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mirror of https://github.com/jesseduffield/lazygit.git synced 2024-12-02 09:21:40 +02:00
lazygit/pkg/gui/context/patch_explorer_context.go
Jesse Duffield f3eb180f75 Standardise display of range selection across views
We're not fully standardising here: different contexts can store their range state however
they like. What we are standardising on is that now the view is always responsible for
highlighting the selected lines, meaning the context/controller needs to tell the view
where the range start is.

Two convenient benefits from this change:
1) we no longer need bespoke code in integration tests for asserting on selected lines because
we can just ask the view
2) line selection in staging/patch-building/merge-conflicts views now look the same as in
list views i.e. the highlight applies to the whole line (including trailing space)

I also noticed a bug with merge conflicts not rendering the selection on focus though I suspect
it wasn't a bug with any real consequences when the view wasn't displaying the selection.

I'm going to scrap the selectedRangeBgColor config and just let it use the single line
background color. Hopefully nobody cares, but there's really no need for an extra config.
2024-01-19 10:47:21 +11:00

142 lines
3.4 KiB
Go

package context
import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/patch_exploring"
"github.com/jesseduffield/lazygit/pkg/gui/types"
deadlock "github.com/sasha-s/go-deadlock"
)
type PatchExplorerContext struct {
*SimpleContext
*SearchTrait
state *patch_exploring.State
viewTrait *ViewTrait
getIncludedLineIndices func() []int
c *ContextCommon
mutex *deadlock.Mutex
}
var _ types.IPatchExplorerContext = (*PatchExplorerContext)(nil)
func NewPatchExplorerContext(
view *gocui.View,
windowName string,
key types.ContextKey,
getIncludedLineIndices func() []int,
c *ContextCommon,
) *PatchExplorerContext {
ctx := &PatchExplorerContext{
state: nil,
viewTrait: NewViewTrait(view),
c: c,
mutex: &deadlock.Mutex{},
getIncludedLineIndices: getIncludedLineIndices,
SimpleContext: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
View: view,
WindowName: windowName,
Key: key,
Kind: types.MAIN_CONTEXT,
Focusable: true,
HighlightOnFocus: true,
})),
SearchTrait: NewSearchTrait(c),
}
ctx.GetView().SetOnSelectItem(ctx.SearchTrait.onSelectItemWrapper(
func(selectedLineIdx int) error {
ctx.GetMutex().Lock()
defer ctx.GetMutex().Unlock()
return ctx.NavigateTo(ctx.c.IsCurrentContext(ctx), selectedLineIdx)
}),
)
return ctx
}
func (self *PatchExplorerContext) IsPatchExplorerContext() {}
func (self *PatchExplorerContext) GetState() *patch_exploring.State {
return self.state
}
func (self *PatchExplorerContext) SetState(state *patch_exploring.State) {
self.state = state
}
func (self *PatchExplorerContext) GetViewTrait() types.IViewTrait {
return self.viewTrait
}
func (self *PatchExplorerContext) GetIncludedLineIndices() []int {
return self.getIncludedLineIndices()
}
func (self *PatchExplorerContext) RenderAndFocus(isFocused bool) error {
self.setContent(isFocused)
self.FocusSelection()
self.c.Render()
return nil
}
func (self *PatchExplorerContext) Render(isFocused bool) error {
self.setContent(isFocused)
self.c.Render()
return nil
}
func (self *PatchExplorerContext) Focus() error {
self.FocusSelection()
self.c.Render()
return nil
}
func (self *PatchExplorerContext) setContent(isFocused bool) {
self.GetView().SetContent(self.GetContentToRender(isFocused))
}
func (self *PatchExplorerContext) FocusSelection() {
view := self.GetView()
state := self.GetState()
_, viewHeight := view.Size()
bufferHeight := viewHeight - 1
_, origin := view.Origin()
numLines := view.LinesHeight()
newOriginY := state.CalculateOrigin(origin, bufferHeight, numLines)
_ = view.SetOriginY(newOriginY)
startIdx, endIdx := state.SelectedRange()
// As far as the view is concerned, we are always selecting a range
view.SetRangeSelectStart(startIdx)
view.SetCursorY(endIdx - newOriginY)
}
func (self *PatchExplorerContext) GetContentToRender(isFocused bool) string {
if self.GetState() == nil {
return ""
}
return self.GetState().RenderForLineIndices(isFocused, self.GetIncludedLineIndices())
}
func (self *PatchExplorerContext) NavigateTo(isFocused bool, selectedLineIdx int) error {
self.GetState().SetLineSelectMode()
self.GetState().SelectLine(selectedLineIdx)
return self.RenderAndFocus(isFocused)
}
func (self *PatchExplorerContext) GetMutex() *deadlock.Mutex {
return self.mutex
}