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https://github.com/jesseduffield/lazygit.git
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8edad826ca
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the gui package purely for the sake of better encapsulation
281 lines
7.5 KiB
Go
281 lines
7.5 KiB
Go
package gui
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import (
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"errors"
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"sync"
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"github.com/jesseduffield/generics/slices"
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"github.com/jesseduffield/lazygit/pkg/gui/context"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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// This file is for the management of contexts. There is a context stack such that
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// for example you might start off in the commits context and then open a menu, putting
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// you in the menu context. When contexts are activated/deactivated certain things need
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// to happen like showing/hiding views and rendering content.
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type ContextMgr struct {
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ContextStack []types.Context
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sync.RWMutex
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gui *Gui
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}
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func NewContextMgr(initialContext types.Context, gui *Gui) ContextMgr {
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return ContextMgr{
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ContextStack: []types.Context{},
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RWMutex: sync.RWMutex{},
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gui: gui,
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}
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}
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// use replaceContext when you don't want to return to the original context upon
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// hitting escape: you want to go that context's parent instead.
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func (self *ContextMgr) replaceContext(c types.Context) error {
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if !c.IsFocusable() {
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return nil
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}
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self.Lock()
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if len(self.ContextStack) == 0 {
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self.ContextStack = []types.Context{c}
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} else {
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// replace the last item with the given item
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self.ContextStack = append(self.ContextStack[0:len(self.ContextStack)-1], c)
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}
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defer self.Unlock()
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return self.activateContext(c, types.OnFocusOpts{})
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}
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func (self *ContextMgr) pushContext(c types.Context, opts ...types.OnFocusOpts) error {
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if len(opts) > 1 {
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return errors.New("cannot pass multiple opts to pushContext")
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}
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singleOpts := types.OnFocusOpts{}
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if len(opts) > 0 {
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// using triple dot but you should only ever pass one of these opt structs
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singleOpts = opts[0]
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}
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if !c.IsFocusable() {
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return nil
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}
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contextsToDeactivate, contextToActivate := self.pushToContextStack(c)
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for _, contextToDeactivate := range contextsToDeactivate {
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if err := self.deactivateContext(contextToDeactivate, types.OnFocusLostOpts{NewContextKey: c.GetKey()}); err != nil {
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return err
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}
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}
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if contextToActivate == nil {
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return nil
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}
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return self.activateContext(contextToActivate, singleOpts)
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}
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// Adjusts the context stack based on the context that's being pushed and
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// returns (contexts to deactivate, context to activate)
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func (self *ContextMgr) pushToContextStack(c types.Context) ([]types.Context, types.Context) {
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contextsToDeactivate := []types.Context{}
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self.Lock()
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defer self.Unlock()
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if len(self.ContextStack) > 0 &&
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c == self.ContextStack[len(self.ContextStack)-1] {
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// Context being pushed is already on top of the stack: nothing to
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// deactivate or activate
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return contextsToDeactivate, nil
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}
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if len(self.ContextStack) == 0 {
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self.ContextStack = append(self.ContextStack, c)
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} else if c.GetKind() == types.SIDE_CONTEXT {
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// if we are switching to a side context, remove all other contexts in the stack
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contextsToDeactivate = self.ContextStack
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self.ContextStack = []types.Context{c}
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} else if c.GetKind() == types.MAIN_CONTEXT {
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// if we're switching to a main context, remove all other main contexts in the stack
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contextsToKeep := []types.Context{}
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for _, stackContext := range self.ContextStack {
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if stackContext.GetKind() == types.MAIN_CONTEXT {
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contextsToDeactivate = append(contextsToDeactivate, stackContext)
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} else {
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contextsToKeep = append(contextsToKeep, stackContext)
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}
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}
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self.ContextStack = append(contextsToKeep, c)
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} else {
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topContext := self.currentContextWithoutLock()
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// if we're pushing the same context on, we do nothing.
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if topContext.GetKey() != c.GetKey() {
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// if top one is a temporary popup, we remove it. Ideally you'd be able to
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// escape back to previous temporary popups, but because we're currently reusing
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// views for this, you might not be able to get back to where you previously were.
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// The exception is when going to the search context e.g. for searching a menu.
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if (topContext.GetKind() == types.TEMPORARY_POPUP && c.GetKey() != context.SEARCH_CONTEXT_KEY) ||
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// we only ever want one main context on the stack at a time.
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(topContext.GetKind() == types.MAIN_CONTEXT && c.GetKind() == types.MAIN_CONTEXT) {
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contextsToDeactivate = append(contextsToDeactivate, topContext)
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_, self.ContextStack = slices.Pop(self.ContextStack)
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}
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self.ContextStack = append(self.ContextStack, c)
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}
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}
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return contextsToDeactivate, c
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}
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func (self *ContextMgr) popContext() error {
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self.Lock()
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if len(self.ContextStack) == 1 {
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// cannot escape from bottommost context
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self.Unlock()
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return nil
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}
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var currentContext types.Context
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currentContext, self.ContextStack = slices.Pop(self.ContextStack)
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newContext := self.ContextStack[len(self.ContextStack)-1]
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self.Unlock()
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if err := self.deactivateContext(currentContext, types.OnFocusLostOpts{NewContextKey: newContext.GetKey()}); err != nil {
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return err
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}
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return self.activateContext(newContext, types.OnFocusOpts{})
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}
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func (self *ContextMgr) deactivateContext(c types.Context, opts types.OnFocusLostOpts) error {
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view, _ := self.gui.c.GocuiGui().View(c.GetViewName())
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if view != nil && view.IsSearching() {
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if err := self.gui.onSearchEscape(); err != nil {
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return err
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}
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}
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// if we are the kind of context that is sent to back upon deactivation, we should do that
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if view != nil &&
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(c.GetKind() == types.TEMPORARY_POPUP ||
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c.GetKind() == types.PERSISTENT_POPUP) {
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view.Visible = false
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}
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if err := c.HandleFocusLost(opts); err != nil {
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return err
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}
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return nil
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}
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func (self *ContextMgr) activateContext(c types.Context, opts types.OnFocusOpts) error {
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viewName := c.GetViewName()
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v, err := self.gui.c.GocuiGui().View(viewName)
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if err != nil {
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return err
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}
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self.gui.helpers.Window.SetWindowContext(c)
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self.gui.helpers.Window.MoveToTopOfWindow(c)
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if _, err := self.gui.c.GocuiGui().SetCurrentView(viewName); err != nil {
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return err
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}
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desiredTitle := c.Title()
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if desiredTitle != "" {
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v.Title = desiredTitle
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}
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v.Visible = true
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self.gui.c.GocuiGui().Cursor = v.Editable
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self.gui.renderContextOptionsMap(c)
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if err := c.HandleFocus(opts); err != nil {
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return err
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}
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return nil
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}
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func (self *ContextMgr) currentContext() types.Context {
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self.RLock()
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defer self.RUnlock()
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return self.currentContextWithoutLock()
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}
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func (self *ContextMgr) currentContextWithoutLock() types.Context {
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if len(self.ContextStack) == 0 {
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return self.gui.defaultSideContext()
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}
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return self.ContextStack[len(self.ContextStack)-1]
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}
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// Note that this could return the 'status' context which is not itself a list context.
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func (self *ContextMgr) currentSideContext() types.Context {
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self.RLock()
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defer self.RUnlock()
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stack := self.ContextStack
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// on startup the stack can be empty so we'll return an empty string in that case
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if len(stack) == 0 {
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return self.gui.defaultSideContext()
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}
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// find the first context in the stack with the type of types.SIDE_CONTEXT
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() == types.SIDE_CONTEXT {
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return context
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}
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}
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return self.gui.defaultSideContext()
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}
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// static as opposed to popup
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func (self *ContextMgr) currentStaticContext() types.Context {
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self.RLock()
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defer self.RUnlock()
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return self.currentStaticContextWithoutLock()
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}
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func (self *ContextMgr) currentStaticContextWithoutLock() types.Context {
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stack := self.ContextStack
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if len(stack) == 0 {
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return self.gui.defaultSideContext()
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}
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// find the first context in the stack without a popup type
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() != types.TEMPORARY_POPUP && context.GetKind() != types.PERSISTENT_POPUP {
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return context
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}
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}
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return self.gui.defaultSideContext()
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}
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