState(); err != nil {
return err
}
if err := gui.refreshStateFiles(); err != nil {
return err
}
gui.OnUIThread(func() error {
if err := gui.c.PostRefreshUpdate(gui.State.Contexts.Submodules); err != nil {
gui.c.Log.Error(err)
}
if types.ContextKey(gui.Views.Files.Context) == FILES_CONTEXT_KEY {
// doing this a little custom (as opposed to using gui.c.PostRefreshUpdate) because we handle selecting the file explicitly below
if err := gui.State.Contexts.Files.HandleRender(); err != nil {
return err
}
}
if gui.currentContext().GetKey() == FILES_CONTEXT_KEY {
currentSelectedPath := gui.getSelectedPath()
alreadySelected := prevSelectedPath != "" && currentSelectedPath == prevSelectedPath
if !alreadySelected {
gui.takeOverMergeConflictScrolling()
}
gui.Views.Files.FocusPoint(0, gui.State.Panels.Files.SelectedLineIdx)
return gui.filesRenderToMain()
}
return nil
})
return nil
}
func (gui *Gui) refreshStateFiles() error {
state := gui.State
// keep track of where the cursor is currently and the current file names
// when we refresh, go looking for a matching name
// move the cursor to there.
selectedNode := gui.getSelectedFileNode()
prevNodes := gui.State.FileTreeViewModel.GetAllItems()
prevSelectedLineIdx := gui.State.Panels.Files.SelectedLineIdx
// If git thinks any of our files have inline merge conflicts, but they actually don't,
// we stage them.
// Note that if files with merge conflicts have both arisen and have been resolved
// between refreshes, we won't stage them here. This is super unlikely though,
// and this approach spares us from having to call `git status` twice in a row.
// Although this also means that at startup we won't be staging anything until
// we call git status again.
pathsToStage := []string{}
prevConflictFileCount := 0
for _, file := range state.FileTreeViewModel.GetAllFiles() {
if file.HasMergeConflicts {
prevConflictFileCount++
}
if file.HasInlineMergeConflicts {
hasConflicts, err := mergeconflicts.FileHasConflictMarkers(file.Name)
if err != nil {
gui.Log.Error(err)
} else if !hasConflicts {
pathsToStage = append(pathsToStage, file.Name)
}
}
}
if len(pathsToStage) > 0 {
gui.c.LogAction(gui.Tr.Actions.StageResolvedFiles)
if err := gui.git.WorkingTree.StageFiles(pathsToStage); err != nil {
return gui.c.Error(err)
}
}
files := gui.git.Loaders.Files.
GetStatusFiles(loaders.GetStatusFileOptions{})
conflictFileCount := 0
for _, file := range files {
if file.HasMergeConflicts {
conflictFileCount++
}
}
if gui.git.Status.WorkingTreeState() != enums.REBASE_MODE_NONE && conflictFileCount == 0 && prevConflictFileCount > 0 {
gui.OnUIThread(func() error { return gui.promptToContinueRebase() })
}
// for when you stage the old file of a rename and the new file is in a collapsed dir
state.FileTreeViewModel.RWMutex.Lock()
for _, file := range files {
if selectedNode != nil && selectedNode.Path != "" && file.PreviousName == selectedNode.Path {
state.FileTreeViewModel.ExpandToPath(file.Name)
}
}
// only taking over the filter if it hasn't already been set by the user.
// Though this does make it impossible for the user to actually say they want to display all if
// conflicts are currently being shown. Hmm. Worth it I reckon. If we need to add some
// extra state here to see if the user's set the filter themselves we can do that, but
// I'd prefer to maintain as little state as possible.
if conflictFileCount > 0 {
if state.FileTreeViewModel.GetFilter() == filetree.DisplayAll {
state.FileTreeViewModel.SetFilter(filetree.DisplayConflicted)
}
} else if state.FileTreeViewModel.GetFilter() == filetree.DisplayConflicted {
state.FileTreeViewModel.SetFilter(filetree.DisplayAll)
}
state.FileTreeViewModel.SetFiles(files)
state.FileTreeViewModel.RWMutex.Unlock()
if err := gui.fileWatcher.addFilesToFileWatcher(files); err != nil {
return err
}
if selectedNode != nil {
newIdx := gui.findNewSelectedIdx(prevNodes[prevSelectedLineIdx:], state.FileTreeViewModel.GetAllItems())
if newIdx != -1 && newIdx != prevSelectedLineIdx {
newNode := state.FileTreeViewModel.GetItemAtIndex(newIdx)
// when not in tree mode, we show merge conflict files at the top, so you
// can work through them one by one without having to sift through a large
// set of files. If you have just fixed the merge conflicts of a file, we
// actually don't want to jump to that file's new position, because that
// file will now be ages away amidst the other files without merge
// conflicts: the user in this case would rather work on the next file
// with merge conflicts, which will have moved up to fill the gap left by
// the last file, meaning the cursor doesn't need to move at all.
leaveCursor := !state.FileTreeViewModel.InTreeMode() && newNode != nil &&
selectedNode.File != nil && selectedNode.File.HasMergeConflicts &&
newNode.File != nil && !newNode.File.HasMergeConflicts
if !leaveCursor {
state.Panels.Files.SelectedLineIdx = newIdx
}
}
}
gui.refreshSelectedLine(state.Panels.Files, state.FileTreeViewModel.GetItemsLength())
return nil
}
// promptToContinueRebase asks the user if they want to continue the rebase/merge that's in progress
func (gui *Gui) promptToContinueRebase() error {
gui.takeOverMergeConflictScrolling()
return gui.PopupHandler.Ask(types.AskOpts{
Title: "continue",
Prompt: gui.Tr.ConflictsResolved,
HandleConfirm: func() error {
return gui.genericMergeCommand(REBASE_OPTION_CONTINUE)
},
})
}
// Let's try to find our file again and move the cursor to that.
// If we can't find our file, it was probably just removed by the user. In that
// case, we go looking for where the next file has been moved to. Given that the
// user could have removed a whole directory, we continue iterating through the old
// nodes until we find one that exists in the new set of nodes, then move the cursor
// to that.
// prevNodes starts from our previously selected node because we don't need to consider anything above that
func (gui *Gui) findNewSelectedIdx(prevNodes []*filetree.FileNode, currNodes []*filetree.FileNode) int {
getPaths := func(node *filetree.FileNode) []string {
if node == nil {
return nil
}
if node.File != nil && node.File.IsRename() {
return node.File.Names()
} else {
return []string{node.Path}
}
}
for _, prevNode := range prevNodes {
selectedPaths := getPaths(prevNode)
for idx, node := range currNodes {
paths := getPaths(node)
// If you started off with a rename selected, and now it's broken in two, we want you to jump to the new file, not the old file.
// This is because the new should be in the same position as the rename was meaning less cursor jumping
foundOldFileInRename := prevNode.File != nil && prevNode.File.IsRename() && node.Path == prevNode.File.PreviousName
foundNode := utils.StringArraysOverlap(paths, selectedPaths) && !foundOldFileInRename
if foundNode {
return idx
}
}
}
return -1
}
func (gui *Gui) onFocusFile() error {
gui.takeOverMergeConflictScrolling()
return nil
}
func (gui *Gui) getSetTextareaTextFn(getView func() *gocui.View) func(string) {
return func(text string) {
// using a getView function so that we don't need to worry about when the view is created
view := getView()
view.ClearTextArea()
view.TextArea.TypeString(text)
view.RenderTextArea()
}
}