mirror of
https://github.com/jesseduffield/lazygit.git
synced 2024-12-04 10:34:55 +02:00
389 lines
9.8 KiB
Go
389 lines
9.8 KiB
Go
package tasks
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import (
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"bufio"
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"fmt"
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"io"
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"os/exec"
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"strings"
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"sync"
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"time"
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/commands/oscommands"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/sasha-s/go-deadlock"
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"github.com/sirupsen/logrus"
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)
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// This file revolves around running commands that will be output to the main panel
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// in the gui. If we're flicking through the commits panel, we want to invoke a
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// `git show` command for each commit, but we don't want to read the entire output
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// at once (because that would slow things down); we just want to fill the panel
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// and then read more as the user scrolls down. We also want to ensure that we're only
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// ever running one `git show` command at time, and that we only have one command
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// writing its output to the main panel at a time.
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const THROTTLE_TIME = time.Millisecond * 30
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// we use this to check if the system is under stress right now. Hopefully this makes sense on other machines
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const COMMAND_START_THRESHOLD = time.Millisecond * 10
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type ViewBufferManager struct {
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// this blocks until the task has been properly stopped
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stopCurrentTask func()
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// this is what we write the output of the task to. It's typically a view
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writer io.Writer
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waitingMutex deadlock.Mutex
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taskIDMutex deadlock.Mutex
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Log *logrus.Entry
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newTaskID int
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readLines chan LinesToRead
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taskKey string
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onNewKey func()
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// beforeStart is the function that is called before starting a new task
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beforeStart func()
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refreshView func()
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onEndOfInput func()
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// see docs/dev/Busy.md
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// A gocui task is not the same thing as the tasks defined in this file.
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// A gocui task simply represents the fact that lazygit is busy doing something,
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// whereas the tasks in this file are about rendering content to a view.
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newGocuiTask func() gocui.Task
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// if the user flicks through a heap of items, with each one
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// spawning a process to render something to the main view,
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// it can slow things down quite a bit. In these situations we
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// want to throttle the spawning of processes.
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throttle bool
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}
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type LinesToRead struct {
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// Total number of lines to read
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Total int
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// Number of lines after which we have read enough to fill the view, and can
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// do an initial refresh. Only set for the initial read request; -1 for
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// subsequent requests.
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InitialRefreshAfter int
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}
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func (m *ViewBufferManager) GetTaskKey() string {
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return m.taskKey
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}
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func NewViewBufferManager(
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log *logrus.Entry,
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writer io.Writer,
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beforeStart func(),
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refreshView func(),
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onEndOfInput func(),
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onNewKey func(),
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newGocuiTask func() gocui.Task,
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) *ViewBufferManager {
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return &ViewBufferManager{
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Log: log,
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writer: writer,
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beforeStart: beforeStart,
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refreshView: refreshView,
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onEndOfInput: onEndOfInput,
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readLines: make(chan LinesToRead, 1024),
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onNewKey: onNewKey,
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newGocuiTask: newGocuiTask,
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}
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}
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func (self *ViewBufferManager) ReadLines(n int) {
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go utils.Safe(func() {
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self.readLines <- LinesToRead{Total: n, InitialRefreshAfter: -1}
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})
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}
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func (self *ViewBufferManager) NewCmdTask(start func() (*exec.Cmd, io.Reader), prefix string, linesToRead LinesToRead, onDoneFn func()) func(TaskOpts) error {
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return func(opts TaskOpts) error {
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var onDoneOnce sync.Once
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var onFirstPageShownOnce sync.Once
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onFirstPageShown := func() {
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onFirstPageShownOnce.Do(func() {
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opts.InitialContentLoaded()
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})
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}
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onDone := func() {
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if onDoneFn != nil {
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onDoneOnce.Do(onDoneFn)
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}
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onFirstPageShown()
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}
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if self.throttle {
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self.Log.Info("throttling task")
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time.Sleep(THROTTLE_TIME)
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}
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select {
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case <-opts.Stop:
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onDone()
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return nil
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default:
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}
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startTime := time.Now()
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cmd, r := start()
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timeToStart := time.Since(startTime)
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go utils.Safe(func() {
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<-opts.Stop
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// we use the time it took to start the program as a way of checking if things
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// are running slow at the moment. This is admittedly a crude estimate, but
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// the point is that we only want to throttle when things are running slow
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// and the user is flicking through a bunch of items.
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self.throttle = time.Since(startTime) < THROTTLE_TIME && timeToStart > COMMAND_START_THRESHOLD
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if err := oscommands.Kill(cmd); err != nil {
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if !strings.Contains(err.Error(), "process already finished") {
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self.Log.Errorf("error when running cmd task: %v", err)
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}
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}
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// for pty's we need to call onDone here so that cmd.Wait() doesn't block forever
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onDone()
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})
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loadingMutex := deadlock.Mutex{}
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// not sure if it's the right move to redefine this or not
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self.readLines = make(chan LinesToRead, 1024)
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done := make(chan struct{})
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scanner := bufio.NewScanner(r)
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scanner.Split(bufio.ScanLines)
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lineChan := make(chan []byte)
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lineWrittenChan := make(chan struct{})
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// We're reading from the scanner in a separate goroutine because on windows
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// if running git through a shim, we sometimes kill the parent process without
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// killing its children, meaning the scanner blocks forever. This solution
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// leaves us with a dead goroutine, but it's better than blocking all
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// rendering to main views.
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go utils.Safe(func() {
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defer close(lineChan)
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for scanner.Scan() {
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select {
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case <-opts.Stop:
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return
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case lineChan <- scanner.Bytes():
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// We need to confirm the data has been fed into the view before we
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// pull more from the scanner because the scanner uses the same backing
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// array and we don't want to be mutating that while it's being written
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<-lineWrittenChan
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}
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}
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})
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loaded := false
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go utils.Safe(func() {
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ticker := time.NewTicker(time.Millisecond * 200)
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defer ticker.Stop()
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select {
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case <-opts.Stop:
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return
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case <-ticker.C:
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loadingMutex.Lock()
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if !loaded {
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self.beforeStart()
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_, _ = self.writer.Write([]byte("loading..."))
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self.refreshView()
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}
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loadingMutex.Unlock()
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}
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})
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go utils.Safe(func() {
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isViewStale := true
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writeToView := func(content []byte) {
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isViewStale = true
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_, _ = self.writer.Write(content)
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}
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refreshViewIfStale := func() {
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if isViewStale {
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self.refreshView()
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isViewStale = false
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}
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}
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outer:
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for {
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select {
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case <-opts.Stop:
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break outer
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case linesToRead := <-self.readLines:
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for i := 0; i < linesToRead.Total; i++ {
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var ok bool
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var line []byte
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select {
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case <-opts.Stop:
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break outer
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case line, ok = <-lineChan:
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break
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}
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loadingMutex.Lock()
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if !loaded {
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self.beforeStart()
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if prefix != "" {
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writeToView([]byte(prefix))
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}
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loaded = true
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}
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loadingMutex.Unlock()
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if !ok {
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// if we're here then there's nothing left to scan from the source
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// so we're at the EOF and can flush the stale content
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self.onEndOfInput()
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break outer
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}
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writeToView(append(line, '\n'))
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lineWrittenChan <- struct{}{}
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if i+1 == linesToRead.InitialRefreshAfter {
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// We have read enough lines to fill the view, so do a first refresh
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// here to show what we have. Continue reading and refresh again at
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// the end to make sure the scrollbar has the right size.
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refreshViewIfStale()
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}
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}
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refreshViewIfStale()
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onFirstPageShown()
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}
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}
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refreshViewIfStale()
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if err := cmd.Wait(); err != nil {
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// it's fine if we've killed this program ourselves
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if !strings.Contains(err.Error(), "signal: killed") {
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self.Log.Errorf("Unexpected error when running cmd task: %v", err)
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}
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}
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// calling this here again in case the program ended on its own accord
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onDone()
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close(done)
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close(lineWrittenChan)
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})
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self.readLines <- linesToRead
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<-done
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return nil
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}
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}
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// Close closes the task manager, killing whatever task may currently be running
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func (self *ViewBufferManager) Close() {
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if self.stopCurrentTask == nil {
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return
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}
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c := make(chan struct{})
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go utils.Safe(func() {
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self.stopCurrentTask()
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c <- struct{}{}
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})
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select {
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case <-c:
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return
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case <-time.After(3 * time.Second):
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fmt.Println("cannot kill child process")
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}
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}
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// different kinds of tasks:
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// 1) command based, where the manager can be asked to read more lines, but the command can be killed
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// 2) string based, where the manager can also be asked to read more lines
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type TaskOpts struct {
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// Channel that tells the task to stop, because another task wants to run.
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Stop chan struct{}
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// Only for tasks which are long-running, where we read more lines sporadically.
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// We use this to keep track of when a user's action is complete (i.e. all views
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// have been refreshed to display the results of their action)
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InitialContentLoaded func()
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}
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func (self *ViewBufferManager) NewTask(f func(TaskOpts) error, key string) error {
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gocuiTask := self.newGocuiTask()
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var completeTaskOnce sync.Once
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completeGocuiTask := func() {
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completeTaskOnce.Do(func() {
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gocuiTask.Done()
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})
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}
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go utils.Safe(func() {
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defer completeGocuiTask()
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self.taskIDMutex.Lock()
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self.newTaskID++
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taskID := self.newTaskID
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if self.GetTaskKey() != key && self.onNewKey != nil {
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self.onNewKey()
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}
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self.taskKey = key
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self.taskIDMutex.Unlock()
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self.waitingMutex.Lock()
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self.taskIDMutex.Lock()
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if taskID < self.newTaskID {
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self.waitingMutex.Unlock()
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self.taskIDMutex.Unlock()
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return
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}
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self.taskIDMutex.Unlock()
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if self.stopCurrentTask != nil {
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self.stopCurrentTask()
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}
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stop := make(chan struct{})
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notifyStopped := make(chan struct{})
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var once sync.Once
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onStop := func() {
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close(stop)
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<-notifyStopped
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}
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self.stopCurrentTask = func() { once.Do(onStop) }
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self.waitingMutex.Unlock()
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if err := f(TaskOpts{Stop: stop, InitialContentLoaded: completeGocuiTask}); err != nil {
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self.Log.Error(err) // might need an onError callback
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}
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close(notifyStopped)
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})
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return nil
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}
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