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mirror of https://github.com/jesseduffield/lazygit.git synced 2025-02-13 13:59:06 +02:00
Stefan Haller 7ccb871a45 Bump gocui
... and import stefanhaller's tcell fork for real rather than just replacing it

This solves the problem that people trying to
"go install github.com/jesseduffield/lazygit@latest" would get the error

go: github.com/jesseduffield/lazygit@latest (in github.com/jesseduffield/lazygit@v0.40.0):
  The go.mod file for the module providing named packages contains one or
  more replace directives. It must not contain directives that would cause
  it to be interpreted differently than if it were the main module.
2023-08-06 12:03:23 +02:00

104 lines
3.9 KiB
Go

// Copyright 2020 The TCell Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcell
import (
"time"
)
// EventMouse is a mouse event. It is sent on either mouse up or mouse down
// events. It is also sent on mouse motion events - if the terminal supports
// it. We make every effort to ensure that mouse release events are delivered.
// Hence, click drag can be identified by a motion event with the mouse down,
// without any intervening button release. On some terminals only the initiating
// press and terminating release event will be delivered.
//
// Mouse wheel events, when reported, may appear on their own as individual
// impulses; that is, there will normally not be a release event delivered
// for mouse wheel movements.
//
// Most terminals cannot report the state of more than one button at a time --
// and some cannot report motion events unless a button is pressed.
//
// Applications can inspect the time between events to resolve double or
// triple clicks.
type EventMouse struct {
t time.Time
btn ButtonMask
mod ModMask
x int
y int
}
// When returns the time when this EventMouse was created.
func (ev *EventMouse) When() time.Time {
return ev.t
}
// Buttons returns the list of buttons that were pressed or wheel motions.
func (ev *EventMouse) Buttons() ButtonMask {
return ev.btn
}
// Modifiers returns a list of keyboard modifiers that were pressed
// with the mouse button(s).
func (ev *EventMouse) Modifiers() ModMask {
return ev.mod
}
// Position returns the mouse position in character cells. The origin
// 0, 0 is at the upper left corner.
func (ev *EventMouse) Position() (int, int) {
return ev.x, ev.y
}
// NewEventMouse is used to create a new mouse event. Applications
// shouldn't need to use this; its mostly for screen implementors.
func NewEventMouse(x, y int, btn ButtonMask, mod ModMask) *EventMouse {
return &EventMouse{t: time.Now(), x: x, y: y, btn: btn, mod: mod}
}
// ButtonMask is a mask of mouse buttons and wheel events. Mouse button presses
// are normally delivered as both press and release events. Mouse wheel events
// are normally just single impulse events. Windows supports up to eight
// separate buttons plus all four wheel directions, but XTerm can only support
// mouse buttons 1-3 and wheel up/down. Its not unheard of for terminals
// to support only one or two buttons (think Macs). Old terminals, and true
// emulations (such as vt100) won't support mice at all, of course.
type ButtonMask int16
// These are the actual button values. Note that tcell version 1.x reversed buttons
// two and three on *nix based terminals. We use button 1 as the primary, and
// button 2 as the secondary, and button 3 (which is often missing) as the middle.
const (
Button1 ButtonMask = 1 << iota // Usually the left (primary) mouse button.
Button2 // Usually the right (secondary) mouse button.
Button3 // Usually the middle mouse button.
Button4 // Often a side button (thumb/next).
Button5 // Often a side button (thumb/prev).
Button6
Button7
Button8
WheelUp // Wheel motion up/away from user.
WheelDown // Wheel motion down/towards user.
WheelLeft // Wheel motion to left.
WheelRight // Wheel motion to right.
ButtonNone ButtonMask = 0 // No button or wheel events.
ButtonPrimary = Button1
ButtonSecondary = Button2
ButtonMiddle = Button3
)