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lazygit/vendor/github.com/samber/lo/errors.go
2022-10-09 08:31:14 -07:00

355 lines
9.3 KiB
Go

package lo
import (
"errors"
"fmt"
"reflect"
)
// Validate is a helper that creates an error when a condition is not met.
// Play: https://go.dev/play/p/vPyh51XpCBt
func Validate(ok bool, format string, args ...any) error {
if !ok {
return fmt.Errorf(fmt.Sprintf(format, args...))
}
return nil
}
func messageFromMsgAndArgs(msgAndArgs ...interface{}) string {
if len(msgAndArgs) == 1 {
if msgAsStr, ok := msgAndArgs[0].(string); ok {
return msgAsStr
}
return fmt.Sprintf("%+v", msgAndArgs[0])
}
if len(msgAndArgs) > 1 {
return fmt.Sprintf(msgAndArgs[0].(string), msgAndArgs[1:]...)
}
return ""
}
// must panics if err is error or false.
func must(err any, messageArgs ...interface{}) {
if err == nil {
return
}
switch e := err.(type) {
case bool:
if !e {
message := messageFromMsgAndArgs(messageArgs...)
if message == "" {
message = "not ok"
}
panic(message)
}
case error:
message := messageFromMsgAndArgs(messageArgs...)
if message != "" {
panic(message + ": " + e.Error())
} else {
panic(e.Error())
}
default:
panic("must: invalid err type '" + reflect.TypeOf(err).Name() + "', should either be a bool or an error")
}
}
// Must is a helper that wraps a call to a function returning a value and an error
// and panics if err is error or false.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must[T any](val T, err any, messageArgs ...interface{}) T {
must(err, messageArgs...)
return val
}
// Must0 has the same behavior than Must, but callback returns no variable.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must0(err any, messageArgs ...interface{}) {
must(err, messageArgs...)
}
// Must1 is an alias to Must
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must1[T any](val T, err any, messageArgs ...interface{}) T {
return Must(val, err, messageArgs...)
}
// Must2 has the same behavior than Must, but callback returns 2 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must2[T1 any, T2 any](val1 T1, val2 T2, err any, messageArgs ...interface{}) (T1, T2) {
must(err, messageArgs...)
return val1, val2
}
// Must3 has the same behavior than Must, but callback returns 3 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must3[T1 any, T2 any, T3 any](val1 T1, val2 T2, val3 T3, err any, messageArgs ...interface{}) (T1, T2, T3) {
must(err, messageArgs...)
return val1, val2, val3
}
// Must4 has the same behavior than Must, but callback returns 4 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must4[T1 any, T2 any, T3 any, T4 any](val1 T1, val2 T2, val3 T3, val4 T4, err any, messageArgs ...interface{}) (T1, T2, T3, T4) {
must(err, messageArgs...)
return val1, val2, val3, val4
}
// Must5 has the same behavior than Must, but callback returns 5 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must5[T1 any, T2 any, T3 any, T4 any, T5 any](val1 T1, val2 T2, val3 T3, val4 T4, val5 T5, err any, messageArgs ...interface{}) (T1, T2, T3, T4, T5) {
must(err, messageArgs...)
return val1, val2, val3, val4, val5
}
// Must6 has the same behavior than Must, but callback returns 6 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must6[T1 any, T2 any, T3 any, T4 any, T5 any, T6 any](val1 T1, val2 T2, val3 T3, val4 T4, val5 T5, val6 T6, err any, messageArgs ...interface{}) (T1, T2, T3, T4, T5, T6) {
must(err, messageArgs...)
return val1, val2, val3, val4, val5, val6
}
// Try calls the function and return false in case of error.
func Try(callback func() error) (ok bool) {
ok = true
defer func() {
if r := recover(); r != nil {
ok = false
}
}()
err := callback()
if err != nil {
ok = false
}
return
}
// Try0 has the same behavior than Try, but callback returns no variable.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try0(callback func()) bool {
return Try(func() error {
callback()
return nil
})
}
// Try1 is an alias to Try.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try1(callback func() error) bool {
return Try(callback)
}
// Try2 has the same behavior than Try, but callback returns 2 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try2[T any](callback func() (T, error)) bool {
return Try(func() error {
_, err := callback()
return err
})
}
// Try3 has the same behavior than Try, but callback returns 3 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try3[T, R any](callback func() (T, R, error)) bool {
return Try(func() error {
_, _, err := callback()
return err
})
}
// Try4 has the same behavior than Try, but callback returns 4 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try4[T, R, S any](callback func() (T, R, S, error)) bool {
return Try(func() error {
_, _, _, err := callback()
return err
})
}
// Try5 has the same behavior than Try, but callback returns 5 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try5[T, R, S, Q any](callback func() (T, R, S, Q, error)) bool {
return Try(func() error {
_, _, _, _, err := callback()
return err
})
}
// Try6 has the same behavior than Try, but callback returns 6 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try6[T, R, S, Q, U any](callback func() (T, R, S, Q, U, error)) bool {
return Try(func() error {
_, _, _, _, _, err := callback()
return err
})
}
// TryOr has the same behavior than Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr[A any](callback func() (A, error), fallbackA A) (A, bool) {
return TryOr1(callback, fallbackA)
}
// TryOr1 has the same behavior than Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr1[A any](callback func() (A, error), fallbackA A) (A, bool) {
ok := false
Try0(func() {
a, err := callback()
if err == nil {
fallbackA = a
ok = true
}
})
return fallbackA, ok
}
// TryOr2 has the same behavior than Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr2[A any, B any](callback func() (A, B, error), fallbackA A, fallbackB B) (A, B, bool) {
ok := false
Try0(func() {
a, b, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
ok = true
}
})
return fallbackA, fallbackB, ok
}
// TryOr3 has the same behavior than Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr3[A any, B any, C any](callback func() (A, B, C, error), fallbackA A, fallbackB B, fallbackC C) (A, B, C, bool) {
ok := false
Try0(func() {
a, b, c, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
fallbackC = c
ok = true
}
})
return fallbackA, fallbackB, fallbackC, ok
}
// TryOr4 has the same behavior than Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr4[A any, B any, C any, D any](callback func() (A, B, C, D, error), fallbackA A, fallbackB B, fallbackC C, fallbackD D) (A, B, C, D, bool) {
ok := false
Try0(func() {
a, b, c, d, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
fallbackC = c
fallbackD = d
ok = true
}
})
return fallbackA, fallbackB, fallbackC, fallbackD, ok
}
// TryOr5 has the same behavior than Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr5[A any, B any, C any, D any, E any](callback func() (A, B, C, D, E, error), fallbackA A, fallbackB B, fallbackC C, fallbackD D, fallbackE E) (A, B, C, D, E, bool) {
ok := false
Try0(func() {
a, b, c, d, e, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
fallbackC = c
fallbackD = d
fallbackE = e
ok = true
}
})
return fallbackA, fallbackB, fallbackC, fallbackD, fallbackE, ok
}
// TryOr6 has the same behavior than Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr6[A any, B any, C any, D any, E any, F any](callback func() (A, B, C, D, E, F, error), fallbackA A, fallbackB B, fallbackC C, fallbackD D, fallbackE E, fallbackF F) (A, B, C, D, E, F, bool) {
ok := false
Try0(func() {
a, b, c, d, e, f, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
fallbackC = c
fallbackD = d
fallbackE = e
fallbackF = f
ok = true
}
})
return fallbackA, fallbackB, fallbackC, fallbackD, fallbackE, fallbackF, ok
}
// TryWithErrorValue has the same behavior than Try, but also returns value passed to panic.
// Play: https://go.dev/play/p/Kc7afQIT2Fs
func TryWithErrorValue(callback func() error) (errorValue any, ok bool) {
ok = true
defer func() {
if r := recover(); r != nil {
ok = false
errorValue = r
}
}()
err := callback()
if err != nil {
ok = false
errorValue = err
}
return
}
// TryCatch has the same behavior than Try, but calls the catch function in case of error.
// Play: https://go.dev/play/p/PnOON-EqBiU
func TryCatch(callback func() error, catch func()) {
if !Try(callback) {
catch()
}
}
// TryCatchWithErrorValue has the same behavior than TryWithErrorValue, but calls the catch function in case of error.
// Play: https://go.dev/play/p/8Pc9gwX_GZO
func TryCatchWithErrorValue(callback func() error, catch func(any)) {
if err, ok := TryWithErrorValue(callback); !ok {
catch(err)
}
}
// ErrorsAs is a shortcut for errors.As(err, &&T).
// Play: https://go.dev/play/p/8wk5rH8UfrE
func ErrorsAs[T error](err error) (T, bool) {
var t T
ok := errors.As(err, &t)
return t, ok
}