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Probably not the most import feature in the world, but when resizing the terminal window while multiple popup panels were open at the same time, we would only resize the topmost one. The main reason for changing this is because it makes the next commit easier to implement.
211 lines
5.7 KiB
Go
211 lines
5.7 KiB
Go
package gui
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import (
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/commands"
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"github.com/jesseduffield/lazygit/pkg/commands/oscommands"
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"github.com/jesseduffield/lazygit/pkg/config"
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"github.com/jesseduffield/lazygit/pkg/gui/controllers/helpers"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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// hacking this by including the gui struct for now until we split more things out
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type guiCommon struct {
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gui *Gui
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types.IPopupHandler
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}
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var _ types.IGuiCommon = &guiCommon{}
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func (self *guiCommon) LogAction(msg string) {
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self.gui.LogAction(msg)
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}
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func (self *guiCommon) LogCommand(cmdStr string, isCommandLine bool) {
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self.gui.LogCommand(cmdStr, isCommandLine)
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}
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func (self *guiCommon) Refresh(opts types.RefreshOptions) error {
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return self.gui.helpers.Refresh.Refresh(opts)
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}
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func (self *guiCommon) PostRefreshUpdate(context types.Context) error {
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return self.gui.postRefreshUpdate(context)
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}
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func (self *guiCommon) HandleGenericClick(view *gocui.View) error {
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return self.gui.handleGenericClick(view)
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}
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func (self *guiCommon) RunSubprocessAndRefresh(cmdObj oscommands.ICmdObj) error {
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return self.gui.runSubprocessWithSuspenseAndRefresh(cmdObj)
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}
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func (self *guiCommon) RunSubprocess(cmdObj oscommands.ICmdObj) (bool, error) {
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return self.gui.runSubprocessWithSuspense(cmdObj)
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}
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func (self *guiCommon) PushContext(context types.Context, opts ...types.OnFocusOpts) error {
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return self.gui.State.ContextMgr.Push(context, opts...)
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}
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func (self *guiCommon) PopContext() error {
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return self.gui.State.ContextMgr.Pop()
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}
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func (self *guiCommon) ReplaceContext(context types.Context) error {
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return self.gui.State.ContextMgr.Replace(context)
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}
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func (self *guiCommon) RemoveContexts(contexts []types.Context) error {
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return self.gui.State.ContextMgr.RemoveContexts(contexts)
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}
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func (self *guiCommon) CurrentContext() types.Context {
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return self.gui.State.ContextMgr.Current()
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}
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func (self *guiCommon) CurrentStaticContext() types.Context {
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return self.gui.State.ContextMgr.CurrentStatic()
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}
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func (self *guiCommon) CurrentSideContext() types.Context {
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return self.gui.State.ContextMgr.CurrentSide()
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}
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func (self *guiCommon) CurrentPopupContexts() []types.Context {
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return self.gui.State.ContextMgr.PopupContexts()
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}
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func (self *guiCommon) IsCurrentContext(c types.Context) bool {
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return self.gui.State.ContextMgr.IsCurrent(c)
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}
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func (self *guiCommon) Context() types.IContextMgr {
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return self.gui.State.ContextMgr
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}
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func (self *guiCommon) ContextForKey(key types.ContextKey) types.Context {
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return self.gui.State.ContextMgr.ContextForKey(key)
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}
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func (self *guiCommon) ActivateContext(context types.Context) error {
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return self.gui.State.ContextMgr.ActivateContext(context, types.OnFocusOpts{})
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}
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func (self *guiCommon) GetAppState() *config.AppState {
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return self.gui.Config.GetAppState()
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}
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func (self *guiCommon) SaveAppState() error {
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return self.gui.Config.SaveAppState()
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}
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func (self *guiCommon) SaveAppStateAndLogError() {
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if err := self.gui.Config.SaveAppState(); err != nil {
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self.gui.Log.Errorf("error when saving app state: %v", err)
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}
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}
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func (self *guiCommon) GetConfig() config.AppConfigurer {
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return self.gui.Config
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}
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func (self *guiCommon) ResetViewOrigin(view *gocui.View) {
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self.gui.resetViewOrigin(view)
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}
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func (self *guiCommon) SetViewContent(view *gocui.View, content string) {
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self.gui.setViewContent(view, content)
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}
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func (self *guiCommon) Render() {
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self.gui.render()
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}
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func (self *guiCommon) Views() types.Views {
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return self.gui.Views
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}
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func (self *guiCommon) Git() *commands.GitCommand {
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return self.gui.git
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}
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func (self *guiCommon) OS() *oscommands.OSCommand {
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return self.gui.os
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}
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func (self *guiCommon) Modes() *types.Modes {
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return self.gui.State.Modes
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}
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func (self *guiCommon) Model() *types.Model {
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return self.gui.State.Model
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}
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func (self *guiCommon) Mutexes() types.Mutexes {
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return self.gui.Mutexes
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}
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func (self *guiCommon) GocuiGui() *gocui.Gui {
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return self.gui.g
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}
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func (self *guiCommon) OnUIThread(f func() error) {
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self.gui.onUIThread(f)
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}
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func (self *guiCommon) OnWorker(f func(gocui.Task) error) {
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self.gui.onWorker(f)
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}
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func (self *guiCommon) RenderToMainViews(opts types.RefreshMainOpts) error {
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return self.gui.refreshMainViews(opts)
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}
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func (self *guiCommon) MainViewPairs() types.MainViewPairs {
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return types.MainViewPairs{
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Normal: self.gui.normalMainContextPair(),
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Staging: self.gui.stagingMainContextPair(),
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PatchBuilding: self.gui.patchBuildingMainContextPair(),
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MergeConflicts: self.gui.mergingMainContextPair(),
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}
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}
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func (self *guiCommon) State() types.IStateAccessor {
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return self.gui.stateAccessor
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}
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func (self *guiCommon) KeybindingsOpts() types.KeybindingsOpts {
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return self.gui.keybindingOpts()
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}
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func (self *guiCommon) CallKeybindingHandler(binding *types.Binding) error {
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return self.gui.callKeybindingHandler(binding)
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}
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func (self *guiCommon) IsAnyModeActive() bool {
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return self.gui.helpers.Mode.IsAnyModeActive()
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}
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func (self *guiCommon) GetInitialKeybindingsWithCustomCommands() ([]*types.Binding, []*gocui.ViewMouseBinding) {
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return self.gui.GetInitialKeybindingsWithCustomCommands()
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}
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func (self *guiCommon) AfterLayout(f func() error) {
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self.gui.afterLayout(f)
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}
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func (self *guiCommon) RunningIntegrationTest() bool {
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return self.gui.integrationTest != nil
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}
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func (self *guiCommon) InDemo() bool {
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return self.gui.integrationTest != nil && self.gui.integrationTest.IsDemo()
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}
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func (self *guiCommon) WithInlineStatus(item types.HasUrn, operation types.ItemOperation, contextKey types.ContextKey, f func(gocui.Task) error) error {
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self.gui.helpers.InlineStatus.WithInlineStatus(helpers.InlineStatusOpts{Item: item, Operation: operation, ContextKey: contextKey}, f)
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return nil
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}
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