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This makes it so that when the staging view is resized, we keep the same patch line selected (as opposed to the same view line, which may correspond to a different patch line after resizing). It doesn't seem like a terribly important feature for resizing the window, but it is essential when initially entering the staging view: we select the first line of the first hunk in this case, but we do that before layout runs. At layout time the view is then split into unstaged/staged changes, and if this split is horizontal, the view gets narrower and may be wrapped in a different way. With this commit we ensure that the first line of the first hunk is still selected after that.
154 lines
3.8 KiB
Go
154 lines
3.8 KiB
Go
package context
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import (
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/patch_exploring"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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deadlock "github.com/sasha-s/go-deadlock"
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)
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type PatchExplorerContext struct {
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*SimpleContext
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*SearchTrait
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state *patch_exploring.State
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viewTrait *ViewTrait
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getIncludedLineIndices func() []int
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c *ContextCommon
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mutex *deadlock.Mutex
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}
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var (
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_ types.IPatchExplorerContext = (*PatchExplorerContext)(nil)
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_ types.ISearchableContext = (*PatchExplorerContext)(nil)
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)
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func NewPatchExplorerContext(
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view *gocui.View,
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windowName string,
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key types.ContextKey,
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getIncludedLineIndices func() []int,
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c *ContextCommon,
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) *PatchExplorerContext {
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ctx := &PatchExplorerContext{
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state: nil,
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viewTrait: NewViewTrait(view),
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c: c,
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mutex: &deadlock.Mutex{},
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getIncludedLineIndices: getIncludedLineIndices,
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SimpleContext: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
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View: view,
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WindowName: windowName,
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Key: key,
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Kind: types.MAIN_CONTEXT,
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Focusable: true,
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HighlightOnFocus: true,
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NeedsRerenderOnWidthChange: types.NEEDS_RERENDER_ON_WIDTH_CHANGE_WHEN_WIDTH_CHANGES,
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})),
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SearchTrait: NewSearchTrait(c),
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}
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ctx.GetView().SetOnSelectItem(ctx.SearchTrait.onSelectItemWrapper(
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func(selectedLineIdx int) error {
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ctx.GetMutex().Lock()
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defer ctx.GetMutex().Unlock()
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ctx.NavigateTo(selectedLineIdx)
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return nil
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}),
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)
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ctx.SetHandleRenderFunc(ctx.OnViewWidthChanged)
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return ctx
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}
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func (self *PatchExplorerContext) IsPatchExplorerContext() {}
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func (self *PatchExplorerContext) GetState() *patch_exploring.State {
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return self.state
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}
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func (self *PatchExplorerContext) SetState(state *patch_exploring.State) {
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self.state = state
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}
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func (self *PatchExplorerContext) GetViewTrait() types.IViewTrait {
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return self.viewTrait
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}
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func (self *PatchExplorerContext) GetIncludedLineIndices() []int {
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return self.getIncludedLineIndices()
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}
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func (self *PatchExplorerContext) RenderAndFocus() {
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self.setContent()
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self.FocusSelection()
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self.c.Render()
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}
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func (self *PatchExplorerContext) Render() {
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self.setContent()
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self.c.Render()
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}
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func (self *PatchExplorerContext) Focus() {
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self.FocusSelection()
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self.c.Render()
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}
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func (self *PatchExplorerContext) setContent() {
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self.GetView().SetContent(self.GetContentToRender())
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}
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func (self *PatchExplorerContext) FocusSelection() {
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view := self.GetView()
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state := self.GetState()
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bufferHeight := view.InnerHeight()
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_, origin := view.Origin()
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numLines := view.ViewLinesHeight()
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newOriginY := state.CalculateOrigin(origin, bufferHeight, numLines)
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view.SetOriginY(newOriginY)
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startIdx, endIdx := state.SelectedViewRange()
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// As far as the view is concerned, we are always selecting a range
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view.SetRangeSelectStart(startIdx)
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view.SetCursorY(endIdx - newOriginY)
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}
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func (self *PatchExplorerContext) GetContentToRender() string {
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if self.GetState() == nil {
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return ""
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}
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return self.GetState().RenderForLineIndices(self.GetIncludedLineIndices())
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}
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func (self *PatchExplorerContext) NavigateTo(selectedLineIdx int) {
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self.GetState().SetLineSelectMode()
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self.GetState().SelectLine(selectedLineIdx)
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self.RenderAndFocus()
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}
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func (self *PatchExplorerContext) GetMutex() *deadlock.Mutex {
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return self.mutex
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}
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func (self *PatchExplorerContext) ModelSearchResults(searchStr string, caseSensitive bool) []gocui.SearchPosition {
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return nil
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}
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func (self *PatchExplorerContext) OnViewWidthChanged() {
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if state := self.GetState(); state != nil {
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state.OnViewWidthChanged(self.GetView())
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self.setContent()
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self.RenderAndFocus()
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}
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}
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