mirror of
https://github.com/jesseduffield/lazygit.git
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140 lines
3.8 KiB
Go
140 lines
3.8 KiB
Go
package helpers
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import (
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"fmt"
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/samber/lo"
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)
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type WindowHelper struct {
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c *HelperCommon
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viewHelper *ViewHelper
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}
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func NewWindowHelper(c *HelperCommon, viewHelper *ViewHelper) *WindowHelper {
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return &WindowHelper{
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c: c,
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viewHelper: viewHelper,
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}
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}
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// A window refers to a place on the screen which can hold one or more views.
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// A view is a box that renders content, and within a window only one view will
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// appear at a time. When a view appears within a window, it occupies the whole
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// space. Right now most windows are 1:1 with views, except for commitFiles which
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// is a view that moves between windows
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func (self *WindowHelper) GetViewNameForWindow(window string) string {
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viewName, ok := self.windowViewNameMap().Get(window)
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if !ok {
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panic(fmt.Sprintf("Viewname not found for window: %s", window))
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}
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return viewName
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}
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func (self *WindowHelper) GetContextForWindow(window string) types.Context {
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viewName := self.GetViewNameForWindow(window)
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context, ok := self.viewHelper.ContextForView(viewName)
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if !ok {
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panic("TODO: fix this")
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}
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return context
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}
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// for now all we actually care about is the context's view so we're storing that
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func (self *WindowHelper) SetWindowContext(c types.Context) {
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if c.IsTransient() {
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self.resetWindowContext(c)
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}
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self.windowViewNameMap().Set(c.GetWindowName(), c.GetViewName())
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}
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func (self *WindowHelper) windowViewNameMap() *utils.ThreadSafeMap[string, string] {
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return self.c.State().GetRepoState().GetWindowViewNameMap()
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}
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func (self *WindowHelper) CurrentWindow() string {
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return self.c.CurrentContext().GetWindowName()
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}
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// assumes the context's windowName has been set to the new window if necessary
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func (self *WindowHelper) resetWindowContext(c types.Context) {
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for _, windowName := range self.windowViewNameMap().Keys() {
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viewName, ok := self.windowViewNameMap().Get(windowName)
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if !ok {
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continue
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}
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if viewName == c.GetViewName() && windowName != c.GetWindowName() {
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for _, context := range self.c.Contexts().Flatten() {
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if context.GetKey() != c.GetKey() && context.GetWindowName() == windowName {
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self.windowViewNameMap().Set(windowName, context.GetViewName())
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}
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}
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}
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}
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}
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// moves given context's view to the top of the window
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func (self *WindowHelper) MoveToTopOfWindow(context types.Context) {
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view := context.GetView()
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if view == nil {
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return
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}
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window := context.GetWindowName()
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topView := self.TopViewInWindow(window)
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if view.Name() != topView.Name() {
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if err := self.c.GocuiGui().SetViewOnTopOf(view.Name(), topView.Name()); err != nil {
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self.c.Log.Error(err)
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}
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}
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}
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func (self *WindowHelper) TopViewInWindow(windowName string) *gocui.View {
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// now I need to find all views in that same window, via contexts. And I guess then I need to find the index of the highest view in that list.
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viewNamesInWindow := self.viewNamesInWindow(windowName)
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// The views list is ordered highest-last, so we're grabbing the last view of the window
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var topView *gocui.View
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for _, currentView := range self.c.GocuiGui().Views() {
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if lo.Contains(viewNamesInWindow, currentView.Name()) {
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topView = currentView
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}
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}
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return topView
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}
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func (self *WindowHelper) viewNamesInWindow(windowName string) []string {
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result := []string{}
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for _, context := range self.c.Contexts().Flatten() {
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if context.GetWindowName() == windowName {
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result = append(result, context.GetViewName())
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}
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}
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return result
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}
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func (self *WindowHelper) WindowForView(viewName string) string {
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context, ok := self.viewHelper.ContextForView(viewName)
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if !ok {
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panic("todo: deal with this")
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}
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return context.GetWindowName()
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}
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func (self *WindowHelper) SideWindows() []string {
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return []string{"status", "files", "branches", "commits", "stash"}
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}
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