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e33fe37a99
We've been sometimes using lo and sometimes using my slices package, and we need to pick one for consistency. Lo is more extensive and better maintained so we're going with that. My slices package was a superset of go's own slices package so in some places I've just used the official one (the methods were just wrappers anyway). I've also moved the remaining methods into the utils package.
149 lines
4.0 KiB
Go
149 lines
4.0 KiB
Go
package context
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import (
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"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
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"github.com/jesseduffield/lazygit/pkg/gui/style"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/samber/lo"
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)
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type MenuContext struct {
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c *ContextCommon
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*MenuViewModel
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*ListContextTrait
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}
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var _ types.IListContext = (*MenuContext)(nil)
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func NewMenuContext(
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c *ContextCommon,
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) *MenuContext {
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viewModel := NewMenuViewModel(c)
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return &MenuContext{
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c: c,
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MenuViewModel: viewModel,
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ListContextTrait: &ListContextTrait{
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Context: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
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View: c.Views().Menu,
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WindowName: "menu",
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Key: "menu",
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Kind: types.TEMPORARY_POPUP,
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Focusable: true,
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HasUncontrolledBounds: true,
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})),
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getDisplayStrings: viewModel.GetDisplayStrings,
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list: viewModel,
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c: c,
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getColumnAlignments: func() []utils.Alignment { return viewModel.columnAlignment },
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},
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}
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}
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// TODO: remove this thing.
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func (self *MenuContext) GetSelectedItemId() string {
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item := self.GetSelected()
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if item == nil {
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return ""
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}
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return item.Label
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}
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type MenuViewModel struct {
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c *ContextCommon
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menuItems []*types.MenuItem
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columnAlignment []utils.Alignment
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*FilteredListViewModel[*types.MenuItem]
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}
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func NewMenuViewModel(c *ContextCommon) *MenuViewModel {
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self := &MenuViewModel{
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menuItems: nil,
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c: c,
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}
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self.FilteredListViewModel = NewFilteredListViewModel(
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func() []*types.MenuItem { return self.menuItems },
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func(item *types.MenuItem) []string { return item.LabelColumns },
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)
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return self
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}
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func (self *MenuViewModel) SetMenuItems(items []*types.MenuItem, columnAlignment []utils.Alignment) {
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self.menuItems = items
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self.columnAlignment = columnAlignment
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}
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// TODO: move into presentation package
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func (self *MenuViewModel) GetDisplayStrings(_startIdx int, _length int) [][]string {
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menuItems := self.FilteredListViewModel.GetItems()
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showKeys := lo.SomeBy(menuItems, func(item *types.MenuItem) bool {
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return item.Key != nil
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})
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return lo.Map(menuItems, func(item *types.MenuItem, _ int) []string {
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displayStrings := item.LabelColumns
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if !showKeys {
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return displayStrings
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}
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// These keys are used for general navigation so we'll strike them out to
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// avoid confusion
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reservedKeys := []string{
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self.c.UserConfig.Keybinding.Universal.Confirm,
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self.c.UserConfig.Keybinding.Universal.Select,
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self.c.UserConfig.Keybinding.Universal.Return,
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self.c.UserConfig.Keybinding.Universal.StartSearch,
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}
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keyLabel := keybindings.LabelFromKey(item.Key)
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keyStyle := style.FgCyan
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if lo.Contains(reservedKeys, keyLabel) {
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keyStyle = style.FgDefault.SetStrikethrough()
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}
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displayStrings = utils.Prepend(displayStrings, keyStyle.Sprint(keyLabel))
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return displayStrings
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})
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}
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func (self *MenuContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
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basicBindings := self.ListContextTrait.GetKeybindings(opts)
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menuItemsWithKeys := lo.Filter(self.menuItems, func(item *types.MenuItem, _ int) bool {
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return item.Key != nil
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})
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menuItemBindings := lo.Map(menuItemsWithKeys, func(item *types.MenuItem, _ int) *types.Binding {
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return &types.Binding{
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Key: item.Key,
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Handler: func() error { return self.OnMenuPress(item) },
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}
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})
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// appending because that means the menu item bindings have lower precedence.
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// So if a basic binding is to escape from the menu, we want that to still be
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// what happens when you press escape. This matters when we're showing the menu
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// for all keybindings of say the files context.
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return append(basicBindings, menuItemBindings...)
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}
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func (self *MenuContext) OnMenuPress(selectedItem *types.MenuItem) error {
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if err := self.c.PopContext(); err != nil {
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return err
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}
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if selectedItem == nil {
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return nil
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}
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if err := selectedItem.OnPress(); err != nil {
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return err
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}
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return nil
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}
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