mirror of
https://github.com/jesseduffield/lazygit.git
synced 2024-12-04 10:34:55 +02:00
533 lines
14 KiB
Go
533 lines
14 KiB
Go
package gui
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import (
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"fmt"
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"github.com/jesseduffield/gocui"
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)
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type ContextKind int
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const (
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SIDE_CONTEXT ContextKind = iota
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MAIN_CONTEXT
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TEMPORARY_POPUP
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PERSISTENT_POPUP
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EXTRAS_CONTEXT
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)
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type Context interface {
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HandleFocus() error
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HandleFocusLost() error
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HandleRender() error
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GetKind() ContextKind
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GetViewName() string
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GetWindowName() string
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SetWindowName(string)
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GetKey() ContextKey
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SetParentContext(Context)
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// we return a bool here to tell us whether or not the returned value just wraps a nil
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GetParentContext() (Context, bool)
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GetOptionsMap() map[string]string
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}
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func (gui *Gui) popupViewNames() []string {
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result := []string{}
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for _, context := range gui.allContexts() {
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if context.GetKind() == PERSISTENT_POPUP || context.GetKind() == TEMPORARY_POPUP {
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result = append(result, context.GetViewName())
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}
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}
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return result
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}
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func (gui *Gui) currentContextKeyIgnoringPopups() ContextKey {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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stack := gui.State.ContextManager.ContextStack
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for i := range stack {
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reversedIndex := len(stack) - 1 - i
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context := stack[reversedIndex]
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kind := stack[reversedIndex].GetKind()
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if kind != TEMPORARY_POPUP && kind != PERSISTENT_POPUP {
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return context.GetKey()
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}
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}
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return ""
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}
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// use replaceContext when you don't want to return to the original context upon
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// hitting escape: you want to go that context's parent instead.
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func (gui *Gui) replaceContext(c Context) error {
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gui.g.Update(func(*gocui.Gui) error {
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gui.State.ContextManager.Lock()
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defer gui.State.ContextManager.Unlock()
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if len(gui.State.ContextManager.ContextStack) == 0 {
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gui.State.ContextManager.ContextStack = []Context{c}
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} else {
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// replace the last item with the given item
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gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack[0:len(gui.State.ContextManager.ContextStack)-1], c)
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}
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return gui.activateContext(c)
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})
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return nil
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}
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func (gui *Gui) pushContext(c Context) error {
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gui.g.Update(func(*gocui.Gui) error {
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return gui.pushContextDirect(c)
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})
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return nil
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}
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func (gui *Gui) pushContextDirect(c Context) error {
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gui.State.ContextManager.Lock()
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// push onto stack
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// if we are switching to a side context, remove all other contexts in the stack
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if c.GetKind() == SIDE_CONTEXT {
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for _, stackContext := range gui.State.ContextManager.ContextStack {
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if stackContext.GetKey() != c.GetKey() {
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if err := gui.deactivateContext(stackContext); err != nil {
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gui.State.ContextManager.Unlock()
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return err
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}
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}
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}
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gui.State.ContextManager.ContextStack = []Context{c}
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} else if len(gui.State.ContextManager.ContextStack) == 0 || gui.currentContextWithoutLock().GetKey() != c.GetKey() {
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// Do not append if the one at the end is the same context (e.g. opening a menu from a menu)
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// In that case we'll just close the menu entirely when the user hits escape.
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// TODO: think about other exceptional cases
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gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c)
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}
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gui.State.ContextManager.Unlock()
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return gui.activateContext(c)
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}
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// asynchronous code idea: functions return an error via a channel, when done
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// pushContextWithView is to be used when you don't know which context you
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// want to switch to: you only know the view that you want to switch to. It will
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// look up the context currently active for that view and switch to that context
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func (gui *Gui) pushContextWithView(viewName string) error {
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return gui.pushContext(gui.State.ViewContextMap[viewName])
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}
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func (gui *Gui) returnFromContext() error {
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gui.g.Update(func(*gocui.Gui) error {
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gui.State.ContextManager.Lock()
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if len(gui.State.ContextManager.ContextStack) == 1 {
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// cannot escape from bottommost context
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gui.State.ContextManager.Unlock()
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return nil
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}
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n := len(gui.State.ContextManager.ContextStack) - 1
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currentContext := gui.State.ContextManager.ContextStack[n]
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newContext := gui.State.ContextManager.ContextStack[n-1]
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gui.State.ContextManager.ContextStack = gui.State.ContextManager.ContextStack[:n]
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gui.State.ContextManager.Unlock()
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if err := gui.deactivateContext(currentContext); err != nil {
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return err
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}
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return gui.activateContext(newContext)
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})
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return nil
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}
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func (gui *Gui) deactivateContext(c Context) error {
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view, _ := gui.g.View(c.GetViewName())
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if view != nil && view.IsSearching() {
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if err := gui.onSearchEscape(); err != nil {
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return err
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}
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}
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// if we are the kind of context that is sent to back upon deactivation, we should do that
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if view != nil && c.GetKind() == TEMPORARY_POPUP || c.GetKind() == PERSISTENT_POPUP || c.GetKey() == COMMIT_FILES_CONTEXT_KEY {
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view.Visible = false
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}
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if err := c.HandleFocusLost(); err != nil {
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return err
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}
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return nil
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}
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// postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed
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// if the context's view is set to another context we do nothing.
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// if the context's view is the current view we trigger a focus; re-selecting the current item.
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func (gui *Gui) postRefreshUpdate(c Context) error {
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v, err := gui.g.View(c.GetViewName())
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if err != nil {
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return nil
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}
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if ContextKey(v.Context) != c.GetKey() {
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return nil
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}
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if err := c.HandleRender(); err != nil {
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return err
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}
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if gui.currentViewName() == c.GetViewName() {
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if err := c.HandleFocus(); err != nil {
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return err
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}
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}
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return nil
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}
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func (gui *Gui) activateContext(c Context) error {
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viewName := c.GetViewName()
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v, err := gui.g.View(viewName)
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if err != nil {
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return err
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}
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originalViewContextKey := ContextKey(v.Context)
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// ensure that any other window for which this view was active is now set to the default for that window.
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gui.setViewAsActiveForWindow(v)
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if viewName == "main" {
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gui.changeMainViewsContext(c.GetKey())
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} else {
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gui.changeMainViewsContext(MAIN_NORMAL_CONTEXT_KEY)
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}
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gui.setViewTabForContext(c)
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if _, err := gui.g.SetCurrentView(viewName); err != nil {
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return err
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}
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v.Visible = true
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// if the new context's view was previously displaying another context, render the new context
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if originalViewContextKey != c.GetKey() {
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if err := c.HandleRender(); err != nil {
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return err
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}
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}
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v.Context = string(c.GetKey())
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gui.g.Cursor = v.Editable
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// render the options available for the current context at the bottom of the screen
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optionsMap := c.GetOptionsMap()
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if optionsMap == nil {
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optionsMap = gui.globalOptionsMap()
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}
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gui.renderOptionsMap(optionsMap)
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if err := c.HandleFocus(); err != nil {
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return err
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}
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// TODO: consider removing this and instead depending on the .Context field of views
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gui.State.ViewContextMap[c.GetViewName()] = c
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return nil
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}
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// // currently unused
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// func (gui *Gui) renderContextStack() string {
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// result := ""
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// for _, context := range gui.State.ContextManager.ContextStack {
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// result += string(context.GetKey()) + "\n"
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// }
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// return result
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// }
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func (gui *Gui) currentContext() Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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return gui.currentContextWithoutLock()
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}
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func (gui *Gui) currentContextWithoutLock() Context {
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if len(gui.State.ContextManager.ContextStack) == 0 {
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return gui.defaultSideContext()
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}
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return gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1]
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}
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// the status panel is not yet a list context (and may never be), so this method is not
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// quite the same as currentSideContext()
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func (gui *Gui) currentSideListContext() *ListContext {
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context := gui.currentSideContext()
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listContext, ok := context.(*ListContext)
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if !ok {
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return nil
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}
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return listContext
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}
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func (gui *Gui) currentSideContext() Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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stack := gui.State.ContextManager.ContextStack
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// on startup the stack can be empty so we'll return an empty string in that case
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if len(stack) == 0 {
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return gui.defaultSideContext()
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}
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// find the first context in the stack with the type of SIDE_CONTEXT
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() == SIDE_CONTEXT {
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return context
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}
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}
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return gui.defaultSideContext()
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}
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// static as opposed to popup
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func (gui *Gui) currentStaticContext() Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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stack := gui.State.ContextManager.ContextStack
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if len(stack) == 0 {
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return gui.defaultSideContext()
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}
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// find the first context in the stack without a popup type
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() != TEMPORARY_POPUP && context.GetKind() != PERSISTENT_POPUP {
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return context
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}
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}
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return gui.defaultSideContext()
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}
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func (gui *Gui) defaultSideContext() Context {
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if gui.State.Modes.Filtering.Active() {
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return gui.State.Contexts.BranchCommits
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} else {
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return gui.State.Contexts.Files
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}
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}
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// remove the need to do this: always use a mapping
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func (gui *Gui) setInitialViewContexts() {
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// arguably we should only have our ViewContextMap and we should do away with
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// contexts on views, or vice versa
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for viewName, context := range gui.State.ViewContextMap {
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// see if the view exists. If it does, set the context on it
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view, err := gui.g.View(viewName)
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if err != nil {
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continue
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}
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view.Context = string(context.GetKey())
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}
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}
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// getFocusLayout returns a manager function for when view gain and lose focus
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func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
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var previousView *gocui.View
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return func(g *gocui.Gui) error {
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newView := gui.g.CurrentView()
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if err := gui.onViewFocusChange(); err != nil {
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return err
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}
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// for now we don't consider losing focus to a popup panel as actually losing focus
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if newView != previousView && !gui.isPopupPanel(newView.Name()) {
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if err := gui.onViewFocusLost(previousView, newView); err != nil {
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return err
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}
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previousView = newView
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}
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return nil
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}
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}
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func (gui *Gui) onViewFocusChange() error {
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gui.g.Mutexes.ViewsMutex.Lock()
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defer gui.g.Mutexes.ViewsMutex.Unlock()
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currentView := gui.g.CurrentView()
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for _, view := range gui.g.Views() {
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view.Highlight = view.Name() != "main" && view.Name() != "extras" && view == currentView
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}
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return nil
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}
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func (gui *Gui) onViewFocusLost(oldView *gocui.View, newView *gocui.View) error {
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if oldView == nil {
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return nil
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}
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if oldView == gui.Views.CommitFiles && newView != gui.Views.Main && newView != gui.Views.Secondary && newView != gui.Views.Search {
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gui.resetWindowForView(gui.Views.CommitFiles)
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if err := gui.deactivateContext(gui.State.Contexts.CommitFiles); err != nil {
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return err
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}
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}
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return nil
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}
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// changeContext is a helper function for when we want to change a 'main' context
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// which currently just means a context that affects both the main and secondary views
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// other views can have their context changed directly but this function helps
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// keep the main and secondary views in sync
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func (gui *Gui) changeMainViewsContext(contextKey ContextKey) {
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if gui.State.MainContext == contextKey {
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return
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}
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switch contextKey {
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case MAIN_NORMAL_CONTEXT_KEY, MAIN_PATCH_BUILDING_CONTEXT_KEY, MAIN_STAGING_CONTEXT_KEY, MAIN_MERGING_CONTEXT_KEY:
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gui.Views.Main.Context = string(contextKey)
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gui.Views.Secondary.Context = string(contextKey)
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default:
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panic(fmt.Sprintf("unknown context for main: %s", contextKey))
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}
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gui.State.MainContext = contextKey
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}
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func (gui *Gui) viewTabNames(viewName string) []string {
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tabContexts := gui.State.ViewTabContextMap[viewName]
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if len(tabContexts) == 0 {
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return nil
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}
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result := make([]string, len(tabContexts))
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for i, tabContext := range tabContexts {
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result[i] = tabContext.tab
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}
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return result
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}
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func (gui *Gui) setViewTabForContext(c Context) {
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// search for the context in our map and if we find it, set the tab for the corresponding view
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tabContexts, ok := gui.State.ViewTabContextMap[c.GetViewName()]
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if !ok {
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return
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}
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for tabIndex, tabContext := range tabContexts {
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for _, context := range tabContext.contexts {
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if context.GetKey() == c.GetKey() {
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// get the view, set the tab
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v, err := gui.g.View(c.GetViewName())
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if err != nil {
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gui.Log.Error(err)
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return
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}
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v.TabIndex = tabIndex
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return
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}
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}
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}
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}
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type tabContext struct {
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tab string
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contexts []Context
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}
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func (gui *Gui) mustContextForContextKey(contextKey ContextKey) Context {
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context, ok := gui.contextForContextKey(contextKey)
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if !ok {
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panic(fmt.Sprintf("context not found for key %s", contextKey))
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}
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return context
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}
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func (gui *Gui) contextForContextKey(contextKey ContextKey) (Context, bool) {
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for _, context := range gui.allContexts() {
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if context.GetKey() == contextKey {
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return context, true
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}
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}
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return nil, false
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}
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func (gui *Gui) rerenderView(view *gocui.View) error {
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contextKey := ContextKey(view.Context)
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context := gui.mustContextForContextKey(contextKey)
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return context.HandleRender()
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}
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func (gui *Gui) getSideContextSelectedItemId() string {
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currentSideContext := gui.currentSideListContext()
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if currentSideContext == nil {
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return ""
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}
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item, ok := currentSideContext.GetSelectedItem()
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if ok {
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return item.ID()
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}
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return ""
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}
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// currently unused
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// func (gui *Gui) getCurrentSideView() *gocui.View {
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// currentSideContext := gui.currentSideContext()
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// if currentSideContext == nil {
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// return nil
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// }
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// view, _ := gui.g.View(currentSideContext.GetViewName())
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// return view
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// }
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// currently unused
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// func (gui *Gui) renderContextStack() string {
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// result := ""
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// for _, context := range gui.State.ContextManager.ContextStack {
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// result += context.GetViewName() + "\n"
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// }
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// return result
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// }
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