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lazygit/pkg/gui/context.go
2021-04-11 17:07:49 +10:00

533 lines
14 KiB
Go

package gui
import (
"fmt"
"github.com/jesseduffield/gocui"
)
type ContextKind int
const (
SIDE_CONTEXT ContextKind = iota
MAIN_CONTEXT
TEMPORARY_POPUP
PERSISTENT_POPUP
EXTRAS_CONTEXT
)
type Context interface {
HandleFocus() error
HandleFocusLost() error
HandleRender() error
GetKind() ContextKind
GetViewName() string
GetWindowName() string
SetWindowName(string)
GetKey() ContextKey
SetParentContext(Context)
// we return a bool here to tell us whether or not the returned value just wraps a nil
GetParentContext() (Context, bool)
GetOptionsMap() map[string]string
}
func (gui *Gui) popupViewNames() []string {
result := []string{}
for _, context := range gui.allContexts() {
if context.GetKind() == PERSISTENT_POPUP || context.GetKind() == TEMPORARY_POPUP {
result = append(result, context.GetViewName())
}
}
return result
}
func (gui *Gui) currentContextKeyIgnoringPopups() ContextKey {
gui.State.ContextManager.RLock()
defer gui.State.ContextManager.RUnlock()
stack := gui.State.ContextManager.ContextStack
for i := range stack {
reversedIndex := len(stack) - 1 - i
context := stack[reversedIndex]
kind := stack[reversedIndex].GetKind()
if kind != TEMPORARY_POPUP && kind != PERSISTENT_POPUP {
return context.GetKey()
}
}
return ""
}
// use replaceContext when you don't want to return to the original context upon
// hitting escape: you want to go that context's parent instead.
func (gui *Gui) replaceContext(c Context) error {
gui.g.Update(func(*gocui.Gui) error {
gui.State.ContextManager.Lock()
defer gui.State.ContextManager.Unlock()
if len(gui.State.ContextManager.ContextStack) == 0 {
gui.State.ContextManager.ContextStack = []Context{c}
} else {
// replace the last item with the given item
gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack[0:len(gui.State.ContextManager.ContextStack)-1], c)
}
return gui.activateContext(c)
})
return nil
}
func (gui *Gui) pushContext(c Context) error {
gui.g.Update(func(*gocui.Gui) error {
return gui.pushContextDirect(c)
})
return nil
}
func (gui *Gui) pushContextDirect(c Context) error {
gui.State.ContextManager.Lock()
// push onto stack
// if we are switching to a side context, remove all other contexts in the stack
if c.GetKind() == SIDE_CONTEXT {
for _, stackContext := range gui.State.ContextManager.ContextStack {
if stackContext.GetKey() != c.GetKey() {
if err := gui.deactivateContext(stackContext); err != nil {
gui.State.ContextManager.Unlock()
return err
}
}
}
gui.State.ContextManager.ContextStack = []Context{c}
} else if len(gui.State.ContextManager.ContextStack) == 0 || gui.currentContextWithoutLock().GetKey() != c.GetKey() {
// Do not append if the one at the end is the same context (e.g. opening a menu from a menu)
// In that case we'll just close the menu entirely when the user hits escape.
// TODO: think about other exceptional cases
gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c)
}
gui.State.ContextManager.Unlock()
return gui.activateContext(c)
}
// asynchronous code idea: functions return an error via a channel, when done
// pushContextWithView is to be used when you don't know which context you
// want to switch to: you only know the view that you want to switch to. It will
// look up the context currently active for that view and switch to that context
func (gui *Gui) pushContextWithView(viewName string) error {
return gui.pushContext(gui.State.ViewContextMap[viewName])
}
func (gui *Gui) returnFromContext() error {
gui.g.Update(func(*gocui.Gui) error {
gui.State.ContextManager.Lock()
if len(gui.State.ContextManager.ContextStack) == 1 {
// cannot escape from bottommost context
gui.State.ContextManager.Unlock()
return nil
}
n := len(gui.State.ContextManager.ContextStack) - 1
currentContext := gui.State.ContextManager.ContextStack[n]
newContext := gui.State.ContextManager.ContextStack[n-1]
gui.State.ContextManager.ContextStack = gui.State.ContextManager.ContextStack[:n]
gui.State.ContextManager.Unlock()
if err := gui.deactivateContext(currentContext); err != nil {
return err
}
return gui.activateContext(newContext)
})
return nil
}
func (gui *Gui) deactivateContext(c Context) error {
view, _ := gui.g.View(c.GetViewName())
if view != nil && view.IsSearching() {
if err := gui.onSearchEscape(); err != nil {
return err
}
}
// if we are the kind of context that is sent to back upon deactivation, we should do that
if view != nil && c.GetKind() == TEMPORARY_POPUP || c.GetKind() == PERSISTENT_POPUP || c.GetKey() == COMMIT_FILES_CONTEXT_KEY {
view.Visible = false
}
if err := c.HandleFocusLost(); err != nil {
return err
}
return nil
}
// postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed
// if the context's view is set to another context we do nothing.
// if the context's view is the current view we trigger a focus; re-selecting the current item.
func (gui *Gui) postRefreshUpdate(c Context) error {
v, err := gui.g.View(c.GetViewName())
if err != nil {
return nil
}
if ContextKey(v.Context) != c.GetKey() {
return nil
}
if err := c.HandleRender(); err != nil {
return err
}
if gui.currentViewName() == c.GetViewName() {
if err := c.HandleFocus(); err != nil {
return err
}
}
return nil
}
func (gui *Gui) activateContext(c Context) error {
viewName := c.GetViewName()
v, err := gui.g.View(viewName)
if err != nil {
return err
}
originalViewContextKey := ContextKey(v.Context)
// ensure that any other window for which this view was active is now set to the default for that window.
gui.setViewAsActiveForWindow(v)
if viewName == "main" {
gui.changeMainViewsContext(c.GetKey())
} else {
gui.changeMainViewsContext(MAIN_NORMAL_CONTEXT_KEY)
}
gui.setViewTabForContext(c)
if _, err := gui.g.SetCurrentView(viewName); err != nil {
return err
}
v.Visible = true
// if the new context's view was previously displaying another context, render the new context
if originalViewContextKey != c.GetKey() {
if err := c.HandleRender(); err != nil {
return err
}
}
v.Context = string(c.GetKey())
gui.g.Cursor = v.Editable
// render the options available for the current context at the bottom of the screen
optionsMap := c.GetOptionsMap()
if optionsMap == nil {
optionsMap = gui.globalOptionsMap()
}
gui.renderOptionsMap(optionsMap)
if err := c.HandleFocus(); err != nil {
return err
}
// TODO: consider removing this and instead depending on the .Context field of views
gui.State.ViewContextMap[c.GetViewName()] = c
return nil
}
// // currently unused
// func (gui *Gui) renderContextStack() string {
// result := ""
// for _, context := range gui.State.ContextManager.ContextStack {
// result += string(context.GetKey()) + "\n"
// }
// return result
// }
func (gui *Gui) currentContext() Context {
gui.State.ContextManager.RLock()
defer gui.State.ContextManager.RUnlock()
return gui.currentContextWithoutLock()
}
func (gui *Gui) currentContextWithoutLock() Context {
if len(gui.State.ContextManager.ContextStack) == 0 {
return gui.defaultSideContext()
}
return gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1]
}
// the status panel is not yet a list context (and may never be), so this method is not
// quite the same as currentSideContext()
func (gui *Gui) currentSideListContext() *ListContext {
context := gui.currentSideContext()
listContext, ok := context.(*ListContext)
if !ok {
return nil
}
return listContext
}
func (gui *Gui) currentSideContext() Context {
gui.State.ContextManager.RLock()
defer gui.State.ContextManager.RUnlock()
stack := gui.State.ContextManager.ContextStack
// on startup the stack can be empty so we'll return an empty string in that case
if len(stack) == 0 {
return gui.defaultSideContext()
}
// find the first context in the stack with the type of SIDE_CONTEXT
for i := range stack {
context := stack[len(stack)-1-i]
if context.GetKind() == SIDE_CONTEXT {
return context
}
}
return gui.defaultSideContext()
}
// static as opposed to popup
func (gui *Gui) currentStaticContext() Context {
gui.State.ContextManager.RLock()
defer gui.State.ContextManager.RUnlock()
stack := gui.State.ContextManager.ContextStack
if len(stack) == 0 {
return gui.defaultSideContext()
}
// find the first context in the stack without a popup type
for i := range stack {
context := stack[len(stack)-1-i]
if context.GetKind() != TEMPORARY_POPUP && context.GetKind() != PERSISTENT_POPUP {
return context
}
}
return gui.defaultSideContext()
}
func (gui *Gui) defaultSideContext() Context {
if gui.State.Modes.Filtering.Active() {
return gui.State.Contexts.BranchCommits
} else {
return gui.State.Contexts.Files
}
}
// remove the need to do this: always use a mapping
func (gui *Gui) setInitialViewContexts() {
// arguably we should only have our ViewContextMap and we should do away with
// contexts on views, or vice versa
for viewName, context := range gui.State.ViewContextMap {
// see if the view exists. If it does, set the context on it
view, err := gui.g.View(viewName)
if err != nil {
continue
}
view.Context = string(context.GetKey())
}
}
// getFocusLayout returns a manager function for when view gain and lose focus
func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
var previousView *gocui.View
return func(g *gocui.Gui) error {
newView := gui.g.CurrentView()
if err := gui.onViewFocusChange(); err != nil {
return err
}
// for now we don't consider losing focus to a popup panel as actually losing focus
if newView != previousView && !gui.isPopupPanel(newView.Name()) {
if err := gui.onViewFocusLost(previousView, newView); err != nil {
return err
}
previousView = newView
}
return nil
}
}
func (gui *Gui) onViewFocusChange() error {
gui.g.Mutexes.ViewsMutex.Lock()
defer gui.g.Mutexes.ViewsMutex.Unlock()
currentView := gui.g.CurrentView()
for _, view := range gui.g.Views() {
view.Highlight = view.Name() != "main" && view.Name() != "extras" && view == currentView
}
return nil
}
func (gui *Gui) onViewFocusLost(oldView *gocui.View, newView *gocui.View) error {
if oldView == nil {
return nil
}
if oldView == gui.Views.CommitFiles && newView != gui.Views.Main && newView != gui.Views.Secondary && newView != gui.Views.Search {
gui.resetWindowForView(gui.Views.CommitFiles)
if err := gui.deactivateContext(gui.State.Contexts.CommitFiles); err != nil {
return err
}
}
return nil
}
// changeContext is a helper function for when we want to change a 'main' context
// which currently just means a context that affects both the main and secondary views
// other views can have their context changed directly but this function helps
// keep the main and secondary views in sync
func (gui *Gui) changeMainViewsContext(contextKey ContextKey) {
if gui.State.MainContext == contextKey {
return
}
switch contextKey {
case MAIN_NORMAL_CONTEXT_KEY, MAIN_PATCH_BUILDING_CONTEXT_KEY, MAIN_STAGING_CONTEXT_KEY, MAIN_MERGING_CONTEXT_KEY:
gui.Views.Main.Context = string(contextKey)
gui.Views.Secondary.Context = string(contextKey)
default:
panic(fmt.Sprintf("unknown context for main: %s", contextKey))
}
gui.State.MainContext = contextKey
}
func (gui *Gui) viewTabNames(viewName string) []string {
tabContexts := gui.State.ViewTabContextMap[viewName]
if len(tabContexts) == 0 {
return nil
}
result := make([]string, len(tabContexts))
for i, tabContext := range tabContexts {
result[i] = tabContext.tab
}
return result
}
func (gui *Gui) setViewTabForContext(c Context) {
// search for the context in our map and if we find it, set the tab for the corresponding view
tabContexts, ok := gui.State.ViewTabContextMap[c.GetViewName()]
if !ok {
return
}
for tabIndex, tabContext := range tabContexts {
for _, context := range tabContext.contexts {
if context.GetKey() == c.GetKey() {
// get the view, set the tab
v, err := gui.g.View(c.GetViewName())
if err != nil {
gui.Log.Error(err)
return
}
v.TabIndex = tabIndex
return
}
}
}
}
type tabContext struct {
tab string
contexts []Context
}
func (gui *Gui) mustContextForContextKey(contextKey ContextKey) Context {
context, ok := gui.contextForContextKey(contextKey)
if !ok {
panic(fmt.Sprintf("context not found for key %s", contextKey))
}
return context
}
func (gui *Gui) contextForContextKey(contextKey ContextKey) (Context, bool) {
for _, context := range gui.allContexts() {
if context.GetKey() == contextKey {
return context, true
}
}
return nil, false
}
func (gui *Gui) rerenderView(view *gocui.View) error {
contextKey := ContextKey(view.Context)
context := gui.mustContextForContextKey(contextKey)
return context.HandleRender()
}
func (gui *Gui) getSideContextSelectedItemId() string {
currentSideContext := gui.currentSideListContext()
if currentSideContext == nil {
return ""
}
item, ok := currentSideContext.GetSelectedItem()
if ok {
return item.ID()
}
return ""
}
// currently unused
// func (gui *Gui) getCurrentSideView() *gocui.View {
// currentSideContext := gui.currentSideContext()
// if currentSideContext == nil {
// return nil
// }
// view, _ := gui.g.View(currentSideContext.GetViewName())
// return view
// }
// currently unused
// func (gui *Gui) renderContextStack() string {
// result := ""
// for _, context := range gui.State.ContextManager.ContextStack {
// result += context.GetViewName() + "\n"
// }
// return result
// }