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https://github.com/jesseduffield/lazygit.git
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8edad826ca
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the gui package purely for the sake of better encapsulation
83 lines
2.4 KiB
Go
83 lines
2.4 KiB
Go
package gui
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import (
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"log"
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"github.com/jesseduffield/generics/slices"
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"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/samber/lo"
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)
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func (gui *Gui) getBindings(context types.Context) []*types.Binding {
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var bindingsGlobal, bindingsPanel, bindingsNavigation []*types.Binding
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bindings, _ := gui.GetInitialKeybindings()
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customBindings, err := gui.CustomCommandsClient.GetCustomCommandKeybindings()
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if err != nil {
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log.Fatal(err)
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}
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bindings = append(customBindings, bindings...)
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for _, binding := range bindings {
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if keybindings.LabelFromKey(binding.Key) != "" && binding.Description != "" {
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if binding.ViewName == "" {
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bindingsGlobal = append(bindingsGlobal, binding)
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} else if binding.Tag == "navigation" {
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bindingsNavigation = append(bindingsNavigation, binding)
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} else if binding.ViewName == context.GetViewName() {
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bindingsPanel = append(bindingsPanel, binding)
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}
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}
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}
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resultBindings := []*types.Binding{}
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resultBindings = append(resultBindings, uniqueBindings(bindingsPanel)...)
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// adding a separator between the panel-specific bindings and the other bindings
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resultBindings = append(resultBindings, &types.Binding{})
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resultBindings = append(resultBindings, uniqueBindings(bindingsGlobal)...)
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resultBindings = append(resultBindings, uniqueBindings(bindingsNavigation)...)
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return resultBindings
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}
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// We shouldn't really need to do this. We should define alternative keys for the same
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// handler in the keybinding struct.
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func uniqueBindings(bindings []*types.Binding) []*types.Binding {
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return lo.UniqBy(bindings, func(binding *types.Binding) string {
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return binding.Description
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})
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}
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func (gui *Gui) handleCreateOptionsMenu() error {
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ctx := gui.c.CurrentContext()
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// Don't show menu while displaying popup.
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if ctx.GetKind() == types.PERSISTENT_POPUP || ctx.GetKind() == types.TEMPORARY_POPUP {
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return nil
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}
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bindings := gui.getBindings(ctx)
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menuItems := slices.Map(bindings, func(binding *types.Binding) *types.MenuItem {
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return &types.MenuItem{
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OpensMenu: binding.OpensMenu,
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Label: binding.Description,
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OnPress: func() error {
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if binding.Handler == nil {
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return nil
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}
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return binding.Handler()
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},
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Key: binding.Key,
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Tooltip: binding.Tooltip,
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}
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})
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return gui.c.Menu(types.CreateMenuOptions{
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Title: gui.c.Tr.MenuTitle,
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Items: menuItems,
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HideCancel: true,
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})
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}
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