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lazygit/pkg/gui/view_helpers.go
Stefan Haller 4adca84d68 Make sure scrollbars have the right size initially
We refresh the view after reading just enough to fill it, so that we see the
initial content as quickly as possible, but then we continue reading enough
lines so that we can tell how long the scrollbar needs to be, and then we
refresh again. This can result in slight flicker of the scrollbar when it is
first drawn with a bigger size and then jumps to a smaller size; however, that's
a good tradeoff for a solution that provides both good speed and accuracy.
2023-03-21 18:26:18 +01:00

231 lines
7.1 KiB
Go

package gui
import (
"fmt"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/tasks"
"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/spkg/bom"
)
func (gui *Gui) resetOrigin(v *gocui.View) error {
_ = v.SetCursor(0, 0)
return v.SetOrigin(0, 0)
}
// Returns the number of lines that we should read initially from a cmd task so
// that the scrollbar has the correct size, along with the number of lines after
// which the view is filled and we can do a first refresh.
func (gui *Gui) linesToReadFromCmdTask(v *gocui.View) tasks.LinesToRead {
_, height := v.Size()
_, oy := v.Origin()
linesForFirstRefresh := height + oy + 10
// We want to read as many lines initially as necessary to let the
// scrollbar go to its minimum height, so that the scrollbar thumb doesn't
// change size as you scroll down.
minScrollbarHeight := 2
linesToReadForAccurateScrollbar := height*(height-1)/minScrollbarHeight + oy
// However, cap it at some arbitrary max limit, so that we don't get
// performance problems for huge monitors or tiny font sizes
if linesToReadForAccurateScrollbar > 5000 {
linesToReadForAccurateScrollbar = 5000
}
return tasks.LinesToRead{
Total: linesToReadForAccurateScrollbar,
InitialRefreshAfter: linesForFirstRefresh,
}
}
func (gui *Gui) cleanString(s string) string {
output := string(bom.Clean([]byte(s)))
return utils.NormalizeLinefeeds(output)
}
func (gui *Gui) setViewContent(v *gocui.View, s string) {
v.SetContent(gui.cleanString(s))
}
// renderString resets the origin of a view and sets its content
func (gui *Gui) renderString(view *gocui.View, s string) error {
if err := view.SetOrigin(0, 0); err != nil {
return err
}
if err := view.SetCursor(0, 0); err != nil {
return err
}
gui.setViewContent(view, s)
return nil
}
func (gui *Gui) currentViewName() string {
currentView := gui.g.CurrentView()
if currentView == nil {
return ""
}
return currentView.Name()
}
func (gui *Gui) resizeCurrentPopupPanel() error {
v := gui.g.CurrentView()
if v == nil {
return nil
}
if v == gui.Views.Menu {
gui.resizeMenu()
} else if v == gui.Views.Confirmation || v == gui.Views.Suggestions {
gui.resizeConfirmationPanel()
} else if gui.isPopupPanel(v.Name()) {
return gui.resizePopupPanel(v, v.Buffer())
}
return nil
}
func (gui *Gui) resizePopupPanel(v *gocui.View, content string) error {
x0, y0, x1, y1 := gui.getConfirmationPanelDimensions(v.Wrap, content)
_, err := gui.g.SetView(v.Name(), x0, y0, x1, y1, 0)
return err
}
func (gui *Gui) resizeMenu() {
itemCount := gui.State.Contexts.Menu.GetList().Len()
offset := 3
panelWidth := gui.getConfirmationPanelWidth()
x0, y0, x1, y1 := gui.getConfirmationPanelDimensionsForContentHeight(panelWidth, itemCount+offset)
menuBottom := y1 - offset
_, _ = gui.g.SetView(gui.Views.Menu.Name(), x0, y0, x1, menuBottom, 0)
tooltipTop := menuBottom + 1
tooltipHeight := gui.getMessageHeight(true, gui.State.Contexts.Menu.GetSelected().Tooltip, panelWidth) + 2 // plus 2 for the frame
_, _ = gui.g.SetView(gui.Views.Tooltip.Name(), x0, tooltipTop, x1, tooltipTop+tooltipHeight-1, 0)
}
func (gui *Gui) resizeConfirmationPanel() {
suggestionsViewHeight := 0
if gui.Views.Suggestions.Visible {
suggestionsViewHeight = 11
}
panelWidth := gui.getConfirmationPanelWidth()
prompt := gui.Views.Confirmation.Buffer()
wrap := true
if gui.Views.Confirmation.Editable {
prompt = gui.Views.Confirmation.TextArea.GetContent()
wrap = false
}
panelHeight := gui.getMessageHeight(wrap, prompt, panelWidth) + suggestionsViewHeight
x0, y0, x1, y1 := gui.getConfirmationPanelDimensionsAux(panelWidth, panelHeight)
confirmationViewBottom := y1 - suggestionsViewHeight
_, _ = gui.g.SetView(gui.Views.Confirmation.Name(), x0, y0, x1, confirmationViewBottom, 0)
suggestionsViewTop := confirmationViewBottom + 1
_, _ = gui.g.SetView(gui.Views.Suggestions.Name(), x0, suggestionsViewTop, x1, suggestionsViewTop+suggestionsViewHeight, 0)
}
func (gui *Gui) globalOptionsMap() map[string]string {
keybindingConfig := gui.c.UserConfig.Keybinding
return map[string]string{
fmt.Sprintf("%s/%s", keybindings.Label(keybindingConfig.Universal.ScrollUpMain), keybindings.Label(keybindingConfig.Universal.ScrollDownMain)): gui.c.Tr.LcScroll,
fmt.Sprintf("%s %s %s %s", keybindings.Label(keybindingConfig.Universal.PrevBlock), keybindings.Label(keybindingConfig.Universal.NextBlock), keybindings.Label(keybindingConfig.Universal.PrevItem), keybindings.Label(keybindingConfig.Universal.NextItem)): gui.c.Tr.LcNavigate,
keybindings.Label(keybindingConfig.Universal.Return): gui.c.Tr.LcCancel,
keybindings.Label(keybindingConfig.Universal.Quit): gui.c.Tr.LcQuit,
keybindings.Label(keybindingConfig.Universal.OptionMenuAlt1): gui.c.Tr.LcMenu,
fmt.Sprintf("%s-%s", keybindings.Label(keybindingConfig.Universal.JumpToBlock[0]), keybindings.Label(keybindingConfig.Universal.JumpToBlock[len(keybindingConfig.Universal.JumpToBlock)-1])): gui.c.Tr.LcJump,
fmt.Sprintf("%s/%s", keybindings.Label(keybindingConfig.Universal.ScrollLeft), keybindings.Label(keybindingConfig.Universal.ScrollRight)): gui.c.Tr.LcScrollLeftRight,
}
}
func (gui *Gui) isPopupPanel(viewName string) bool {
return viewName == "commitMessage" || viewName == "confirmation" || viewName == "menu"
}
func (gui *Gui) popupPanelFocused() bool {
return gui.isPopupPanel(gui.currentViewName())
}
func (gui *Gui) onViewTabClick(windowName string, tabIndex int) error {
tabs := gui.viewTabMap()[windowName]
if len(tabs) == 0 {
return nil
}
viewName := tabs[tabIndex].ViewName
context, ok := gui.contextForView(viewName)
if !ok {
return nil
}
return gui.c.PushContext(context)
}
func (gui *Gui) contextForView(viewName string) (types.Context, bool) {
view, err := gui.g.View(viewName)
if err != nil {
return nil, false
}
for _, context := range gui.State.Contexts.Flatten() {
if context.GetViewName() == view.Name() {
return context, true
}
}
return nil, false
}
func (gui *Gui) handleNextTab() error {
view := getTabbedView(gui)
if view == nil {
return nil
}
for _, context := range gui.State.Contexts.Flatten() {
if context.GetViewName() == view.Name() {
return gui.onViewTabClick(
context.GetWindowName(),
utils.ModuloWithWrap(view.TabIndex+1, len(view.Tabs)),
)
}
}
return nil
}
func (gui *Gui) handlePrevTab() error {
view := getTabbedView(gui)
if view == nil {
return nil
}
for _, context := range gui.State.Contexts.Flatten() {
if context.GetViewName() == view.Name() {
return gui.onViewTabClick(
context.GetWindowName(),
utils.ModuloWithWrap(view.TabIndex-1, len(view.Tabs)),
)
}
}
return nil
}
func getTabbedView(gui *Gui) *gocui.View {
// It safe assumption that only static contexts have tabs
context := gui.currentStaticContext()
view, _ := gui.g.View(context.GetViewName())
return view
}
func (gui *Gui) render() {
gui.c.OnUIThread(func() error { return nil })
}