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mirror of https://github.com/jesseduffield/lazygit.git synced 2024-11-28 09:08:41 +02:00
lazygit/pkg/gui/layout.go
Stefan Haller d5b4f7bb3e Rerender certain views when their width changes
Situations where a view's width changes:
- changing screen modes
- enter staging or patch building
- resizing the terminal window

For the first of these we currently have special code to force a rerender, since
some views render different content depending on whether they are in full-screen
mode. We'll be able to remove that code now, since this new generic mechanism
takes care of that too.

But we will need this more general mechanism for cases where views truncate
their content to the view width; we'll add one example for that later in this
branch.
2023-10-16 09:03:07 +02:00

316 lines
7.9 KiB
Go

package gui
import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/context"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/theme"
"github.com/samber/lo"
"golang.org/x/exp/slices"
)
// layout is called for every screen re-render e.g. when the screen is resized
func (gui *Gui) layout(g *gocui.Gui) error {
if !gui.ViewsSetup {
gui.printCommandLogHeader()
if _, err := gui.g.SetCurrentView(gui.defaultSideContext().GetViewName()); err != nil {
return err
}
}
g.Highlight = true
width, height := g.Size()
informationStr := gui.informationStr()
appStatus := gui.helpers.AppStatus.GetStatusString()
viewDimensions := gui.getWindowDimensions(informationStr, appStatus)
// reading more lines into main view buffers upon resize
prevMainView := gui.Views.Main
if prevMainView != nil {
_, prevMainHeight := prevMainView.Size()
newMainHeight := viewDimensions["main"].Y1 - viewDimensions["main"].Y0 - 1
heightDiff := newMainHeight - prevMainHeight
if heightDiff > 0 {
if manager, ok := gui.viewBufferManagerMap["main"]; ok {
manager.ReadLines(heightDiff)
}
if manager, ok := gui.viewBufferManagerMap["secondary"]; ok {
manager.ReadLines(heightDiff)
}
}
}
contextsToRerender := []types.Context{}
// we assume that the view has already been created.
setViewFromDimensions := func(context types.Context) (*gocui.View, error) {
viewName := context.GetViewName()
windowName := context.GetWindowName()
dimensionsObj, ok := viewDimensions[windowName]
view, err := g.View(viewName)
if err != nil {
return nil, err
}
if !ok {
// view not specified in dimensions object: so create the view and hide it
// making the view take up the whole space in the background in case it needs
// to render content as soon as it appears, because lazyloaded content (via a pty task)
// cares about the size of the view.
_, err := g.SetView(viewName, 0, 0, width, height, 0)
view.Visible = false
return view, err
}
frameOffset := 1
if view.Frame {
frameOffset = 0
}
if context.NeedsRerenderOnWidthChange() {
// view.Width() returns the width -1 for some reason
oldWidth := view.Width() + 1
newWidth := dimensionsObj.X1 - dimensionsObj.X0 + 2*frameOffset
if oldWidth != newWidth {
contextsToRerender = append(contextsToRerender, context)
}
}
_, err = g.SetView(
viewName,
dimensionsObj.X0-frameOffset,
dimensionsObj.Y0-frameOffset,
dimensionsObj.X1+frameOffset,
dimensionsObj.Y1+frameOffset,
0,
)
view.Visible = true
return view, err
}
for _, context := range gui.State.Contexts.Flatten() {
if !context.HasControlledBounds() {
continue
}
_, err := setViewFromDimensions(context)
if err != nil && !gocui.IsUnknownView(err) {
return err
}
}
minimumHeight := 9
minimumWidth := 10
gui.Views.Limit.Visible = height < minimumHeight || width < minimumWidth
gui.Views.Tooltip.Visible = gui.Views.Menu.Visible && gui.Views.Tooltip.Buffer() != ""
for _, context := range gui.transientContexts() {
view, err := gui.g.View(context.GetViewName())
if err != nil && !gocui.IsUnknownView(err) {
return err
}
view.Visible = gui.helpers.Window.GetViewNameForWindow(context.GetWindowName()) == context.GetViewName()
}
if gui.PrevLayout.Information != informationStr {
gui.c.SetViewContent(gui.Views.Information, informationStr)
gui.PrevLayout.Information = informationStr
}
if !gui.ViewsSetup {
if err := gui.onInitialViewsCreation(); err != nil {
return err
}
gui.handleTestMode()
gui.ViewsSetup = true
}
if !gui.State.ViewsSetup {
if err := gui.onInitialViewsCreationForRepo(); err != nil {
return err
}
gui.State.ViewsSetup = true
}
for _, listContext := range gui.c.Context().AllList() {
view, err := gui.g.View(listContext.GetViewName())
if err != nil {
continue
}
view.SelBgColor = theme.GocuiSelectedLineBgColor
}
mainViewWidth, mainViewHeight := gui.Views.Main.Size()
if mainViewWidth != gui.PrevLayout.MainWidth || mainViewHeight != gui.PrevLayout.MainHeight {
gui.PrevLayout.MainWidth = mainViewWidth
gui.PrevLayout.MainHeight = mainViewHeight
if err := gui.onResize(); err != nil {
return err
}
}
for _, context := range contextsToRerender {
if err := context.HandleRender(); err != nil {
return err
}
}
// here is a good place log some stuff
// if you run `lazygit --logs`
// this will let you see these branches as prettified json
// gui.c.Log.Info(utils.AsJson(gui.State.Model.Branches[0:4]))
if err := gui.helpers.Confirmation.ResizeCurrentPopupPanel(); err != nil {
return err
}
outer:
for {
select {
case f := <-gui.afterLayoutFuncs:
if err := f(); err != nil {
return err
}
default:
break outer
}
}
return nil
}
func (gui *Gui) prepareView(viewName string) (*gocui.View, error) {
// arbitrarily giving the view enough size so that we don't get an error, but
// it's expected that the view will be given the correct size before being shown
return gui.g.SetView(viewName, 0, 0, 10, 10, 0)
}
func (gui *Gui) onInitialViewsCreationForRepo() error {
if err := gui.onRepoViewReset(); err != nil {
return err
}
// hide any popup views. This only applies when we've just switched repos
for _, viewName := range gui.popupViewNames() {
view, err := gui.g.View(viewName)
if err == nil {
view.Visible = false
}
}
initialContext := gui.c.CurrentContext()
if err := gui.c.ActivateContext(initialContext); err != nil {
return err
}
return gui.loadNewRepo()
}
func (gui *Gui) popupViewNames() []string {
popups := lo.Filter(gui.State.Contexts.Flatten(), func(c types.Context, _ int) bool {
return c.GetKind() == types.PERSISTENT_POPUP || c.GetKind() == types.TEMPORARY_POPUP
})
return lo.Map(popups, func(c types.Context, _ int) string {
return c.GetViewName()
})
}
func (gui *Gui) onRepoViewReset() error {
// now we order the views (in order of bottom first)
for _, view := range gui.orderedViews() {
if _, err := gui.g.SetViewOnTop(view.Name()); err != nil {
return err
}
}
gui.g.Mutexes.ViewsMutex.Lock()
// add tabs to views
for _, view := range gui.g.Views() {
// if the view is in our mapping, we'll set the tabs and the tab index
for _, values := range gui.viewTabMap() {
index := slices.IndexFunc(values, func(tabContext context.TabView) bool {
return tabContext.ViewName == view.Name()
})
if index != -1 {
view.Tabs = lo.Map(values, func(tabContext context.TabView, _ int) string {
return tabContext.Tab
})
view.TabIndex = index
}
}
}
gui.g.Mutexes.ViewsMutex.Unlock()
return nil
}
func (gui *Gui) onInitialViewsCreation() error {
if !gui.c.UserConfig.DisableStartupPopups {
storedPopupVersion := gui.c.GetAppState().StartupPopupVersion
if storedPopupVersion < StartupPopupVersion {
gui.showIntroPopupMessage()
}
}
if gui.showRecentRepos {
if err := gui.helpers.Repos.CreateRecentReposMenu(); err != nil {
return err
}
gui.showRecentRepos = false
}
gui.helpers.Update.CheckForUpdateInBackground()
gui.waitForIntro.Done()
return nil
}
// getFocusLayout returns a manager function for when view gain and lose focus
func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
var previousView *gocui.View
return func(g *gocui.Gui) error {
newView := gui.g.CurrentView()
// for now we don't consider losing focus to a popup panel as actually losing focus
if newView != previousView && !gui.helpers.Confirmation.IsPopupPanel(newView.Name()) {
if err := gui.onViewFocusLost(previousView); err != nil {
return err
}
previousView = newView
}
return nil
}
}
func (gui *Gui) onViewFocusLost(oldView *gocui.View) error {
if oldView == nil {
return nil
}
oldView.Highlight = false
_ = oldView.SetOriginX(0)
return nil
}
func (gui *Gui) transientContexts() []types.Context {
return lo.Filter(gui.State.Contexts.Flatten(), func(context types.Context, _ int) bool {
return context.IsTransient()
})
}