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lazygit/pkg/gui/global_handlers.go
Jesse Duffield 8edad826ca Begin refactoring gui
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation
2023-04-30 13:19:52 +10:00

203 lines
4.8 KiB
Go

package gui
import (
"fmt"
"strings"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
)
const HORIZONTAL_SCROLL_FACTOR = 3
// these views need to be re-rendered when the screen mode changes. The commits view,
// for example, will show authorship information in half and full screen mode.
func (gui *Gui) rerenderViewsWithScreenModeDependentContent() error {
// for now we re-render all list views.
for _, context := range gui.getListContexts() {
if err := gui.rerenderView(context.GetView()); err != nil {
return err
}
}
return nil
}
func nextIntInCycle(sl []WindowMaximisation, current WindowMaximisation) WindowMaximisation {
for i, val := range sl {
if val == current {
if i == len(sl)-1 {
return sl[0]
}
return sl[i+1]
}
}
return sl[0]
}
func prevIntInCycle(sl []WindowMaximisation, current WindowMaximisation) WindowMaximisation {
for i, val := range sl {
if val == current {
if i > 0 {
return sl[i-1]
}
return sl[len(sl)-1]
}
}
return sl[len(sl)-1]
}
func (gui *Gui) nextScreenMode() error {
gui.State.ScreenMode = nextIntInCycle([]WindowMaximisation{SCREEN_NORMAL, SCREEN_HALF, SCREEN_FULL}, gui.State.ScreenMode)
return gui.rerenderViewsWithScreenModeDependentContent()
}
func (gui *Gui) prevScreenMode() error {
gui.State.ScreenMode = prevIntInCycle([]WindowMaximisation{SCREEN_NORMAL, SCREEN_HALF, SCREEN_FULL}, gui.State.ScreenMode)
return gui.rerenderViewsWithScreenModeDependentContent()
}
func (gui *Gui) scrollUpView(view *gocui.View) {
view.ScrollUp(gui.c.UserConfig.Gui.ScrollHeight)
}
func (gui *Gui) scrollDownView(view *gocui.View) {
scrollHeight := gui.c.UserConfig.Gui.ScrollHeight
view.ScrollDown(scrollHeight)
if manager, ok := gui.viewBufferManagerMap[view.Name()]; ok {
manager.ReadLines(scrollHeight)
}
}
func (gui *Gui) scrollUpMain() error {
var view *gocui.View
if gui.c.CurrentContext().GetWindowName() == "secondary" {
view = gui.secondaryView()
} else {
view = gui.mainView()
}
if view.Name() == "mergeConflicts" {
// although we have this same logic in the controller, this method can be invoked
// via the global scroll up/down keybindings, as opposed to just the mouse wheel keybinding.
// It would be nice to have a concept of a global keybinding that runs on the top context in a
// window but that might be overkill for this one use case.
gui.State.Contexts.MergeConflicts.SetUserScrolling(true)
}
gui.scrollUpView(view)
return nil
}
func (gui *Gui) scrollDownMain() error {
var view *gocui.View
if gui.c.CurrentContext().GetWindowName() == "secondary" {
view = gui.secondaryView()
} else {
view = gui.mainView()
}
if view.Name() == "mergeConflicts" {
gui.State.Contexts.MergeConflicts.SetUserScrolling(true)
}
gui.scrollDownView(view)
return nil
}
func (gui *Gui) mainView() *gocui.View {
viewName := gui.helpers.Window.GetViewNameForWindow("main")
view, _ := gui.g.View(viewName)
return view
}
func (gui *Gui) secondaryView() *gocui.View {
viewName := gui.helpers.Window.GetViewNameForWindow("secondary")
view, _ := gui.g.View(viewName)
return view
}
func (gui *Gui) scrollUpSecondary() error {
gui.scrollUpView(gui.secondaryView())
return nil
}
func (gui *Gui) scrollDownSecondary() error {
secondaryView := gui.secondaryView()
gui.scrollDownView(secondaryView)
return nil
}
func (gui *Gui) scrollUpConfirmationPanel() error {
if gui.Views.Confirmation.Editable {
return nil
}
gui.scrollUpView(gui.Views.Confirmation)
return nil
}
func (gui *Gui) scrollDownConfirmationPanel() error {
if gui.Views.Confirmation.Editable {
return nil
}
gui.scrollDownView(gui.Views.Confirmation)
return nil
}
func (gui *Gui) handleRefresh() error {
return gui.c.Refresh(types.RefreshOptions{Mode: types.ASYNC})
}
func (gui *Gui) handleCopySelectedSideContextItemToClipboard() error {
// important to note that this assumes we've selected an item in a side context
currentSideContext := gui.c.CurrentSideContext()
if currentSideContext == nil {
return nil
}
listContext, ok := currentSideContext.(types.IListContext)
if !ok {
return nil
}
itemId := listContext.GetSelectedItemId()
if itemId == "" {
return nil
}
gui.c.LogAction(gui.c.Tr.Actions.CopyToClipboard)
if err := gui.os.CopyToClipboard(itemId); err != nil {
return gui.c.Error(err)
}
truncatedItemId := utils.TruncateWithEllipsis(strings.Replace(itemId, "\n", " ", -1), 50)
gui.c.Toast(fmt.Sprintf("'%s' %s", truncatedItemId, gui.c.Tr.LcCopiedToClipboard))
return nil
}
func (gui *Gui) rerenderView(view *gocui.View) error {
context, ok := gui.helpers.View.ContextForView(view.Name())
if !ok {
gui.Log.Errorf("no context found for view %s", view.Name())
return nil
}
return context.HandleRender()
}