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lazygit/pkg/gui/context/menu_context.go
Jesse Duffield e33fe37a99 Standardise on using lo for slice functions
We've been sometimes using lo and sometimes using my slices package, and we need to pick one
for consistency. Lo is more extensive and better maintained so we're going with that.

My slices package was a superset of go's own slices package so in some places I've just used
the official one (the methods were just wrappers anyway).

I've also moved the remaining methods into the utils package.
2023-07-30 18:51:23 +10:00

149 lines
4.0 KiB
Go

package context
import (
"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/samber/lo"
)
type MenuContext struct {
c *ContextCommon
*MenuViewModel
*ListContextTrait
}
var _ types.IListContext = (*MenuContext)(nil)
func NewMenuContext(
c *ContextCommon,
) *MenuContext {
viewModel := NewMenuViewModel(c)
return &MenuContext{
c: c,
MenuViewModel: viewModel,
ListContextTrait: &ListContextTrait{
Context: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
View: c.Views().Menu,
WindowName: "menu",
Key: "menu",
Kind: types.TEMPORARY_POPUP,
Focusable: true,
HasUncontrolledBounds: true,
})),
getDisplayStrings: viewModel.GetDisplayStrings,
list: viewModel,
c: c,
getColumnAlignments: func() []utils.Alignment { return viewModel.columnAlignment },
},
}
}
// TODO: remove this thing.
func (self *MenuContext) GetSelectedItemId() string {
item := self.GetSelected()
if item == nil {
return ""
}
return item.Label
}
type MenuViewModel struct {
c *ContextCommon
menuItems []*types.MenuItem
columnAlignment []utils.Alignment
*FilteredListViewModel[*types.MenuItem]
}
func NewMenuViewModel(c *ContextCommon) *MenuViewModel {
self := &MenuViewModel{
menuItems: nil,
c: c,
}
self.FilteredListViewModel = NewFilteredListViewModel(
func() []*types.MenuItem { return self.menuItems },
func(item *types.MenuItem) []string { return item.LabelColumns },
)
return self
}
func (self *MenuViewModel) SetMenuItems(items []*types.MenuItem, columnAlignment []utils.Alignment) {
self.menuItems = items
self.columnAlignment = columnAlignment
}
// TODO: move into presentation package
func (self *MenuViewModel) GetDisplayStrings(_startIdx int, _length int) [][]string {
menuItems := self.FilteredListViewModel.GetItems()
showKeys := lo.SomeBy(menuItems, func(item *types.MenuItem) bool {
return item.Key != nil
})
return lo.Map(menuItems, func(item *types.MenuItem, _ int) []string {
displayStrings := item.LabelColumns
if !showKeys {
return displayStrings
}
// These keys are used for general navigation so we'll strike them out to
// avoid confusion
reservedKeys := []string{
self.c.UserConfig.Keybinding.Universal.Confirm,
self.c.UserConfig.Keybinding.Universal.Select,
self.c.UserConfig.Keybinding.Universal.Return,
self.c.UserConfig.Keybinding.Universal.StartSearch,
}
keyLabel := keybindings.LabelFromKey(item.Key)
keyStyle := style.FgCyan
if lo.Contains(reservedKeys, keyLabel) {
keyStyle = style.FgDefault.SetStrikethrough()
}
displayStrings = utils.Prepend(displayStrings, keyStyle.Sprint(keyLabel))
return displayStrings
})
}
func (self *MenuContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
basicBindings := self.ListContextTrait.GetKeybindings(opts)
menuItemsWithKeys := lo.Filter(self.menuItems, func(item *types.MenuItem, _ int) bool {
return item.Key != nil
})
menuItemBindings := lo.Map(menuItemsWithKeys, func(item *types.MenuItem, _ int) *types.Binding {
return &types.Binding{
Key: item.Key,
Handler: func() error { return self.OnMenuPress(item) },
}
})
// appending because that means the menu item bindings have lower precedence.
// So if a basic binding is to escape from the menu, we want that to still be
// what happens when you press escape. This matters when we're showing the menu
// for all keybindings of say the files context.
return append(basicBindings, menuItemBindings...)
}
func (self *MenuContext) OnMenuPress(selectedItem *types.MenuItem) error {
if err := self.c.PopContext(); err != nil {
return err
}
if selectedItem == nil {
return nil
}
if err := selectedItem.OnPress(); err != nil {
return err
}
return nil
}