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mirror of https://github.com/jesseduffield/lazygit.git synced 2025-02-09 13:47:11 +02:00
Jesse Duffield 46be280c92 support searching in side panels
For now we're just doing side panels, because it will take more work
to support this in the various main panel contexts
2020-02-24 22:18:04 +11:00

891 lines
22 KiB
Go

// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gocui
import (
standardErrors "errors"
"strings"
"sync"
"time"
"github.com/go-errors/errors"
"github.com/jesseduffield/termbox-go"
)
var (
// ErrQuit is used to decide if the MainLoop finished successfully.
ErrQuit = standardErrors.New("quit")
// ErrUnknownView allows to assert if a View must be initialized.
ErrUnknownView = standardErrors.New("unknown view")
)
// OutputMode represents the terminal's output mode (8 or 256 colors).
type OutputMode termbox.OutputMode
const (
// OutputNormal provides 8-colors terminal mode.
OutputNormal = OutputMode(termbox.OutputNormal)
// Output256 provides 256-colors terminal mode.
Output256 = OutputMode(termbox.Output256)
// OutputGrayScale provides greyscale terminal mode.
OutputGrayScale = OutputMode(termbox.OutputGrayscale)
// Output216 provides greyscale terminal mode.
Output216 = OutputMode(termbox.Output216)
)
type tabClickHandler func(int) error
type tabClickBinding struct {
viewName string
handler tabClickHandler
}
// Gui represents the whole User Interface, including the views, layouts
// and keybindings.
type Gui struct {
tbEvents chan termbox.Event
userEvents chan userEvent
views []*View
currentView *View
managers []Manager
keybindings []*keybinding
tabClickBindings []*tabClickBinding
maxX, maxY int
outputMode OutputMode
stop chan struct{}
// BgColor and FgColor allow to configure the background and foreground
// colors of the GUI.
BgColor, FgColor Attribute
// SelBgColor and SelFgColor allow to configure the background and
// foreground colors of the frame of the current view.
SelBgColor, SelFgColor Attribute
// If Highlight is true, Sel{Bg,Fg}Colors will be used to draw the
// frame of the current view.
Highlight bool
// If Cursor is true then the cursor is enabled.
Cursor bool
// If Mouse is true then mouse events will be enabled.
Mouse bool
// If InputEsc is true, when ESC sequence is in the buffer and it doesn't
// match any known sequence, ESC means KeyEsc.
InputEsc bool
// If ASCII is true then use ASCII instead of unicode to draw the
// interface. Using ASCII is more portable.
ASCII bool
// SupportOverlaps is true when we allow for view edges to overlap with other
// view edges
SupportOverlaps bool
// tickingMutex ensures we don't have two loops ticking. The point of 'ticking'
// is to refresh the gui rapidly so that loader characters can be animated.
tickingMutex sync.Mutex
OnSearchEscape func() error
// these keys must either be of type Key of rune
SearchEscapeKey interface{}
NextSearchMatchKey interface{}
PrevSearchMatchKey interface{}
}
// NewGui returns a new Gui object with a given output mode.
func NewGui(mode OutputMode, supportOverlaps bool) (*Gui, error) {
g := &Gui{}
var err error
if g.maxX, g.maxY, err = g.getTermWindowSize(); err != nil {
return nil, err
}
if err := termbox.Init(); err != nil {
return nil, err
}
g.outputMode = mode
termbox.SetOutputMode(termbox.OutputMode(mode))
g.stop = make(chan struct{}, 0)
g.tbEvents = make(chan termbox.Event, 20)
g.userEvents = make(chan userEvent, 20)
g.BgColor, g.FgColor = ColorDefault, ColorDefault
g.SelBgColor, g.SelFgColor = ColorDefault, ColorDefault
// SupportOverlaps is true when we allow for view edges to overlap with other
// view edges
g.SupportOverlaps = supportOverlaps
// default keys for when searching strings in a view
g.SearchEscapeKey = KeyEsc
g.NextSearchMatchKey = 'n'
g.PrevSearchMatchKey = 'N'
return g, nil
}
// Close finalizes the library. It should be called after a successful
// initialization and when gocui is not needed anymore.
func (g *Gui) Close() {
close(g.stop)
termbox.Close()
}
// Size returns the terminal's size.
func (g *Gui) Size() (x, y int) {
return g.maxX, g.maxY
}
// SetRune writes a rune at the given point, relative to the top-left
// corner of the terminal. It checks if the position is valid and applies
// the given colors.
func (g *Gui) SetRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
// swallowing error because it's not that big of a deal
return nil
}
termbox.SetCell(x, y, ch, termbox.Attribute(fgColor), termbox.Attribute(bgColor))
return nil
}
// Rune returns the rune contained in the cell at the given position.
// It checks if the position is valid.
func (g *Gui) Rune(x, y int) (rune, error) {
if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
return ' ', errors.New("invalid point")
}
c := termbox.CellBuffer()[y*g.maxX+x]
return c.Ch, nil
}
// SetView creates a new view with its top-left corner at (x0, y0)
// and the bottom-right one at (x1, y1). If a view with the same name
// already exists, its dimensions are updated; otherwise, the error
// ErrUnknownView is returned, which allows to assert if the View must
// be initialized. It checks if the position is valid.
func (g *Gui) SetView(name string, x0, y0, x1, y1 int, overlaps byte) (*View, error) {
if name == "" {
return nil, errors.New("invalid name")
}
if v, err := g.View(name); err == nil {
v.x0 = x0
v.y0 = y0
v.x1 = x1
v.y1 = y1
v.tainted = true
return v, nil
}
v := newView(name, x0, y0, x1, y1, g.outputMode)
v.BgColor, v.FgColor = g.BgColor, g.FgColor
v.SelBgColor, v.SelFgColor = g.SelBgColor, g.SelFgColor
v.Overlaps = overlaps
g.views = append(g.views, v)
return v, errors.Wrap(ErrUnknownView, 0)
}
// SetViewBeneath sets a view stacked beneath another view
func (g *Gui) SetViewBeneath(name string, aboveViewName string, height int) (*View, error) {
aboveView, err := g.View(aboveViewName)
if err != nil {
return nil, err
}
viewTop := aboveView.y1 + 1
return g.SetView(name, aboveView.x0, viewTop, aboveView.x1, viewTop+height-1, 0)
}
// SetViewOnTop sets the given view on top of the existing ones.
func (g *Gui) SetViewOnTop(name string) (*View, error) {
for i, v := range g.views {
if v.name == name {
s := append(g.views[:i], g.views[i+1:]...)
g.views = append(s, v)
return v, nil
}
}
return nil, errors.Wrap(ErrUnknownView, 0)
}
// SetViewOnBottom sets the given view on bottom of the existing ones.
func (g *Gui) SetViewOnBottom(name string) (*View, error) {
for i, v := range g.views {
if v.name == name {
s := append(g.views[:i], g.views[i+1:]...)
g.views = append([]*View{v}, s...)
return v, nil
}
}
return nil, errors.Wrap(ErrUnknownView, 0)
}
// Views returns all the views in the GUI.
func (g *Gui) Views() []*View {
return g.views
}
// View returns a pointer to the view with the given name, or error
// ErrUnknownView if a view with that name does not exist.
func (g *Gui) View(name string) (*View, error) {
for _, v := range g.views {
if v.name == name {
return v, nil
}
}
return nil, errors.Wrap(ErrUnknownView, 0)
}
// ViewByPosition returns a pointer to a view matching the given position, or
// error ErrUnknownView if a view in that position does not exist.
func (g *Gui) ViewByPosition(x, y int) (*View, error) {
// traverse views in reverse order checking top views first
for i := len(g.views); i > 0; i-- {
v := g.views[i-1]
frameOffset := 0
if v.Frame {
frameOffset = 1
}
if x > v.x0-frameOffset && x < v.x1+frameOffset && y > v.y0-frameOffset && y < v.y1+frameOffset {
return v, nil
}
}
return nil, errors.Wrap(ErrUnknownView, 0)
}
// ViewPosition returns the coordinates of the view with the given name, or
// error ErrUnknownView if a view with that name does not exist.
func (g *Gui) ViewPosition(name string) (x0, y0, x1, y1 int, err error) {
for _, v := range g.views {
if v.name == name {
return v.x0, v.y0, v.x1, v.y1, nil
}
}
return 0, 0, 0, 0, errors.Wrap(ErrUnknownView, 0)
}
// DeleteView deletes a view by name.
func (g *Gui) DeleteView(name string) error {
for i, v := range g.views {
if v.name == name {
g.views = append(g.views[:i], g.views[i+1:]...)
return nil
}
}
return errors.Wrap(ErrUnknownView, 0)
}
// SetCurrentView gives the focus to a given view.
func (g *Gui) SetCurrentView(name string) (*View, error) {
for _, v := range g.views {
if v.name == name {
g.currentView = v
return v, nil
}
}
return nil, errors.Wrap(ErrUnknownView, 0)
}
// CurrentView returns the currently focused view, or nil if no view
// owns the focus.
func (g *Gui) CurrentView() *View {
return g.currentView
}
// SetKeybinding creates a new keybinding. If viewname equals to ""
// (empty string) then the keybinding will apply to all views. key must
// be a rune or a Key.
func (g *Gui) SetKeybinding(viewname string, contexts []string, key interface{}, mod Modifier, handler func(*Gui, *View) error) error {
var kb *keybinding
k, ch, err := getKey(key)
if err != nil {
return err
}
kb = newKeybinding(viewname, contexts, k, ch, mod, handler)
g.keybindings = append(g.keybindings, kb)
return nil
}
// DeleteKeybinding deletes a keybinding.
func (g *Gui) DeleteKeybinding(viewname string, key interface{}, mod Modifier) error {
k, ch, err := getKey(key)
if err != nil {
return err
}
for i, kb := range g.keybindings {
if kb.viewName == viewname && kb.ch == ch && kb.key == k && kb.mod == mod {
g.keybindings = append(g.keybindings[:i], g.keybindings[i+1:]...)
return nil
}
}
return errors.New("keybinding not found")
}
// DeleteKeybindings deletes all keybindings of view.
func (g *Gui) DeleteKeybindings(viewname string) {
var s []*keybinding
for _, kb := range g.keybindings {
if kb.viewName != viewname {
s = append(s, kb)
}
}
g.keybindings = s
}
// SetTabClickBinding sets a binding for a tab click event
func (g *Gui) SetTabClickBinding(viewName string, handler tabClickHandler) error {
g.tabClickBindings = append(g.tabClickBindings, &tabClickBinding{
viewName: viewName,
handler: handler,
})
return nil
}
// getKey takes an empty interface with a key and returns the corresponding
// typed Key or rune.
func getKey(key interface{}) (Key, rune, error) {
switch t := key.(type) {
case Key:
return t, 0, nil
case rune:
return 0, t, nil
default:
return 0, 0, errors.New("unknown type")
}
}
// userEvent represents an event triggered by the user.
type userEvent struct {
f func(*Gui) error
}
// Update executes the passed function. This method can be called safely from a
// goroutine in order to update the GUI. It is important to note that the
// passed function won't be executed immediately, instead it will be added to
// the user events queue. Given that Update spawns a goroutine, the order in
// which the user events will be handled is not guaranteed.
func (g *Gui) Update(f func(*Gui) error) {
go func() { g.userEvents <- userEvent{f: f} }()
}
// A Manager is in charge of GUI's layout and can be used to build widgets.
type Manager interface {
// Layout is called every time the GUI is redrawn, it must contain the
// base views and its initializations.
Layout(*Gui) error
}
// The ManagerFunc type is an adapter to allow the use of ordinary functions as
// Managers. If f is a function with the appropriate signature, ManagerFunc(f)
// is an Manager object that calls f.
type ManagerFunc func(*Gui) error
// Layout calls f(g)
func (f ManagerFunc) Layout(g *Gui) error {
return f(g)
}
// SetManager sets the given GUI managers. It deletes all views and
// keybindings.
func (g *Gui) SetManager(managers ...Manager) {
g.managers = managers
g.currentView = nil
g.views = nil
g.keybindings = nil
g.tabClickBindings = nil
go func() { g.tbEvents <- termbox.Event{Type: termbox.EventResize} }()
}
// SetManagerFunc sets the given manager function. It deletes all views and
// keybindings.
func (g *Gui) SetManagerFunc(manager func(*Gui) error) {
g.SetManager(ManagerFunc(manager))
}
// MainLoop runs the main loop until an error is returned. A successful
// finish should return ErrQuit.
func (g *Gui) MainLoop() error {
if err := g.flush(); err != nil {
return err
}
go func() {
for {
select {
case <-g.stop:
return
default:
g.tbEvents <- termbox.PollEvent()
}
}
}()
inputMode := termbox.InputAlt
if true { // previously g.InputEsc, but didn't seem to work
inputMode = termbox.InputEsc
}
if g.Mouse {
inputMode |= termbox.InputMouse
}
termbox.SetInputMode(inputMode)
if err := g.flush(); err != nil {
return err
}
for {
select {
case ev := <-g.tbEvents:
if err := g.handleEvent(&ev); err != nil {
return err
}
case ev := <-g.userEvents:
if err := ev.f(g); err != nil {
return err
}
}
if err := g.consumeevents(); err != nil {
return err
}
if err := g.flush(); err != nil {
return err
}
}
}
// consumeevents handles the remaining events in the events pool.
func (g *Gui) consumeevents() error {
for {
select {
case ev := <-g.tbEvents:
if err := g.handleEvent(&ev); err != nil {
return err
}
case ev := <-g.userEvents:
if err := ev.f(g); err != nil {
return err
}
default:
return nil
}
}
}
// handleEvent handles an event, based on its type (key-press, error,
// etc.)
func (g *Gui) handleEvent(ev *termbox.Event) error {
switch ev.Type {
case termbox.EventKey, termbox.EventMouse:
return g.onKey(ev)
case termbox.EventError:
return ev.Err
default:
return nil
}
}
// flush updates the gui, re-drawing frames and buffers.
func (g *Gui) flush() error {
termbox.Clear(termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))
maxX, maxY := termbox.Size()
// if GUI's size has changed, we need to redraw all views
if maxX != g.maxX || maxY != g.maxY {
for _, v := range g.views {
v.tainted = true
}
}
g.maxX, g.maxY = maxX, maxY
for _, m := range g.managers {
if err := m.Layout(g); err != nil {
return err
}
}
for _, v := range g.views {
if v.y1 < v.y0 {
continue
}
if v.Frame {
fgColor, bgColor := g.viewColors(v)
if err := g.drawFrameEdges(v, fgColor, bgColor); err != nil {
return err
}
if err := g.drawFrameCorners(v, fgColor, bgColor); err != nil {
return err
}
if v.Title != "" || len(v.Tabs) > 0 {
if err := g.drawTitle(v, fgColor, bgColor); err != nil {
return err
}
}
if v.Subtitle != "" {
if err := g.drawSubtitle(v, fgColor, bgColor); err != nil {
return err
}
}
}
if err := g.draw(v); err != nil {
return err
}
}
termbox.Flush()
return nil
}
func (g *Gui) viewColors(v *View) (Attribute, Attribute) {
if g.Highlight && v == g.currentView {
return g.SelFgColor, g.SelBgColor
}
return g.FgColor, g.BgColor
}
// drawFrameEdges draws the horizontal and vertical edges of a view.
func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
runeH, runeV := '─', '│'
if g.ASCII {
runeH, runeV = '-', '|'
}
for x := v.x0 + 1; x < v.x1 && x < g.maxX; x++ {
if x < 0 {
continue
}
if v.y0 > -1 && v.y0 < g.maxY {
if err := g.SetRune(x, v.y0, runeH, fgColor, bgColor); err != nil {
return err
}
}
if v.y1 > -1 && v.y1 < g.maxY {
if err := g.SetRune(x, v.y1, runeH, fgColor, bgColor); err != nil {
return err
}
}
}
for y := v.y0 + 1; y < v.y1 && y < g.maxY; y++ {
if y < 0 {
continue
}
if v.x0 > -1 && v.x0 < g.maxX {
if err := g.SetRune(v.x0, y, runeV, fgColor, bgColor); err != nil {
return err
}
}
if v.x1 > -1 && v.x1 < g.maxX {
if err := g.SetRune(v.x1, y, runeV, fgColor, bgColor); err != nil {
return err
}
}
}
return nil
}
func cornerRune(index byte) rune {
return []rune{' ', '│', '│', '│', '─', '┘', '┐', '┤', '─', '└', '┌', '├', '├', '┴', '┬', '┼'}[index]
}
func corner(v *View, directions byte) rune {
index := v.Overlaps | directions
return cornerRune(index)
}
// drawFrameCorners draws the corners of the view.
func (g *Gui) drawFrameCorners(v *View, fgColor, bgColor Attribute) error {
if v.y0 == v.y1 {
if !g.SupportOverlaps && v.x0 >= 0 && v.x1 >= 0 && v.y0 >= 0 && v.x0 < g.maxX && v.x1 < g.maxX && v.y0 < g.maxY {
if err := g.SetRune(v.x0, v.y0, '╶', fgColor, bgColor); err != nil {
return err
}
if err := g.SetRune(v.x1, v.y0, '╴', fgColor, bgColor); err != nil {
return err
}
}
return nil
}
runeTL, runeTR, runeBL, runeBR := '┌', '┐', '└', '┘'
if g.SupportOverlaps {
runeTL = corner(v, BOTTOM|RIGHT)
runeTR = corner(v, BOTTOM|LEFT)
runeBL = corner(v, TOP|RIGHT)
runeBR = corner(v, TOP|LEFT)
}
if g.ASCII {
runeTL, runeTR, runeBL, runeBR = '+', '+', '+', '+'
}
corners := []struct {
x, y int
ch rune
}{{v.x0, v.y0, runeTL}, {v.x1, v.y0, runeTR}, {v.x0, v.y1, runeBL}, {v.x1, v.y1, runeBR}}
for _, c := range corners {
if c.x >= 0 && c.y >= 0 && c.x < g.maxX && c.y < g.maxY {
if err := g.SetRune(c.x, c.y, c.ch, fgColor, bgColor); err != nil {
return err
}
}
}
return nil
}
// drawTitle draws the title of the view.
func (g *Gui) drawTitle(v *View, fgColor, bgColor Attribute) error {
if v.y0 < 0 || v.y0 >= g.maxY {
return nil
}
tabs := v.Tabs
separator := " - "
charIndex := 0
currentTabStart := -1
currentTabEnd := -1
if len(tabs) == 0 {
tabs = []string{v.Title}
} else {
for i, tab := range tabs {
if i == v.TabIndex {
currentTabStart = charIndex
currentTabEnd = charIndex + len(tab)
break
}
charIndex += len(tab)
if i < len(tabs)-1 {
charIndex += len(separator)
}
}
}
str := strings.Join(tabs, separator)
for i, ch := range str {
x := v.x0 + i + 2
if x < 0 {
continue
} else if x > v.x1-2 || x >= g.maxX {
break
}
currentFgColor := fgColor
currentBgColor := bgColor
// if you are the current view and you have multiple tabs, de-highlight the non-selected tabs
if v == g.currentView && len(v.Tabs) > 0 {
currentFgColor = v.FgColor
currentBgColor = v.BgColor
}
if i >= currentTabStart && i <= currentTabEnd {
currentFgColor = v.SelFgColor
if v != g.currentView {
currentFgColor -= AttrBold
}
currentBgColor = v.SelBgColor
}
if err := g.SetRune(x, v.y0, ch, currentFgColor, currentBgColor); err != nil {
return err
}
}
return nil
}
// drawSubtitle draws the subtitle of the view.
func (g *Gui) drawSubtitle(v *View, fgColor, bgColor Attribute) error {
if v.y0 < 0 || v.y0 >= g.maxY {
return nil
}
start := v.x1 - 5 - len(v.Subtitle)
if start < v.x0 {
return nil
}
for i, ch := range v.Subtitle {
x := start + i
if x >= v.x1 {
break
}
if err := g.SetRune(x, v.y0, ch, fgColor, bgColor); err != nil {
return err
}
}
return nil
}
// draw manages the cursor and calls the draw function of a view.
func (g *Gui) draw(v *View) error {
if g.Cursor {
if curview := g.currentView; curview != nil {
vMaxX, vMaxY := curview.Size()
if curview.cx < 0 {
curview.cx = 0
} else if curview.cx >= vMaxX {
curview.cx = vMaxX - 1
}
if curview.cy < 0 {
curview.cy = 0
} else if curview.cy >= vMaxY {
curview.cy = vMaxY - 1
}
gMaxX, gMaxY := g.Size()
cx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1
if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
termbox.SetCursor(cx, cy)
} else {
termbox.HideCursor()
}
}
} else {
termbox.HideCursor()
}
v.clearRunes()
if err := v.draw(); err != nil {
return err
}
return nil
}
// onKey manages key-press events. A keybinding handler is called when
// a key-press or mouse event satisfies a configured keybinding. Furthermore,
// currentView's internal buffer is modified if currentView.Editable is true.
func (g *Gui) onKey(ev *termbox.Event) error {
switch ev.Type {
case termbox.EventKey:
matched, err := g.execKeybindings(g.currentView, ev)
if err != nil {
return err
}
if matched {
break
}
if g.currentView != nil && g.currentView.Editable && g.currentView.Editor != nil {
g.currentView.Editor.Edit(g.currentView, Key(ev.Key), ev.Ch, Modifier(ev.Mod))
}
case termbox.EventMouse:
mx, my := ev.MouseX, ev.MouseY
v, err := g.ViewByPosition(mx, my)
if err != nil {
break
}
if v.Frame && my == v.y0 {
if len(v.Tabs) > 0 {
tabIndex := v.GetClickedTabIndex(mx - v.x0)
for _, binding := range g.tabClickBindings {
if binding.viewName == v.Name() {
return binding.handler(tabIndex)
}
}
}
}
if err := v.SetCursor(mx-v.x0-1, my-v.y0-1); err != nil {
return err
}
if _, err := g.execKeybindings(v, ev); err != nil {
return err
}
}
return nil
}
// execKeybindings executes the keybinding handlers that match the passed view
// and event. The value of matched is true if there is a match and no errors.
func (g *Gui) execKeybindings(v *View, ev *termbox.Event) (matched bool, err error) {
var globalKb *keybinding
var matchingParentViewKb *keybinding
// if we're searching, and we've hit n/N/Esc, we ignore the default keybinding
if v.IsSearching() && Modifier(ev.Mod) == ModNone {
if eventMatchesKey(ev, g.NextSearchMatchKey) {
return true, v.gotoNextMatch()
} else if eventMatchesKey(ev, g.PrevSearchMatchKey) {
return true, v.gotoPreviousMatch()
} else if eventMatchesKey(ev, g.SearchEscapeKey) {
v.searcher.clearSearch()
if g.OnSearchEscape != nil {
if err := g.OnSearchEscape(); err != nil {
return true, err
}
}
return true, nil
}
}
for _, kb := range g.keybindings {
if kb.handler == nil {
continue
}
if !kb.matchKeypress(Key(ev.Key), ev.Ch, Modifier(ev.Mod)) {
continue
}
if kb.matchView(v) {
return g.execKeybinding(v, kb)
}
if kb.matchView(v.ParentView) {
matchingParentViewKb = kb
}
if kb.viewName == "" && ((v != nil && !v.Editable) || (kb.ch == 0 && kb.key != KeyCtrlU && kb.key != KeyCtrlA && kb.key != KeyCtrlE)) {
globalKb = kb
}
}
if matchingParentViewKb != nil {
return g.execKeybinding(v.ParentView, matchingParentViewKb)
}
if globalKb != nil {
return g.execKeybinding(v, globalKb)
}
return false, nil
}
// execKeybinding executes a given keybinding
func (g *Gui) execKeybinding(v *View, kb *keybinding) (bool, error) {
if err := kb.handler(g, v); err != nil {
return false, err
}
return true, nil
}
func (g *Gui) StartTicking() {
go func() {
g.tickingMutex.Lock()
defer g.tickingMutex.Unlock()
ticker := time.NewTicker(time.Millisecond * 50)
defer ticker.Stop()
outer:
for {
select {
case <-ticker.C:
for _, view := range g.Views() {
if view.HasLoader {
g.userEvents <- userEvent{func(g *Gui) error { return nil }}
continue outer
}
}
return
case <-g.stop:
return
}
}
}()
}