mirror of
https://github.com/jesseduffield/lazygit.git
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d5b4f7bb3e
Situations where a view's width changes: - changing screen modes - enter staging or patch building - resizing the terminal window For the first of these we currently have special code to force a rerender, since some views render different content depending on whether they are in full-screen mode. We'll be able to remove that code now, since this new generic mechanism takes care of that too. But we will need this more general mechanism for cases where views truncate their content to the view width; we'll add one example for that later in this branch.
316 lines
7.9 KiB
Go
316 lines
7.9 KiB
Go
package gui
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import (
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/context"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/theme"
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"github.com/samber/lo"
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"golang.org/x/exp/slices"
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)
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// layout is called for every screen re-render e.g. when the screen is resized
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func (gui *Gui) layout(g *gocui.Gui) error {
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if !gui.ViewsSetup {
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gui.printCommandLogHeader()
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if _, err := gui.g.SetCurrentView(gui.defaultSideContext().GetViewName()); err != nil {
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return err
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}
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}
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g.Highlight = true
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width, height := g.Size()
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informationStr := gui.informationStr()
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appStatus := gui.helpers.AppStatus.GetStatusString()
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viewDimensions := gui.getWindowDimensions(informationStr, appStatus)
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// reading more lines into main view buffers upon resize
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prevMainView := gui.Views.Main
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if prevMainView != nil {
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_, prevMainHeight := prevMainView.Size()
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newMainHeight := viewDimensions["main"].Y1 - viewDimensions["main"].Y0 - 1
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heightDiff := newMainHeight - prevMainHeight
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if heightDiff > 0 {
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if manager, ok := gui.viewBufferManagerMap["main"]; ok {
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manager.ReadLines(heightDiff)
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}
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if manager, ok := gui.viewBufferManagerMap["secondary"]; ok {
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manager.ReadLines(heightDiff)
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}
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}
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}
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contextsToRerender := []types.Context{}
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// we assume that the view has already been created.
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setViewFromDimensions := func(context types.Context) (*gocui.View, error) {
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viewName := context.GetViewName()
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windowName := context.GetWindowName()
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dimensionsObj, ok := viewDimensions[windowName]
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view, err := g.View(viewName)
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if err != nil {
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return nil, err
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}
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if !ok {
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// view not specified in dimensions object: so create the view and hide it
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// making the view take up the whole space in the background in case it needs
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// to render content as soon as it appears, because lazyloaded content (via a pty task)
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// cares about the size of the view.
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_, err := g.SetView(viewName, 0, 0, width, height, 0)
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view.Visible = false
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return view, err
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}
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frameOffset := 1
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if view.Frame {
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frameOffset = 0
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}
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if context.NeedsRerenderOnWidthChange() {
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// view.Width() returns the width -1 for some reason
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oldWidth := view.Width() + 1
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newWidth := dimensionsObj.X1 - dimensionsObj.X0 + 2*frameOffset
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if oldWidth != newWidth {
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contextsToRerender = append(contextsToRerender, context)
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}
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}
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_, err = g.SetView(
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viewName,
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dimensionsObj.X0-frameOffset,
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dimensionsObj.Y0-frameOffset,
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dimensionsObj.X1+frameOffset,
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dimensionsObj.Y1+frameOffset,
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0,
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)
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view.Visible = true
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return view, err
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}
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for _, context := range gui.State.Contexts.Flatten() {
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if !context.HasControlledBounds() {
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continue
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}
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_, err := setViewFromDimensions(context)
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if err != nil && !gocui.IsUnknownView(err) {
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return err
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}
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}
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minimumHeight := 9
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minimumWidth := 10
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gui.Views.Limit.Visible = height < minimumHeight || width < minimumWidth
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gui.Views.Tooltip.Visible = gui.Views.Menu.Visible && gui.Views.Tooltip.Buffer() != ""
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for _, context := range gui.transientContexts() {
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view, err := gui.g.View(context.GetViewName())
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if err != nil && !gocui.IsUnknownView(err) {
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return err
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}
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view.Visible = gui.helpers.Window.GetViewNameForWindow(context.GetWindowName()) == context.GetViewName()
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}
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if gui.PrevLayout.Information != informationStr {
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gui.c.SetViewContent(gui.Views.Information, informationStr)
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gui.PrevLayout.Information = informationStr
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}
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if !gui.ViewsSetup {
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if err := gui.onInitialViewsCreation(); err != nil {
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return err
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}
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gui.handleTestMode()
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gui.ViewsSetup = true
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}
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if !gui.State.ViewsSetup {
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if err := gui.onInitialViewsCreationForRepo(); err != nil {
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return err
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}
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gui.State.ViewsSetup = true
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}
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for _, listContext := range gui.c.Context().AllList() {
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view, err := gui.g.View(listContext.GetViewName())
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if err != nil {
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continue
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}
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view.SelBgColor = theme.GocuiSelectedLineBgColor
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}
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mainViewWidth, mainViewHeight := gui.Views.Main.Size()
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if mainViewWidth != gui.PrevLayout.MainWidth || mainViewHeight != gui.PrevLayout.MainHeight {
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gui.PrevLayout.MainWidth = mainViewWidth
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gui.PrevLayout.MainHeight = mainViewHeight
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if err := gui.onResize(); err != nil {
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return err
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}
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}
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for _, context := range contextsToRerender {
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if err := context.HandleRender(); err != nil {
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return err
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}
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}
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// here is a good place log some stuff
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// if you run `lazygit --logs`
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// this will let you see these branches as prettified json
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// gui.c.Log.Info(utils.AsJson(gui.State.Model.Branches[0:4]))
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if err := gui.helpers.Confirmation.ResizeCurrentPopupPanel(); err != nil {
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return err
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}
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outer:
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for {
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select {
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case f := <-gui.afterLayoutFuncs:
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if err := f(); err != nil {
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return err
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}
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default:
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break outer
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}
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}
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return nil
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}
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func (gui *Gui) prepareView(viewName string) (*gocui.View, error) {
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// arbitrarily giving the view enough size so that we don't get an error, but
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// it's expected that the view will be given the correct size before being shown
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return gui.g.SetView(viewName, 0, 0, 10, 10, 0)
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}
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func (gui *Gui) onInitialViewsCreationForRepo() error {
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if err := gui.onRepoViewReset(); err != nil {
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return err
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}
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// hide any popup views. This only applies when we've just switched repos
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for _, viewName := range gui.popupViewNames() {
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view, err := gui.g.View(viewName)
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if err == nil {
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view.Visible = false
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}
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}
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initialContext := gui.c.CurrentContext()
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if err := gui.c.ActivateContext(initialContext); err != nil {
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return err
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}
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return gui.loadNewRepo()
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}
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func (gui *Gui) popupViewNames() []string {
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popups := lo.Filter(gui.State.Contexts.Flatten(), func(c types.Context, _ int) bool {
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return c.GetKind() == types.PERSISTENT_POPUP || c.GetKind() == types.TEMPORARY_POPUP
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})
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return lo.Map(popups, func(c types.Context, _ int) string {
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return c.GetViewName()
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})
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}
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func (gui *Gui) onRepoViewReset() error {
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// now we order the views (in order of bottom first)
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for _, view := range gui.orderedViews() {
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if _, err := gui.g.SetViewOnTop(view.Name()); err != nil {
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return err
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}
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}
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gui.g.Mutexes.ViewsMutex.Lock()
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// add tabs to views
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for _, view := range gui.g.Views() {
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// if the view is in our mapping, we'll set the tabs and the tab index
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for _, values := range gui.viewTabMap() {
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index := slices.IndexFunc(values, func(tabContext context.TabView) bool {
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return tabContext.ViewName == view.Name()
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})
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if index != -1 {
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view.Tabs = lo.Map(values, func(tabContext context.TabView, _ int) string {
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return tabContext.Tab
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})
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view.TabIndex = index
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}
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}
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}
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gui.g.Mutexes.ViewsMutex.Unlock()
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return nil
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}
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func (gui *Gui) onInitialViewsCreation() error {
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if !gui.c.UserConfig.DisableStartupPopups {
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storedPopupVersion := gui.c.GetAppState().StartupPopupVersion
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if storedPopupVersion < StartupPopupVersion {
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gui.showIntroPopupMessage()
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}
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}
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if gui.showRecentRepos {
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if err := gui.helpers.Repos.CreateRecentReposMenu(); err != nil {
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return err
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}
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gui.showRecentRepos = false
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}
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gui.helpers.Update.CheckForUpdateInBackground()
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gui.waitForIntro.Done()
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return nil
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}
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// getFocusLayout returns a manager function for when view gain and lose focus
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func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
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var previousView *gocui.View
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return func(g *gocui.Gui) error {
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newView := gui.g.CurrentView()
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// for now we don't consider losing focus to a popup panel as actually losing focus
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if newView != previousView && !gui.helpers.Confirmation.IsPopupPanel(newView.Name()) {
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if err := gui.onViewFocusLost(previousView); err != nil {
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return err
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}
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previousView = newView
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}
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return nil
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}
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}
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func (gui *Gui) onViewFocusLost(oldView *gocui.View) error {
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if oldView == nil {
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return nil
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}
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oldView.Highlight = false
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_ = oldView.SetOriginX(0)
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return nil
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}
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func (gui *Gui) transientContexts() []types.Context {
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return lo.Filter(gui.State.Contexts.Flatten(), func(context types.Context, _ int) bool {
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return context.IsTransient()
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})
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}
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